I have a long running Alien simulation since some months (with power on and off based on my pc use).
I started with a "RGB Triad" Initial Setting preset. The incredible thing is that the three types of creatures are forming complex cell-like structures, with different approaches.
I have geometrical "crystals", long strings that try to eat others, spiked structures forming walls...is fascinating.
The visual aspect is important, but can you speed up the simulation by omitting the rendering?
Isn’t the idea that it’s running the simulation on the GPU; drawing to screen is presumably trivial, the physics is being run per-pixel so there is not much work required to actually draw the scene.
For me the visual aspect is very important. I want to have a fully browseable frame per frame result. Anyway you can avoid using render sync which basically let the simulation free to run as fast as possible with a minimal overhead for the drawing thing each X step
For me the visual aspect is very important. I want to have a fully browseable frame per frame result. Anyway you can avoid using render sync which basically let the simulation free to run as fast as possible with a minimal overhead for the drawing thing each X step