Very cool!
The physics seem very different from classing pong / arkanoid physics, where the angle is determined by which part of the paddle was hit. Instead it seems like it's maybe totally random within a fairly small cone around the horizontal axis. Is that intentional?
I've never "studied" "paddle dynamics" in these games, and when implementing pong, always just reflected, which doesn't provide good game play, but pong is always a "I'm trying out a different framework" type exercise.
Pong using where it hits to affect the angle never totally made sense to me. I assume the explanation is "the paddle is drawn as a rectangle, but is actually parabolic." Additionally, I've always wondered why I've never seen a pong where the paddles have acceleration to some maximum velocity, and if the paddle is not stationary, you get lateral spin, causing non-linear ball paths on the return hit.
There's an old 3d pong game from the flash era where you put spin on the ball.
https://www.crazygames.com/game/curve-ball-3d
You reminded me of one of the first Mac games I got as a kid: Shufflepuck Cafe, I don't think it had spin but the sideways speed of your mouse was imparted on the puck
My god I forgot about this, and probably for the better. Too many hours wasted on it.
Thanks
Oh yeah! I forgot about this one. Thanks for the link.
Soooo satisfying, thanks for sharing. Now I also feel like writing my own version
Thanks for sharing! Perfect game until Level 6, died on level 7 with 21,150 points.
I believe different angles add complexity and fun.
Well yes, of course. The way the different angles are computed isn’t intuitive. If a ball bounces off a table, it doesn’t change direction from its normal reflected bounce just because it didn’t hit the center.
That’s why I’m suggesting there must be something that guides the idea that hit position changes the angle. If the paddle was actually parabolic, and just drawn as a rectangle, that’s an intuitive reason for the different reflective angles.
Fun. The guiding principle for all games should be: is it fun?
The reason the position of impact determines the angle is because it’s more fun, Not because it’s realistic.
Realism is rarely fun.
It’s a game, not a physics simulation.
Edit:
Additionally, if you only implement perfect reflection and have a rectangular arena, then the only bounce angles that can occur are the initial ball angle A and 90 - A on the top and bottom sides. That’s not fun.
I believe the idea was to give the player more control with limited input signals.
It doesn't have to be realistic, only fun. The justification (very much not an explanation) is that it is more fun if the player can affect the angle of the rebound by positioning the paddle.
It's also not realistic for Mario to change his jump's arc after he leaves the ground but the "rule of cool" holds in the Mushroom Kingdom, too.
I love Arkanoid and other pong-alikes, so also I'm curious about seeing how deflection angles on paddle location hit would play. Great design, music and play!