Great work to publish your work into public domain. I saw a couple more people in the thread trying to do the same thing.
Just curious: is there a reason to create your own site for this? Instead of listing on things like Sketchfab?
They seem to support public domain for a long time already: https://sketchfab.com/blogs/community/sketchfab-launches-pub...
My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided to give it a try, and within just two weeks, we reached 100 patrons. So, ShareTextures is funded by the patrons, and as a result of this support, we continue creating.
We have our website because we want to provide some advantages to our patrons. Additionally, it helps us promote our supporters, partners, etc.
Don't you have a feeling that your actions will break down the market and kills the revenue for those who depend on this kind of income? I mean, you people are architects, not some digital beggars. You should ask a minimal price for it, but should not offer it for free, as others have also pointed it out.
Yes, how dare they give out their work for free. The audacity of these people!
Architects get paid for making models, so why is it not fathomable for the poster that they should pay for the textures they use? Or, why do some workers deserve to get paid and others not?
Edit: And reading the reply from the architects, you can almost smell the entitlement.
I'm confused. Who do you think is not being paid here?
Here's their argument (which I disagree with, but I believe I understand what it is to the extent where I can explain it):
1. Person A starts creating work W and selling it as a profession
2. Person B also starts creating work W and giving it out for free (with some Patreon income, but that is not the point here)
3. Person A can no longer compete with person B, because free is free. Person A is no longer paid
I also want to add; It's not like selling a physical product. Digital products usually need to be edited to fit your design. Person A still paid because they will always have customers who like their style & creations. We are not creating and sharing "Kitbash or Evermotion" level assets. These works require thousands of work hours and it's impossible to live sharing them free.
I don't get it. How is this any different from programmers who create open source software that they release for free?
There is no difference. Programmers keep making open source software for free, and people making money on that software keep acting entitled to it.
Much of open source software is given away free, as in beer. Would you rather that be paid for and possibly also closed source?
Yes, much open-source software is free, enabling more people to use and contribute to it. Paid options might offer extra perks. Personally, I appreciate the accessibility and collaborative spirit of open-source software. It fosters innovation and community involvement, which I value. For example, if you check ArtStation's or Unreal Engine's Learning sections, you will see free tutorials from real experts. This exemplifies the power of the internet.
We understand your concern, but we believe in the power of sharing and accessibility. We aim to support the community by offering free materials and 3D models. Our creations are simply tools to aid talented artists in creating their main products.There are unlimited options to create a digital asset. (style, design, year, condition, etc.) We can't create all of them.
This is like "old web" versus "platforms".
Me personally, I like the old web. Websites that people make and put stuff on.
Platforms are generally great... until they aren't. Your own website will be great as long as you want.