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Show HN: I made a free animator. Think Adobe Illustrator but for animation

junto
42 replies
11h33m

Back in the day I used to do quite a lot of Macromedia Flash work. It’s uncannily similar but a modern take.

I’ve often wondered why no one has come up with a new product in this space. I think the long term demise of Flash has put off anyone even trying.

There are so many great uses for animations on the web, even if we don’t need full blown user interfaces of them and intro screens like we did back in 2002.

Great job!

jaysonelliot
19 replies
4h28m

IMO, Flash died because it didn't play nice with the conventions of the web. There were workarounds, but generally it broke all of the things HTML could do, like being searchable & selectable, navigable with a keyboard, built of code you could inspect, addressable with a direct link, even working with the browser's back button.

The actual animations and (sometimes) beautiful interfaces were not the problem. People generally loved that.

Generally there's no need for a new product in this space because CSS does everything Flash once did, but adheres to web conventions.

There probably is an opportunity, though. I'm not a motion graphics person - does Adobe Animate fit the bill at all? What do you think is missing today that we once had with Flash?

dncornholio
5 replies
4h7m

Meanwhile we didn't have a replacement, and any replacement lacks of all the features you list, text selection, etc.

It got killed because Apple stopped supporting it. That's the reason.

yreg
1 replies
3h10m

The replacement is CSS + JS. Thank God Apple helped kill Flash.

GenerocUsername
0 replies
9m

And 10 years later I just don't see the level of amateur uptake that flash had.

For 10 years flash minted thousands of young animators and content creators. Since flashes death there are far fewer upstarts and communities despite Internet adoption being magnitudes higher

malauxyeux
1 replies
3h25m

It got killed because Apple stopped supporting it.

That's how it happened in my orbit anyway.

Steve Jobs published an open letter entitled "Thoughts on Flash", in which he said that iOS would never support Flash. We had a discussion at the web shop I was working for; we decided to stop making new things in Flash.

https://en.wikipedia.org/wiki/Thoughts_on_Flash

dugmartin
0 replies
2h18m

Fun story: Apple demoed the iPad to Hollywood execs a couple weeks before the release. The Hollywood folks saw all their web properties rendering almost no UI and their video content not available.

I worked for a boutique consulting firm at that time and Warner Bros/Telepictures was our big client. We immediately got calls from a lot of execs and I had a week long firedrill of converting MANY Telepictures properties from Flash (mostly for the video content rendering with timecoded UI updates). They also had a video delivery company that was co-located with AOL fly out to Burbank and fly back with tons of hard drives full of episodes of Ellen, the Tyra Banks show, etc to recode from Flash video to video that could be served with the <video> content tag on iPads.

It somehow all got done by the iPad release and Apple published a top 10 "sites that work great on iPad" page on their site and we had done 4 out of 10 of them. All we had to test on was desktop Safari resized to the screen size they told us it needed to work on.

Aerroon
0 replies
2h27m

I remember that a lot of people were sure that we were going to get an even better replacement.

"HTML5 is going to be the replacement."

So much for that. Goodbye web games.

swatcoder
4 replies
3h37m

No. Generally, the missing features you mention were inconsequential to decision-makers (outside of some ideological devs) and many of them were being gradually addressed by Macromedia/Adobe anyway.

Flash died because Microsoft was agressingly nipping at Adobe on the commercial side with Silverlight, because standard bodies were finally chipping away at its feature advantages with long-needed improvements to HTML, CSS, and Javascript, and most impactfully of of all: because Steve Jobs decreed it.

The death knell for Flash sounded exactly when the market-revolutionizing iPhone refused to support altogether.

But all of that's just about the runtime platform. The posted app calls back to the Flash editor itself, which was extremely mature and powerul but had too much inertia to successfully pivot to targeting HTML or apps before Adobe would give up on it.

Later apps have come, but inevitably start far behind the features that Flash offered designers, animators, and developers at its peak.

tempoponet
1 replies
1h26m

I'm surprised you bothered to mention SilverLight. It was Microsoft's intent, sure, but did it ever have any uptake?

