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Everyone is John: A competitive roleplaying game for three or more people (2002)

sdiupIGPWEfh
7 replies
1d15h

I've played Everyone is John for years now, and groups of friends I've played with have gone on to play with even more groups of friends. It's been a fantastic middle ground between role playing and party game, with no preplanning required and very little prep.

I was surprised to find that how I've interpreted and run the game differs from videos I've seen of others' games. Not to suggest there's a right way or a wrong way, but this seems to strongly impact the flavor of gameplay.

The way I've run it is guided by this paragraph:

Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, “Everyone Else.” All of the other players are Voices in John’s head.

Hence, the Voices are John, directly making choices and taking actions. The GM, despite the name of the game, is not John. The GM handles all other characters, describes the world, calls for rolls, adjudicates, and does the usual GM stuff.

However, in videos of games I've seen online, players will act only as literal Voices in John's head, while the GM plays the voice of "sane" John, whom the other players get to boss around.

IMHO, I'm running it correctly, and the results speak for themselves, with tales of misadventures told and retold years later. The other version, to me, is more one-note and less worthy of replay. To each their own, of course.

rkagerer
3 replies
1d14h

Is there a good video you can recommend with a quick example of a group playing it?

sdiupIGPWEfh
0 replies
16h10m

None that I know of, unfortunately. It's been a while, so there's probably newer content out there to sift through, but that's a pretty deep rabbit hole of multi-hour videos. Maybe I could find one of those videos that represents the way I wouldn't run the game, but not sure that's worth it either.

The rules being as condensed as they are, nothing beats just jumping into it with a few friends (with a few beers if that's your thing) and even if you don't get it 100% "correct", you're going to have a good time. Maybe don't start with a huge group, I'd suggest 4 to 5 people including the GM for your first foray, and you'll want at least 2 to 3 hours to spare.

renewiltord
1 replies
19h7m

Game description seems pretty clear that your version is original version. The other version is some (probably accidental) fork.

genewitch
0 replies
1h56m

free parking isn't supposed to make the game last longer, grandpa

sdiupIGPWEfh
0 replies
1d14h

I suppose I did just suggest there's a right way and a wrong way, didn't I. Oops.

aetherson
6 replies
15h4m

I wrote Everyone is John.

I've always been surprised and pleased by the cult popularity it's had. Glad to see people still liking it.

YeBanKo
3 replies
14h11m

Thanks, seems like an amazing game. I am watching some videos and trying to understand the gameplay. If you don't mind elaborating on few thing:

   * In the rules it says that whenever a voce completes its obsessions a test for control happens. Doesn't it mean that the voice needs to reveal what the obsessions is at that moment, before the end of the game?  
   * Same goes for skill, seems like for it to be used it needs to be revealed before the end of the game.
   * Who determines the level of obsessions?

aetherson
2 replies
14h9m

The GM would have final say on the level of the obsession, and would notify players about a test for control. Certainly this provides a hint about what the active player's obsession is, though perhaps not a precise answer.

I didn't ever really anticipate that people would get super intense about the competition element. It's a self-evidently fairly silly game.

YeBanKo
1 replies
13h57m

So GM is know all the players' sheets?

aetherson
0 replies
13h54m

Yes, my expectation would be that sheets would be open to the GM, and they would approve sheets before the start of the game.

nielsbot
0 replies
6m

If this is your site (rtwolf.github.io/Everyone-is-John/), looks like the linked site from the text is down (www.everyoneisjohn[.]com) It's just an empty page with a Chinese title?

dpatriarche
0 replies
3h15m

Thanks for an amazing game! It provided one of our all-time top TTRPG experiences, and years later we're still laughing about what went down.

AlecSchueler
4 replies
8h17m

Is it ableist to role play as someone with mental health issues? I haven't played the game. Was interested by the positive reviews here but then the central theme jumped out and I felt a bit uncomfortable.

Can anyone who played the game say if it comes across sympathetically to John's issues or are they othering in their effect? Does it feed at all into negative perceptions of mental disorder?

I know social issues are a bit frowned on here so apologies if this question is inappropriate.

dibujaron
1 replies
7h16m

DID (multiple personality disorder) is far, far more common in media than real life. This game gave me a greater sense of empathy for someone experiencing (a cartoon version of) DID. I don't have DID but I have a comparable condition, and I think I would appreciate it if more people could experience something like my daily experience through a game, to better understand what I'm going through, and so I wouldn't have to explain it. Sadly my condition has far less entertainment potential.

beardedmoose
0 replies
1h24m

I also see the value of the humor added to a game played with a group of friends and don't see it as a negative towards someone with a comparable or even exact condition. I believe that a person can play a game which exaggerates some aspects for gameplay/comedic value and still empathize with serious mental health issues.

