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Teranoptia – a typeface that allows you to imagine chimeric creatures

epiccoleman
9 replies
1d2h

This is really cool, I've had so much fun putting together critters this morning!

I threw together a little page on my site that has a textarea where you can try out the font, if you want to experiment without having to download it yourself.

https://epiccoleman.com/posts/2024-05-02-teranoptia-playgrou...

I'd like to toss together a little table of the symbols too, and I also thought it would be cool to use html2canvas to let people download a picture of their creation. Maybe I'll get around to that after work tonight.

breadwinner
2 replies
1d1h

The creatures at the bottom of the page are editable already.

epiccoleman
0 replies
1d1h

D'oh! Of course they are haha. It didn't even occur to me to try.

Edit: I guess one neat thing about my page is that you get a readout of the characters in your critter. Obviously you could just copy-paste from that field at the bottom of the Tunera page into any other text field and find out that way, but I did find it helpful when I was trying to experiment.

devin
0 replies
1d1h

Thanks, I didn't realize this.

BugsJustFindMe
2 replies
23h43m

Your /assets/me.jpg is a 1.3MB image, but is only displayed at very small thumbnail size on your page.

epiccoleman
1 replies
22h43m

Great feedback, I'll look into reducing the size of that image, especially for the post headers. Thanks for checking out the site!

epiccoleman
0 replies
3h42m

Quick imagemagick command got it down to 22kb, and a slightly larger one for the frontpage is now only 80kb. The frontpage load feels a lot snappier now, thanks again for the tip!

california-og
1 replies
1d2h

The author of the font made it also Glyph Drawing Club "compatible", which is a modular shape builder I've built that works with font files. You can just drag and drop an otf or ttf file on the app window and it'll load the glyphs as svg shapes to draw with. The neat thing is that it works in two dimensions, and you can also rotate (with r hotkey) or invert (with i hotkey) the glyphs, and output the drawing as SVG or PNG.

https://glyphdrawing.club

epiccoleman
0 replies
1d2h

Wow, that is really cool. I'll definitely be playing with this later, thanks for the tip!

forgotpwd16
0 replies
1d1h

Thanks. Kinda expected (or at least I do, being accustomed to Google Fonts) nowadays a font-hosting site to have something like that.

edit: Just saw sibling comment that placeholder text is editable. Hadn't noticed it.

Zeratoss
7 replies
1d4h

Wow this looks amazing.

I have never seen fonts used like this.

Any other examples?

marban
1 replies
1d4h

Zapf dingbats :)

happytoexplain
0 replies
1d4h

I think the parent means using a font to create the illusion of a continuous image, not just the concept of a pictographic font.

gnulinux
0 replies
18h37m

That game data is text, and that you reverse the game by hitting backspace are interesting ideas. I'm curious if there is any utility beyond novelty though. It's certainly very creative, I'll be thinking about it.

jprete
0 replies
1d3h

8-bit-era computers like the C64 (which were all monospace) had glyphs in the font for making borders and lines and the like.

enasterosophes
0 replies
13h55m

https://www.sansbullshitsans.com/

The font that replaces every buzzword by a Comic Sans-styled censorship bar
turtleyacht
5 replies
1d3h

Interesting. For directions and mapping, a font that showed turns, highway markers, and road signs could help a person "think" in terms of direction or orientation.

Since they are recognizable glyphs, we shortcut having to learn grammar and vocabulary; meaning is already "natively encoded" in the existing language.

metalliqaz
4 replies
1d3h

⬆⬇↗↖↔↩

bschwindHN
1 replies
1d3h

Hang on, since when did HN allow emoji?

dang
0 replies
1d3h

We filter out ranges of Unicode characters that have been used for junk posts in the past, but there are many other ranges that have occasional legit use and are allowed.

turtleyacht
0 replies
16h20m

Yes, like those. I guess a whole LSP that revolves around destinations and memory. To compile it is to reach some satisfactory state where the model--and this differs from person to person--reflects reality: total minutes spent or miles travelled.

I guess games already enable the forward, forward, turning, and such. But wayfinding is tacit: one person gets lost; another notes the top of the tower, descends into a dark thicket, flanks a camp of orcs, and somehow heads in more or less the way.

Of course, some of that is just going with the flow. Not so in traffic, in an unknown place, jostled by rail tracks and wondering whether to U-turn or not. (Unfamiliar roads, and was it east or west?)

A friend said they note landmarks. Or maybe one should have heuristics, like three lefts is parallel to one right. One thing for certain: without GPS, it is hopeless.

bee_rider
0 replies
1d2h

Stratagem too complex, controller is broken.

semireg
4 replies
22h15m

Me and the 6 year old have been making Pokémon cards and generating AI character images based on chimeras. This morning on the way to school we dreamt up a knight+scorpion with tons of armor. Basic: knightstrike, stage 1: knightbite, stage 2: knightflight.