It's more of a curiosity or footnote than a relevant factor.

swatcoder
0 replies
1h13m

I think Silverlight was making deep inroads in the enterprise market for rich internet apps and that this was a growing customer retention issue for Adobe with Flash. That's part of why they invested so much in Flex and AIR as a more engineering-centric alternative to the Flash app's designer-centric timeline interface. They wanted to shore up what they were losing to Microsoft.

The consumer usage of Flash was most visible (games, cartoons, brochure sites, video streaming) and Apple's evisceration of that market was what ultimately killed Flash, but things were already looking grim on several fronts before that happened.

xer0x
0 replies
1h35m

Thanks for this. People forget the creator experience in Flash. It was really amazing, albeit a little quirky.

newsclues
0 replies
3h22m

Yes, people forgot that websites for big companies were often flash based trash until the iPhone and the web changed to be mobile friendly as iPhones sales continued to skyrocket.

karaterobot
2 replies
2h0m

I always thought Flash died because Apple didn't want people to be able to write and execute arbitrary code in an app on their phones. That it posed a security risk, a stability risk, and potentially a business risk (as it could allow people to circumvent the limitations they'd imposed on, say, distribution and payments). Is that wrong?

hirako2000
0 replies
57m

Yes, it is wrong. Mostly. Or just some minor reason.

It was largely a fallacy perpetuated by Apple. The same fallacy used to more recently justify the app store exclusivity, aimed at preserving their enclosed ecosystem under the guise of protecting users from potential malware threats.

While it's true that Flash posed security risks, not just on mobile but across platforms. Acrobat pdf readers continue to grapple with high-severity CVEs.

Another argument against Flash support on the iPhone was its purported battery drain. It's worth considering the technological landscape of that era: Arm processors were less power-efficient, and early iPhones struggled with battery longevity. Remember, even basic color screen phones could last several days on a single charge—illustrated by the enduring appeal of the Nokia 3210, which could comfortably endure a week without needing to be plugged in.

Yes flash early implementation for mobile was very inefficient.

Yes Apple had valid reasons for resisting Flash support. However, at the heart of the matter was Adobe's lion stance on royalties, a proposition deemed cocky by Jobs. Plus jobs was in the money Business. So the moot negociation red eventually led to a declaration war on Adobe.

Despite Adobe's towering market cap, and arguable more influential in the tech spheres, they underestimated Apple's strategic timing and their ability to a big push for new web standards, which ultimately led to the widespread adoption of HTML. Adobe's defeat to maintain their spotlight animation authoring tool for the web. Cousin comment touches on its disrespect for existing web standards, it never evolved to embrace the browser, it kept running as its own thing with limited to no interfacing with the browser API even.

This conflict not only signed the future death certificates of Flash but also spelled the end for other authoring tools which came from the Macromedia umbrella, and those had already begun to lose relevance post-Adobe acquisition.

Adobe's numerous acquisitions, it's easier to enumerate the surviving applications since the launch of the iPhone than to list those consigned to oblivion.

Not exhaustive, but here is the gist: Adobe applications that have ceased to exist since 2006:

Adobe mainstream products that have ceased to exist since 2006: - Flash - Fireworks - Dreamweaver (on life support) - GoLive - Muse - Encore - Contribute - SpeedGrade - Story - Edge Animate - Edge Reflow

Adobe mainstream products that remain plus those created or aquired since 2006: - Photoshop - Illustrator - InDesign - Premiere Pro - After Effects - Acrobat - XD - Audition - Figma

foooorsyth
0 replies
1h14m

In addition to all of those things, it also burned your battery like crazy. Jobs was very public about his annoyance with Flash’s battery drain.

ktzar
1 replies
3h48m

There's a correlation between the death of Flash and the rise of mobile devices browsing. Flash was pixel-based and the whole paradigm doesn't really work for responsiveness.

verticalscaler
0 replies
3h9m

Flash was vector based.

treflop
0 replies
2h23m

Mobile apps are even worse than Flash and those reasons haven't hampered their adoption.

