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Show HN: I made a programmable computer from NAND gates

rpmw
7 replies
1d

Wow that is a great side-project, and a great README to boot. I've been meaning on working through Nand to Tetris after playing around some with Ben Eater's 6502 Computer (https://eater.net/)

laweijfmvo
6 replies
22h42m

Would it be at all feasible to build a physical NAND-to-tetris computer? Or is it purely a virtual exercise?

dhosek
2 replies
21h41m

I kind of want something midway between the FPGA version and the all-transistor version, something that just uses 7400 series chips (or, presumably there’s a 26-pin equivalent with 6 gates instead of three). Heck, I think even something that goes ahead and uses the full panoply of basic logic chips available could be kind of cool to see.

moefh
0 replies
21h25m

I think Ben Eater's 8-bit computer is closer to what you want: https://eater.net/8bit/

It's been a few years since I studied it (I even built the clock module, registers and the ALU), but from what I remember the biggest departing point from what you want is that the control logic (from instruction decoding to deciding which sub-units to activate for each instruction) is done with an EEPROM instead of individual logic gates, as described here: https://eater.net/8bit/control

dailykoder
0 replies
22h35m

Probably doable, but takes a lot of dedication. Especially debugging such physical endeavors is crazy

ArchAndStarch
0 replies
22h34m

A few nand2tetris fanatics have actually done this! And by a few, I mean quite a lot of people. Here's one such hardware project of nand2tetris: https://gitlab.com/x653/nand2tetris-fpga/

But you can Google "nand2tetris fpga" for more.

pyuser583
4 replies
17h9m

Ground up projects like this are fascinating!

It’s also neat how “ground” has been deepening. It used to mean building mainframe from source. Then building a compiler. Now building from logic gates.

How much deeper can you get? Building a mainframe out of Gödel numbers?

ArchAndStarch
3 replies
17h0m

One curious idea my friends have entertained is to go one level even deeper and emulate the very transistors that make up the NAND gates on the web, too. It would certainly spell disaster for performance, but it's without-a-doubt interesting.

pyuser583
1 replies
16h46m

That would be fascinating!

Do you know any resources that document the transistor to logic gate translation?

schoen
0 replies
13h20m

In https://nandgame.com/ (mentioned elsewhere, a game version of NAND to Tetris) you start by making a NAND gate out of relays. The relays are electromechanical components, but you can choose to think of a transistor (within certain "regimes") as being directly electrically equivalent to one. (This simplification isn't appropriate for all engineering tradeoff purposes, although I don't know the details of how it fails or how we can benefit from knowing more about transistors' actual behavior.)

The electromechanical relay is a very simple device to understand, if you're willing to just believe that electromagnets produce magnetism (without understanding why the universe works according to Gauss's laws on the relationship between electric current and magnetism). It's a coil of wire where an electric current produces magnetism that physically pulls a switch open or closed.

vitiral
0 replies
16h8m

Like... the physics?

If not, I think a NAND gate is made of just two transistors, so if you mean emulating how transistors should behave then I don't think it will affect performance more than ~50%

elevatedastalt
3 replies
21h22m

Wow, seriously impressive. And the fact that this is the work of basically a high-schooler.

I fear for the kind of competition my kids will have just to make it to college.

naikrovek
2 replies
21h13m

This is a natural extension/expansion of the “NAND to Tetris” course on coursera, and is free if you don’t want to be graded.

The course walks you through it all, and there is an accompanying book that you do not need to buy to finish the course.

Anyone who wants to do this and can focus on it for enough time can complete it and extend it into whatever shape they like, like this person.

It really is a good course.

brailsafe
0 replies
20h57m

Absolutely true, I'm working my way through it now; it's challenging and time consuming, totally worthwhile imo.

ArchAndStarch
0 replies
20h35m

I primarily used the physical book to learn about the nand2tetris platform. I highly recommend it, it's an enthralling read

IncreasePosts
3 replies
14h44m

Liar. You used NAND gates and a clock.

userbinator
2 replies
14h35m

...a clock which can be made from a ring oscillator, consisting of an odd number of NAND gates wired as NOT gates.

schoen
0 replies
13h27m

How do we know that that will converge to a single constant period of oscillation? Could you have a few different-sized square waves continue to cycle through the circuit?

(I've never built or simulated that, I'm just trying to imagine what could happen!)

