Some examples of Spectral ray tracers
Mitsuba is an open source research renderer with lots of cool features like differentiable rendering. https://www.mitsuba-renderer.org/
Maxwell has two spectral modes of varying accuracy. The more complex method is often used for optics. https://maxwellrender.com/
Manuka by Wētā FX is spectral and has been used in several feature films https://dl.acm.org/doi/10.1145/3182161 and https://www.wetafx.co.nz/research-and-tech/technology/manuka
There's also Indigo Renderer and the open source LuxRender:
https://indigorenderer.com
https://luxcorerender.org
Note that Lux isn’t spectral anymore. The older version is though.
Funny, I added the original implementation of spectral rendering to Lux and then they took it out :D
Why did they remove it?
I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.
I guess they feel they'd rather reduce register pressure a bit than support it.
If you want to look under the hood and find the big production ones like too complex, I can recommend peeking at this one. It's a great example example of just the minimum of a spectral path tracer https://github.com/TomCrypto/Lambda