Flash died because both Apple and Microsoft wanted it dead. Possibly justifiably.

sam0x17
0 replies
2h31m

It's crazy to me they didn't see the value in porting actionscript to something that compiles to JS/HTML5, though adobe couldn't be trusted to see this potential obviously. If they had something like that ready in ~2011 it could have completely replaced HTML 5 canvas adoption

pimlottc
0 replies
2h57m

I think the GP is talking more about the authoring tools for Flash. You could do everything - graphics, animation, audio, video, scripting - in a single package that was relatively easy to use.

ramraj07
6 replies
11h15m

Isn’t adobe animate just flash ?

lukan
5 replies
11h6m

No, since flash is no longer around.

Meaning you can still create all the animations and games, but then you will have to try to port it to js and canvas (via easeljs). And that did not work very nicely last time I tried it.

wongarsu
2 replies
7h39m

The Flash player is gone, but the authoring software called Adobe Flash was just rebranded to Adobe Animate. Back in the Flash times Flash was quite popular for Western-style 2d animation, and a lot of TV series were produced in Flash. Animate has been keeping that somewhat alive, though better alternatives have emerged.

lukan
0 replies
4h12m

Yeah, I was talking about Adobe Animate. It is not at all as useful as flash was, without exporting to flash. Exporting to html/canvas is a pain.

chongli
0 replies
6h14m

Yeah. For all the hate the Flash player got back in the day, the authoring software (which was Macromedia Flash when I last used it) was awesome. It has really nice motion interpolation (tweening) and onion-skinning tools. For Western animation this meant you didn’t need to outsource all the in-between work.

themagician
0 replies
33m

When was the last time you tried it? Because I had a similar experience, and a young animator told me that they were using this in a production envrioment now and I was shocked. Adobe Animate was hot garbage after Flash died, but I recently (like two weeks ago) sat down with it for a bit and I have to say it feels quite good. It seems like there was a time period where Adobe was focused on Animate exporting to canvas and they sort of abandoned that and just turned it into a tool that would export to video. It can do both, but really Animate now is just, "Adboe Illustrator but for animation." So it's not exactly a direct replacement, it's more like Flash without ActionScript, but with some tools to kind of point you in the right direction for canvas + js.

eloeffler
0 replies
10h45m

There is also ruffle which seems to be doing a very good job at reviving Flash animations.

The Internet Archive is using it to preserve the profound cultural heritage of early millenial flash animations.

https://www.theverge.com/2020/11/19/21578616/internet-archiv...

Closi
5 replies
10h45m

Totally agree! The major feature missing compared to Flash would be library and component support - i.e. the ability to create reusable animated graphics that you can drag onto the canvas (with infinite nesting).

i.e. you can animate a bird with flapping wings, then drag 3 copies onto your sky.

lukan
1 replies
9h55m

In flash you could also select any element and add a onclick handler. Bam, a button.

Or play a different animation of a subelement on mouseover e.g. bird.flapWings()

And quite some other things ..

This is not a flash replacement and also does not aim to be one.

Closi
0 replies
9h52m

To clarify, I mainly meant the major animation feature that let you do more complex animations compared to this tool.

albert_e
1 replies
9h34m

Yes I absolutely loved that.

I wish Microsoft PowerPoint built some of that so we could use it for light weight animations and story telling.

fransje26
0 replies
8h19m

Microsoft [...] light weight [...]

And interesting choice of words!

brycedriesenga
0 replies
4h51m

Rive can do that!

rprwhite
1 replies
6h56m

I think this might be right up your alley, along with some of the children comments: https://rive.app

It’s pretty much modern Macromedia Flash. Except a JS runtime, rather than plugin.

erikig
0 replies
5h22m

I was going to suggest Rive too. I came across them when I was trying to figure out how Duolingo's animations were done, pretty cool tool.