ArchAndStarch
0 replies
14h33m

Oh wow, I didn't actually know that. Thanks for the interesting trivia

andai
0 replies
16h54m

I thought it's the other way around, nand2tetris used NAND because it was already popular? At least I remember hearing in university that NANDs are used for everything? Can't remember why they're used for everything though (and why not NOR, for example).

ajross
0 replies
16h52m

That's because in NMOS logic (maybe there's a symmetric reason in TTL, but I don't know for sure) you can implement a NOR with two parallel transistors between a pullup and ground, producing a zero output if either input is high. The symmetric NAND circuit requires two transistors in series, and therefore switches more slowly.

cubefox
2 replies
21h52m

Cool project. It reminds me of a theoretical issue. As the project page says, this system is clearly Turing equivalent. Since it runs software, it even implements a _universal_ Turing machine. But the design uses only (synchronic) sequential logic [1] and Wikipedia seems to suggest that automata theory considers sequential logic only equivalent to finite state machines. Not Turing machines. Isn't that clearly a major bug in automata theory?

My guess is that automata theory consideres it critically important that a "Turing machine" has an infinite tape, while intuitively it instead seems relevant that it has something like a tape at all, some sort of random access memory, even if it is finite. I think such a memory system can't be implemented with classical finite state machines, at least not with comparable time complexity for read and write, but can be realized with sequential logic.

[1] https://en.wikipedia.org/wiki/Sequential_logic

tomstuart
1 replies
20h46m

Real-world computers are equivalent to linear bounded automata, not true Turing machines, because they have finite memory. This technicality is mostly ignored because a computer with a large finite memory is a decent enough approximation to a Turing machine for practical purposes. But, for example, the halting problem is decidable for linear bounded automata — because there are only finitely many states, every computation must either halt or eventually revisit an earlier state and get stuck in a loop — so in theory it’s an important distinction.

cubefox
0 replies
5h46m

It seems you didn't really read my comment though? I was arguing the relevant difference between Turing machines and FSMs was the memory system, not its infinite tape. It's interesting that the Wikipedia article on LBAs doesn't tell us whether they are considered equivalent to FSMs. It seems that by standard automata theory, they must be. Which is intuitively not the correct, since they are much more similar to Turing machines.

Animats
2 replies
22h41m

Seymour Cray would have loved this. Some of his computers were all NAND gates.

dhosek
1 replies
21h40m

The supercomputers (all?) used wirewrap rather than PCBs. I heard a story once about someone coming in for a demo of a supercomputer and Cray realized there was a bug in the hardware during the demo and while the potential customers were at lunch, he rewired the machine to fix the bug.

Animats
0 replies
21h25m

Right. Seymour Cray said that the two big problems in supercomputing were "the thickness of the mat" (of wires on the backplane) and getting rid of the heat.

This is a Cray-I backplane.[1]

[1] https://www.flickr.com/photos/geekmuseum/2926520634/

2OEH8eoCRo0
2 replies
22h57m

Fantastic work. NAND to Tetris helped me land my first job out of college.

SilasX
1 replies
22h35m

How did it help?

2OEH8eoCRo0
0 replies
22h5m

Resume padding and conversation starter during interviews. It also filled in some gaps in knowledge.

ryeguy_24
1 replies
21h57m

This is amazing work. I wanted to build something similar (virtual) while I was taking the Nand2Tetris course. I'm so impressed that you actually did it. You must have a really good understanding of how computers work now.

marai2
0 replies
21h15m

And I was just thinking about the same thing this morning, using SVG to model the basic components. And lo and behold somebody has done a magnitude more amazing job then what I was imagining!

greenavocado
1 replies
17h37m

Can anybody recommend challenges similar to this one?

wayoverthecloud
0 replies
16h45m

Try emulating Message Passing Interface. Could be lot more challenging though.

gmiller123456
1 replies
22h32m

Curious, how many NAND gates are there in total?

ArchAndStarch
0 replies
22h1m

I've inspected my code closely. Every clock cycle, the NAND gate is used 3,234 times :)

not2b
0 replies
18h2m

Doing a design for this (specifically, design a microcoded, pipelined RISC processor, from the bottom up, with nothing but NAND gates) was the main problem on the Computer Hardware quals exam at UC Berkeley in the early 1990s. We didn't have to physically build it, though, just produce the detailed design on paper.

mikestew
0 replies
22h17m

Awesome work! Bookmarked for in-depth perusal later. As a fan of NAND-to-Tetris, but never made it all the way through, I look forward to poking around in your project.

kristopolous
0 replies
23h59m

I could make a few college classes out of this. Well done material.

greenavocado
0 replies
17h39m

Incredible achievement! Good job.

fire_ball
0 replies
1d

this is fantastic! great work...

farhanhubble
0 replies
15h50m

Great work! You have seen the levels of abstraction that most programmers won't throughout their careers.

apienx
0 replies
23h33m

Thank you. First principles FTW!