As someone that is always curious and worried about mental health would you mind explaining what a typical days experience is like for yourself?

wcerfgba
0 replies
6h44m

It made me uncomfortable too, and it is ableist to talk about someone as if they are "totally insane", and to trivialise serious mental health issues.

Fortunately, it is easy to reframe EiJ as an android controlled by a bunch of aliens. That's much more lighthearted, and means you can extend John with useful or amusing augmentations! :)

joelanman
0 replies
34m

Yeah it is ableist, it's hard to imagine a game making fun of any other illness or disorder these days.

lovegrenoble
3 replies
19h47m

And in case you want to bring some ambience to your role-playing games,

I recently created this tool for immersive D&D campaigns: https://tabletopy.com

dr_kiszonka
1 replies
17h24m

Excellent stuff!

lovegrenoble
0 replies
17h10m

Thank you!

abakker
0 replies
1h52m

This is awesome. Is there any way to pipe the sound into the microphone channel on your computer so that it works over discord? We play remote on roll20 with discord so I'd love to figure out how to get this into that platform.

m0d0nne11
1 replies
1d5h

Not sure why, but I was surprised to see Baidu involved in serving the EiJ page...

# curl http://www.everyoneisjohn.com/

<html xmlns="http://www.w3.org/1999/xhtml"> <head> <script>document.title='��̨��ٿ����ά��Ͷ�����޹�˾';</script> <meta http-equiv="Content-Type" content="text/html; charset=gb2312" /> <script> (function(){ var bp = document.createElement('script'); var curProtocol = window.location.protocol.split(':')[0]; if (curProtocol === 'https') { bp.src = 'https://zz.bdstatic.com/linksubmit/push.js'; } else { bp.src = 'http://push.zhanzhang.baidu.com/push.js'; } var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(bp, s); })(); </script> </head> <script language="javascript" type="text/javascript" src="/common.js"></script> <script language="javascript" type="text/javascript" src="/tj.js"></script> </body> </html>

curl http://push.zhanzhang.baidu.com/push.js NO RESPONSE TO THAT URL

curl https://zz.bdstatic.com/linksubmit/push.js

!function(){var e=/([http|https]:\/\/[a-zA-Z0-9\_\.]+\.baidu\.com)/gi,r=window.location.href,t=document.referrer;if(!e.test(r)){var o="https://sp0.baidu.com/9_Q4simg2RQJ8t7jm9iCKT-xh_/s.gif";t?(o... i=new Image;i.src=o}}(window);

spencerflem
0 replies
20h51m

Everyone is John is great, but if you want something just as silly but cooperative, Roll For Shoes is (IMO) a perfect game.

https://rollforshoes.com/

ricktdotorg
0 replies
13h30m

this looks like a lot of fun, can't wait to try it out!

the irreverent humour in Everyone is John reminds me a lot of 2nd edition Paranoia RPG[1]. the most fun i and friends had playing RPGs back in the 90s was with Paranoia. it was absolute chaos! our jaws hurt for days because we were laughing so much.

[1] https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)

renewiltord
0 replies
19h6m

Website linked is dead. The canonical text is alive but the link to resources is dead.

So, basically, if you want the canonical text, here it is. If you’re looking for Everyone is John resources, got to http://www.everyoneisjohn.com or just Google it, and you’ll find lots of stuff. Thanks!
kelseyfrog
0 replies
1d21h

I've played this and it's a fun one-shot.

Along the same lines, I recommend Mentopolis[1][2]. It has the same, "everyone is trapped in here with me"-vibe that EiJ has but it expounds on the idea with a more internal family systems[3] conception of the mind, one that naturally lends itself to great roleplaying. If you need any more of a selling point, it features the loveable Hank Green.

1. https://dimension20.fandom.com/wiki/Mentopolis

2. I'd be surprised if Everyone is John(EiJ) wasn't (in part) inspiration for Mentopolis.

3. https://ifs-institute.com/resources/articles/internal-family...

jader201
0 replies
16h49m

If anyone is curious to watch this being played, this one was quite entertaining:

https://youtu.be/URahJkSqQAs

imzadi
0 replies
20h49m

One of my DND groups did an EIJ session when we had some absent members. It was a lot of fun. We ended up discovering that Canadian McDonalds was a cover for a human meat smuggling racket to supply Canadian cannibals. Fun times.

bjufcdj
0 replies
3h41m

Te nuo is hacker

TOMDM
0 replies
20h0m

Reminds me of the book "Crystal Society" by Max Harms.

It's about a number of AI's sharing the same compute crystal that are forced to compete and collaborate in order to fulfill their differing goals.

I love it; it's one of my favorite books. Just don't talk to me about the end of the trilogy.