For Trangram - it might help to link each of the examples in the "Explore & Get Inspired" section to the editor, allowing new users to avoid the "blank page" syndrome.

grounder
0 replies
1h9m

Wick looks fun. Looking at the Github repo, it looks like it isn't in active development anymore.

tmaly
0 replies
3h40m

I also recall that Flash had a ton of security issues.

niklasrde
0 replies
7h42m

Airbnb's Lottie has a Web Player now I think? Make your animation in AE or Figma, export to "Lottie JSON" with players in JS, Swift, Kotlin & React Native.

jonplackett
0 replies
9h5m

Absolutely agree. The interface was what made flash so good because it let non-coders make things.

So sad that Adobe were unwilling / unable to just make it output html5 instead of swf. But Adobe so where software goes to die so…

henrun12
0 replies
2h59m

There's actually quite a few new tools that do "animation for the web". I'm sure there's a longer list but the ones I've used are rive, jitter, fable, and lottielab. Rive is interesting but the one I find myself coming back to is lottielab, it feels the most like the "spend 4 minutes playing around, but now I have something that looks really cool" that I used to get when using flash

PaulHoule
0 replies
8m

Adobe’s Flash editor got renamed to Adobe Animate. People mostly use it now to export video but there is more than one HTML 5 viewer it will export for, these support most of what Flash supported except for a few unusual geometric primitives.

mittermayr
19 replies
8h44m

One quick comment: I was threatened and on the brink of being sued by one of Facebook's bigger law firms, because my domain was called "***gram.com" — I went through a couple of calls with them, and they confirmed that the only issue was the use of the word "gram". I tried to stick to my guns, knowing they had nothing (legally) on me, but eventually had to give in once they told me to research the ongoing cases they have with all the other domain owners (which you can all find online). Some of which have been going through lawyer-warfare for over three years (at the time). They basically said, if I have the power to sustain this, they would sue and we'll clear this in court, if I don't want to go through this, I should back off and use a different domain.

So, while I hate saying this, be warned, I was warned and ignored it, and eventually, no matter how tall you feel, that call may come quicker than you think. Keep a second domain around ready to go, make sure you can rebrand. Just my word of (super sad) advice.

Looks great though!

noduerme
7 replies
7h37m

Not that I don't believe what you're saying, but how is this a thing they could possibly expect to hold up as a trademark infringement? They literally own a single recently invented neologism of which neither the prefix nor the root is original. It seems to me that Instacart or Insta360 would be much more open to claims... honestly if it were me, I wouldn't hire a lawyer, just let them know to send me a letter what courthouse I should show up at with a dictionary.

ensignavenger
4 replies
5h16m

This exactly... I would represent myself, it would be fun.... and let Meta spend hundreds of thousands on lawyers. If I lost I would drag it out as long as possible and then if by some strange twist of fate I lost, I would declare bankruptcy and write a book about the whole thing.

frob
2 replies
4h50m

I know your comment is just internet puffery, but please know that the old adage is true: "A man who represents himself has a fool for a client."

There is a reason that judges will ask defendents multiple times if they're really, really, truely sure they want to represent themselves before allowing it.

As much as you wish it, a dictionary or common sense does little to nothing in a court of law. Mostly, you'll just annoy the judge who cares not about your dictionary, but the subtle details of copyright law, trademarks, uS code, registration timelines, dates of priority, common use, historical use, due diligence, and 50 other minute technical details I have never even thought about.

ixwt
0 replies
3h53m

I don't remember what podcast I heard it from, but another opinion about representing yourself: it's more taxing on the judge. It consumes more court resources to represent yourself; which already is scarce. Which is why they often make sure you really want to do this.

In most cases, yeah. Most people have little to no idea how the courts run, so judges often have to give large amounts of leeway to non lawyer pro se defendants.

I have no formal training, and am under no illusions that I'm smart enough to do it. But I am curious if I personally could do it. Argue before a judge, and antagonize court staff to figure out what needs to be filed, and how. All depending on the scale and stakes of the case.

ensignavenger
0 replies
4h30m

I have represented myself in court before... and won. I wouldn't recomend it for everyone, but in a relatively low stakes case, it is better in my opinion, for me, to represent myself than to not have my side heard at all because I can't afford a lawyer. Some folks don't enjoy legal stuff like I do, and it would not be worth yheir time.

