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Crocotile3D low poly modelling tool

owenpalmer
24 replies
1d11h

Man, these types of programs really make me nostalgic and brings me back to when I was a child. I was obsessed with 3d software like blender and sketchup.

timeon
15 replies
1d9h

Uhh this makes me feel old. These were like university age for me. I played with Dr. Genius painting software when I was child.

wood_spirit
12 replies
1d8h

Gah this makes me feel old! Blender was uni (but was too bloated to run on my PCs back then) and sketch up is new!

indy
11 replies
1d8h

Boy, this makes me feel old. When I was a kid the only way to learn 3d software was to pirate one of the commercial offerings like 3D Studio Max or SoftImage

tetris11
3 replies
1d8h

Golly, when I were but a lad the only way to learn 3D software was to sit in front of easel for hours on end, learning depth perception by painting naked form after naked form.

fragmede
2 replies
1d7h

You had eyes? Back in my dat6, we hadn't differentiated into multi cellular organisms yet, and had to model 2D worlds as an amoeba because that's all the dimensions we had at the time. An Amoeba! You tell kids these days, they don't believe you. It is the most annoying thing.

tetris11
1 replies
1d7h

At least you had a nucleus. Back in my Archea years we had to metabolise 2D chains of sulphur and ammonia to grasp some level of spatial composition.

RALaBarge
0 replies
1d3h

laughs in hydrogen and nitrogen

bananaboy
2 replies
1d6h

I used to use one called Milkshape3D, I even bought it. I vaguely remember there was some controversy about it after a certain version though, like it was doing something dodgy to your computer if it detected that it wasn't registered or something.

shahar2k
1 replies
1d4h

Milkshape was such crap, i loved it haha. I learned modeling using it too, i think it had two tools extrude and merge vertices, so i had to learn some dumb topological tricks to do anything. Still by the time i moved to 3ds Max i did pretty well.

My favorite early learning app was wings 3d, really fantastic modeling flow and creates clean messages by default

bananaboy
0 replies
1d4h

Yes haha I agree it was pretty crappy!

hombre_fatal
1 replies
1d6h

I remember being obsessed with being able to 3D model as a preteen and devoured dozens of tutorials for Maya and 3dsmax but they were so complex that I never actually build anything myself until I used a much simpler program named MilkShape where you drag vertices into position manually. And now over 20 years later I’ve made more textured 3D models in picoCAD, the ultimate simple software, in a month than I did in a couple years of the above tools.

jejeyyy77
0 replies
23h48m

sounds like me, lol, before I realized modeling 3d things required artistic/visualization skills of which I had none.

homarp
0 replies
1d3h

or suffer with Povray

qingcharles
0 replies
23h51m

Povray running overnight every night. Wake up for school, check the overnight render, set another one going :D

john2x
3 replies
1d6h

It was Wings3D for me. It's like Vim bindings for 3D modeling software. It's written in Erlang too, which is completely unexpected.

gnarbarian
0 replies
21h23m

wings3d is amazing. I loved repeatedly using the interesting vertex transformations to sculpt really crazy looking stuff.

jejeyyy77
1 replies
1d3h

oh man. lightwave and 3ds max for me

blooalien
0 replies
17h16m

Loved Lightwave 3D back in it's Commodore Amiga / Babylon 5 heyday. Also Cinema4D, and Imagine3D. Switched to Windows for a while (for gaming purposes), and the 3D software landscape oddly enough just wasn't great for "hobbyist" level folks, so I kinda put that on the "back-burner" for a while. By the time I got back into 3D again, I was heavily hooked on Linux (the most "Amiga-like" OS I'd yet found on PC), so skipped 3DS Max entirely and went straight for the (at that time) recently open-sourced Blender 3D. The learning curve on it was horrific but once actually over that bit, the software itself is crazy powerful and easier to actually use than one might at first imagine it could be. For me, the last little push over that initial learning curve was Blender Guru (Andrew Price) on YouTube. His beginner tutorials are pretty much the best (at least they were for me). Nowadays Blender is pretty much my first and only "go-to" tool for everything 3D that I find myself in need of (except Godot, for "game-enginey" realtime related bits, but Blender's involved there also, for modeling, ofc).

TLDR; Wall of Text: Blender 3D is awesome! (Godot + Blender = Even Better.)

notadev2
0 replies
1d4h

Why are the dorks on this site downvoting you? Don't tell me b/c of "irrelevancy" - half of the comments are typically irrelevant.

nmstoker
6 replies
1d8h

Impressive! It isn't open source, right? (I had a brief browse around and didn't see any links to the source but may have missed it)

a1o
2 replies
1d8h

I don't know if it still exists but there was one that was built on top of blender that was easier to use.

Crocotile3D is not as easy to use as it seems, the dude who makes it is an artist who is very specialized in using their own tools - they have their own pixel art tool too.

The other tools that have somewhat similar spirit are the voxel ones and the ones that are using stacking sprite as main way to create things.

akavel
1 replies
1d7h

"Sprytile" is the open-source Blender addon inspired by Crocotile.

Seems last updated a few years ago from a quick googling; I never used either, so no idea how they compare or how Sprytile works with the newest Blender.

waciki
0 replies
1d6h

There is "ReSprytile", updated for 4.1 (not tested).

tux1968
0 replies
1d2h

It's not open source, and you need a license (or purchase it through Steam) in order to export any of your creations.

tetris11
0 replies
1d8h

I also searched around, found nothing. It would be nice to see a license without having to purchase the binary first.

Narishma
0 replies
1d4h

It's not. It's a commercial product with a free demo version.

two_handfuls
0 replies
1d12h

This looks like a great way to quickly make simple 3D scenes! Love the idea!

lofaszvanitt
0 replies
8h23m

Crocotile! Finally a thing that is named in a proper way. What a good name.

joseferben
0 replies
1d11h

looks like a great way for someone with 2d pixelart skills to get started with 3d!

jdmoreira
0 replies
1d10h

reminds me of quake world skins :)

igleria
0 replies
1d10h

Wow this might finally push me to do something, thanks!

fitsumbelay
0 replies
12h26m

love this. reminds me of picoCAD though this is obviously more robust. lo-poly is so awesome

doxick
0 replies
1d11h

I absolutely love this idea. What a great, easy to understand, way for building 3d scenes.

bananaboy
0 replies
1d6h

There's also Blockbench which seems similar although I haven't used it https://www.blockbench.net/

Exuma
0 replies
1d2h

damn thats really freaking cool

DaoVeles
0 replies
9h24m

Can we just appreciate that the way you keep directional reference is by a rotating crocodile! Looks silly at first but is immediately intuitive.

55555
0 replies
1d12h

Any recommended games made like this? It looks awesome.