Totally installing this font on the kid’s rasp pi. This will be a fun way to explore the keyboard. Love it.

febed
2 replies
12h15m

How do you go about doing this? Would like it to try it out too

tiptup300
0 replies
5h30m

also curious

semireg
0 replies
4h32m

I use ChatGPT mobile app and brainstorm. I only show the child the results. Here’s a prompt: “Grim reaper wolf pet in style of Pokémon character. Make the body just out of skull and bones.”

Then I take this image to any of the number of online card creators. None are perfect. Most are half broken. You can use ChatGPT to make names. For example, we made a card for my wife who’s an attorney. We asked for character names based on her profession (law) unique last name with a fire theme. Then we asked for attack descriptions. I used these, heavily edited, to create a full card with her “likeness.”

Flaming justice hammer, anyone?!

For printing I use a laser printer w duplex. I have a trial/error workflow for lining up 4-up cards. I use a heavy poly cardstock from Terraslate. I think the 10 mil. It’s pretty close look/feel and they will last a long time.

These are purely for our own enjoyment, but we have also done play dates where we make custom cards for friends that visit.

The only downside is every kid wants their character to have 300+ HP. Ha!

Biganon
0 replies
7h9m

Thank you for doing that with you kid

blikstiender
3 replies
1d3h

This is really fun!

What would be really satisfying would be to be able to make “creatures” out of real words. Currently a lot of the common vowels represent “end” segments (either heads or tails).

pimlottc
1 replies
1d

The regex for this (for left-facing creatures) is ^[aeimpvy][bcfgjknqtw]*[dhloruxz]$

Unfortunately, as you point out, all the vowels are in the end segments, so there's no creatures with a midbody longer than 2 letters. Here's what you get [0]:

ad ago ah and ankh awl ax ego eh end er etch ex id inch into itch

However, you can also include words that form multiple creatures [1]. Some favorites:

aggrandizer alexander equalizer inlander mumbler phalanx poacher prelingual voided

0: https://regexdictionary.com/regex?r=%5E%5Baeimpvy%5D%5Bbcfgj...

1: https://regexdictionary.com/regex?r=%5E(%5Baeimpvy%5D%5Bbcfg...*

pimlottc
0 replies
1d

It actually gets a tiny bit better for upper case letters, as the midbody character set includes both U and Y. So the winner for longest single-creature word is: ADJUDGE

Other good ones [0]:

AUTUMN IMPUGN OUTGUN SMUDGE AUGUR FUDGE FUGUE LYMPH

0: https://regexdictionary.com/regex?r=%5E%5Bacfilosw%5D%5Bdgjm...

jprete
0 replies
1d3h

I like that idea! Probably needs ligatures or some way to get glyphs to overlap or reverse direction.

feoren
2 replies
1d3h

I love some of the interpretation of symbol characters. Check these out: - * ($) [$$] {$$$} ,

I particularly like the asterisk being a starfish -- quite in character for the font.

I found myself wishing that the capital letters went in the same order as the lowercase. To reverse 'a' you have to type 'Z', and to reverse 'b' you have to type 'Y', which gets confusing toward the middle of the alphabet.

pimlottc
0 replies
1d2h

Ah, I didn’t realize there was a preview text field at the bottom of the page! Looked like another page decoration

nevir
0 replies
1d3h

Could ligatures be used to make the heads/tails automatic? (e.g. first letter of any word is rendered as a head, last letter always a tail)

wayvey
1 replies
1d5h

Does this use ligatures to join up parts of these creatures together?

happytoexplain
0 replies
1d4h

It appears to use the good old-fashioned technique of making the edges of each character have the same profile, so any two characters abut seamlessly. You can put your cursor on them to see this.

Also, when I want to know what some string is actually composed of, I like to copy-paste it into https://www.babelstone.co.uk/Unicode/whatisit.html

Edit: Sorry, I answered your question as though you had asked about joiner characters. Still, it appears not to use ligatures, as the characters appear not to change at all if you separate them.

stevage
1 replies
13h3m

This is really fun.

Surprised it doesn't come with instructions about which letters map onto left/right start/middle/end.

Also, the choice of those mappings is not very intuitive. A simple idea might have been a-g starts, h-t middles, u-z ends, for instance.

TeeMassive
1 replies
1d3h

Great for tabletop RPGs!

wizardwes
0 replies
1d

Agreed, and then I thought about using it with OpenSCAD to do insets on some dice boxes as well

BeFlatXIII
1 replies
21h43m

The characters for the demonstration at the bottom of the page:

abcdefghijklmnopqrstuvwxyz

abcdefghijklmnopqrstuvwxyz.:;, ABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890 @ &!?#%

GauntletWizard
0 replies
21h12m

And to maybe save you some playing around to figure out which segments are which:

    Middles: qwtfgjkcbn
    Heads: eyip[asvm,
    Tails: ruo]dhlzx

noman-land
0 replies
1d1h

Wow, this is so incredibly cool.

janetmissed
0 replies
1d2h

This is adorable, I had so much fun seeing what creatures I could make.

incidentist
0 replies
1d1h

Well this is utterly wonderful.

eb0la
0 replies
10h29m

My kids will love it. I am supporting the author right now :-)

birracerveza
0 replies
10h11m

This is great!