I should also clarify that the OP probably made the right choice for them to settle, as they probably had more assets to lose than I do.

nimbleal
0 replies
4h52m

Or even shoot a documentary as you go. Netflix could end up paying for your time.

smallmancontrov
0 replies
5h26m

Being right doesn't matter if you aren't rich enough to fight.

diggan
0 replies
5h23m

Not that I don't believe what you're saying, but how is this a thing they could possibly expect to hold up as a trademark infringement?

The worst part is that it doesn't even matter if they have a case or not. The mere threat of "Look at how much it'll cost you even if you're right" can be enough for people to pull back.

Recent relevant case is the Sony vs Bleem!, where Bleem! "won" but because of costs, Bleem! had to shut down anyway. So even if Sony lost the court case, they won because they shut down the group.

notsahil
4 replies
8h28m

Any reference to it? I couldn't find anything about Facebook taking action on a domain ending with gram. Was your domain similar to instagram?

Because telegram is still out there.

panzagl
0 replies
4h47m

Deep in Meta HQ: "How dare the metric system infringe on our IP"

zelphirkalt
0 replies
5h23m

Telegram has probably sufficient money, so that threatening them into doing what FB/Meta wants does not work. They only go after small enough fish, preying on the weaker.

andsoitis
0 replies
4h57m

and other things like storygram, thefoodygram, picturegram, etc.

lovegrenoble
3 replies
7h13m

A big company moneygram.com use it with no problem.

lucideer
2 replies
6h53m

Big companies can afford to - the point is not that Meta would win a case, it's that most people are too small to survive a case long enough to see it through to a win against Meta.

y42
0 replies
4h30m

Well, then the first question I would ask the court: Why does Meta not sue big comapny XYZ hosting xyzgram.com?

Not that I don't believe OC, but I don't find any example for this story.

panzi
0 replies
6h15m

But yet they leave https://telegram.org/ alone for some reason.

Weird that an American company would claim the word "gram". Thought they hate the metric system. /s

zelphirkalt
0 replies
5h27m

Only goes to show once more how despicable FB/Meta as an entity is and acts.

One possible course of action is starting a drama on social media (on not FB) and contacting EFF and such, to get support. Still there will be impact on ones social life and FB/Meta should be punished for making people's life shittier. They think they are too big to fail. I hope one day they will be split up or sued into compliance with some ethics, putting on some tight screws and supervision. This freak show must be stopped.

I think in the EU things might look a bit different, because there was some law against such obvious bullshit lawsuits. Something about "slap" or so in the name of that law? I don't recall exactly.

master-lincoln
0 replies
6h43m

We built a system where the big players don't care if they are in the right. The massive investments necessary to uphold the rights in front of court are what makes it possible for Meta to get through with this BS. I am not sure if this is a problem that mainly manifests in the USA. I haven't heard of private parties or small companies shying back of a court case when they believe they are in the right in Europe.

justinclift
5 replies
11h31m

Just opened the editor, switched to line mode, and drew a line.

It seems to have automatically switched to selection mode, rather than keeping in the mode I deliberately switched to (line mode).

That's unexpected, and probably not what most users would expect. Any chance of getting that changed, so the mode only changes when the user does it?

---

Also, is it Open Source? :)

lukan
4 replies
11h15m

"Also, is it Open Source?"

No, also:

"We reserve the right to modify this Agreement or its terms related to the Services at any time at our discretion."

So it is currently free of charge, but may one day contain tracking without warning, or paid membership? The buisness plan (how to make money) is not clear to me. And this would be a major blocker for me to use if for anything serious, when one day I might loose access to my data, unless I pay an unspecified amount. You also cannot export your work to a common vector format, so will be bound by this website forever.

If you are looking for something Open Source, there is the wick editor:

https://www.wickeditor.com/

(but developement is on hold)

justinclift
3 replies
11h0m

Yeah. Not being FOSS is a blocker from my point of view as well.

Already been through that exercise with Adobe and the Flash ecosystem.

No interest at all in a repeat.

rekado
1 replies
9h27m

Here is a free software animator: https://www.synfig.org/

Development is kinda slow, but this also means that it still works just as well as when I made a little short movie 15 years ago.

lukan
0 replies
8h1m

Thanks, I never heard of this one, will try it out.

One very interesting new one is rive.app Closed app, free for 3 files, but open source renderer and GPU accelerated.

lukan
0 replies
10h54m

Yeah, me too. Why, just why didn't Adobe open source (and vastly improve in terms of security) the flash player and rather let it die. It was such an awesome ecosystem.

KingOfCoders
5 replies
13h20m

Like Macromedia Director? I remember creating tcp ip network flow animations with that one.

mahomedalid
2 replies
12h55m

I came here to say the exact same thing, it remind me to Macromedia Flash animations.

HanClinto
0 replies
12h41m

Yes, very much reminds me of that -- this looks great!

trangram
1 replies
12h0m

I'm not familiar with Macromedia Director. So I did a quick search and find that both tools can do a basic positions, scale, rotation and color animation just by creating shapes and keyframes within few clicks and draggings.

Trangram, however, is more than that, it supports (1) morphing between two shapes (actually any shapes you can create or imagine) without extra efforts (2) motion path, which means you can define an arbitrary route and let your object move along that path easily (3) parent link, which means linked object can move, rotate and scale together

There're many more exciting features I don't mention here, you can check them from Trangram about page below.

https://www.trangram.com/about

Thanks so much for your comment and letting me know about Macromedia Director.

Brajeshwar
0 replies
11h39m

Well, the power of Macromedia Director was not those animations — but, a scripting language called Lingo[1]. In 1999, I did a trial Kiosk for the State Bank of India[2] to be installed at a popular landmark in Bombay, called the Wockhardt Hospitals[3].

I used Macromedia Director to let users navigate for information, akin to an ATM but for info. A partnership led to including quite a few animations of Cardiology and similar info-animation.

The ability of Macromedia Director and then Flash to see what you are doing immediately was what draw me into the world of scripted visuals.

1. https://en.wikipedia.org/wiki/Lingo_(programming_language)

2. https://en.wikipedia.org/wiki/State_Bank_of_India

3. https://en.wikipedia.org/wiki/Wockhardt_Hospitals

shubhamjain
4 replies
12h49m

This is awesome. Great job! I love the simplicity of the whole thing. I was able to figure out the tool in a minute. Compare that to professional software, which can have a scary complexity. I think it'd be a great educational tool. Kids would love to experiment with it.

trangram
3 replies
11h31m

Your words mean a lot to me.

In designing and implementing Trangram, ease-of-use ranks high on my list of priorities, alongside functionality and safety.

Just as you mentioned, one of my primary motivations was to facilitate the creation of educational materials, which I was particularly inspired by experiences while watching The Power Of A Mathematical Picture

https://www.youtube.com/watch?v=6vnMT70HOxc&list=PLOxODW9vlV...

I've designed Trangram as more than just an editor; it's a platform intended to democratize content sharing. Every individual should have the opportunity to disseminate valuable content to others, whether through a simple link or embedded HTML code (allowing for easy integration on personal blogs or websites).

My aspiration is for Trangram to evolve into a secure and enriching environment for all, including children, fostering a space where learning flourishes.

samstave
0 replies
1h29m

Love it. Tutorial would be lovely, and grid, and lock object...

How do you make a new frame

piva00
0 replies
10h4m

Good luck on your mission! As a kid/teenager who grew up creating animations and games on Flash (from v2 to v5) I've always felt that since then only the people really into animation have been able to play with it, the tools are not approachable, you need to learn a lot before you can do the basics which were quite straightforward with Flash.

I really hope Trangram gets some traction so you have the time and resources to further develop it, it's a tool that has potential to make the world a nicer place :)

ibejoeb
0 replies
4h40m

Same experience. Very easy to use and plenty of functionality.

What is safety?

meekaaku
4 replies
10h2m

Looks very nice. Is this on webgl?

Speaking as a non-professional JS programmer, where can I read about how to architect a program like this where you select a tool, then that tool lets you draw (or do something) on canvas. Another tool, has a different behavior to mouse click/movement while initial placement and later editing of the nodes. Architect it in such a way that its not a long list of if statements for state management.

The recently shared Eloquent Javascript[0] had chapter 19 making a pixel editor. That seems to be a good approach, but then I wouldn't know any better. Any recommended reading or small size sourcecode that one could read and learn?

[0] https://eloquentjavascript.net/19_paint.html

jonwinstanley
1 replies
7h56m

To be honest, depending on how many tools/features you want to add, that would be a very big project for a solo developer.

You'd need to build all of that functionality yourself. You detect where the user is pointing/clicking, then draw the element they are creating as visual feedback, then once done, persist the element somewhere.

If a user clicks on the element again, somehow display that it is selected and display the tools for editing.

You could build it in vanilla JS, or use a framework like React.

meekaaku
0 replies
6h33m

I am not necessarily looking to build something production. Just want to learn. Any pointers?

jarek-foksa
0 replies
5h58m

For any non-trivial editor you will need an object model that abstracts away the low level drawing functions and manages state.

I think fabric.js is worth checking as its source code is well organized and documented. It's not a small project though and the latest version was rewritten in TypeScript: https://github.com/fabricjs/fabric.js/tree/master

weinzierl
3 replies
9h5m

A good SVG animation tool is dearly missing. I wish Inkscape could do it or there was an Inkscape-like animation tool, that does not hide but rather embraces the underlying SVG code.

Can you tell how you approach to this is? Can you just export SVG animations or even import and edit without destroying the original structure?

jarek-foksa
1 replies
8h3m

I wish Inkscape could do it or there was an Inkscape-like animation tool, that does not hide but rather embraces the underlying SVG code.

This is basically what I'm trying to achieve with Boxy SVG project: a vector graphics editor with UI similar to Inkscape, but focused primarily on SVG editing. It also allows you to easily switch between the code ("Elements") and timeline ("Animations") views: https://boxy-svg.com/blog/21

exceptione
0 replies
2h38m

Doesn't work on Firefox unfortunately.

drewzero1
0 replies
4h29m

Recently I was trying to create lightweight SVG images for an embedded project and was looking for exactly this type of thing. I ended up drawing them in Inkscape and then opening in a text editor to strip out everything that wasn't necessary, and round every coordinate to the nearest integer. I was using Ristretto next to the text editor to see the changes and was kind of wishing it could go the other way as well, maybe as a plugin for Geany or something.

illwrks
3 replies
8h44m

I’ve not looked at the tool, but are animations driven by CSS, and if so do you embed the CSS into the SVG? Where I work we’re looking at SVG animation tools for some graphics and the majority appear to be lottie-like tools dependent on JavaScript and other plugins which we can’t use.

tgv
0 replies
7h55m

It doesn't sound like CSS. The fans on my laptop came on after opening a simple animation (the Pythagorean proof). Firefox was at 100%.

jarek-foksa
0 replies
8h31m

For pure SVG-based animations you should take a look at Boxy SVG: https://boxy-svg.com/blog/21

Springtime
0 replies
7h42m

SVGator[1] offers CSS or JS for animation export (no SMIL or hybrid it seems). I haven't used it but it came up in a prior HN discussion. Due to the traditional dearth of authoring tools I'm used to creating self-contained SVG animations manually via a text editor, by translating raster mockups, but glad there's at least one GUI authoring tool that considers such use cases.

[1] https://www.svgator.com/help/getting-started/js-animations-v...

tamimio
2 replies
9h25m

Slightly off topic: What are the tools for making animations in the webpage, in html/canvas format not embedded videos? Sometimes I see some sites with nifty animations that animate while scrolling too and I wonder how it’s done.

imp0cat
1 replies
9h8m

Do you mean scrolljacking?

tamimio
0 replies
1h42m

I googled that right and partially yes, but not necessarily, sometimes I see good animation without the scrolling part, some were built with three.js but others were not, would be interesting to know the tools.

scosman
2 replies
10h51m

Opened it, made an animation in 10 seconds. On mobile. With zero experience with animation software.

Well done

Any chance of Lottie export? I think I would use this if there was.

gerroo
0 replies
2h43m

Yes! That's what I was thinking.

javier_e06
2 replies
6h31m

It passed my first test: "Type hello world and make it bounce for 5 seconds."

The second test is: "save it as a gif" I could not do that because I need to create an account. I am weary of sites that lock in my work. Perhaps it would be a good hook-and-reel method to allow one grace save to ensure that what people create in an anonymous trial can be used somewhere else.

All my kids and I know how to use Paint Tool Sai because I trusted the software with our work. It was affordable and ran locally. Great site. I'll pass the word around.

wizzwizz4
1 replies
2h28m

You can save to file ('export', to use Trangram's nomenclature) without creating an account. This includes Trangram's native .tg format, as well as animated GIF.

javier_e06
0 replies
1h42m

Ah, yes! Thank you!. The export works like a charm. It let me select multiple formats.

self_awareness
1 replies
10h15m

Looks good, although I'm a little bit sad about this web application trend.

I mean I get the ease of deployment -- just open the webpage and use it.

But this application is just temporary; it won't exist after 15 years; it will change into something else, or it will cease to exist. It will be impossible to use older version of it. It won't be possible to preserve it, emulate it. If the server is off, the application dies. In contrast, it's still possible to install the original Lotus 1-2-3, an application from 1983.

The amount of applications that I've seen which aren't available anymore (even to be seen) is staggering. I see it as a waste of resources. Webapps have their advantages, but I see their core trait as ephemeral -- that might be sometimes a good thing, but I see it as a disadvantage.

mittermayr
0 replies
8h40m

I agree, this is also going to get much worse. I recently dipped back into some of the younger SaaS communities (Twitter is particularly crazy) and it's just madness. They make something, (ab)use anything they can find to push this in front of people and promote it, and if it doesn't throw cash within the minute, it will be left for dead. I'd even argue that some of these tools have a lifetime of a month or less. With AI, this is typically the moment when they run out of their first OpenAI top up and start to abandon.

kylegalbraith
1 replies
9h35m

This is super cool and was very easy to get going. Missing keyboard shortcuts is pretty annoying and would make this even simpler. I hopped in hoping it was like a Google Drawing, which it's pretty close, but the lack of keyboard shortcuts for copying/pasting, selecting all, etc -- makes it hard to move fast.

cududa
0 replies
9h17m

This is a ridiculously complex application dude. I’m sure they’ll get to keyboard shortcuts when they get to it

dkarras
1 replies
11h18m

This is cool, and "Adobe Illustrator for animation" is perhaps Adobe After Effects.

ramraj07
0 replies
11h15m

No, it’s adobe flash or whatever the hell they call it nowadays.

HanClinto
1 replies
12h40m

Really impressive work!! Ever since the demise of Flash I've felt a strong lack of such animation tools.

Very nicely done!

trangram
0 replies
11h54m

Thank you for the kind words. I hope you guys will find it useful.

5-
1 replies
11h17m

very nice!

unless i'm missing something, you don't support export to any vector and/or animated formats besides your own?

asteroidz
0 replies
8h53m

Certainly a bit disappointing that Lottie or SVG format export doesn't exist. Hopefully a work in progress?

wfme
0 replies
10h21m

Looks great and works well.

Some small suggestions:

- Please add some keyboard shortcuts for common actions, i.e., cmd/ctrl + z to undo (+ shift to redo), delete/backspace to delete, cmd/ctrl + d to duplicate, cmd/ctrl + a to select all.

- Increase rotate cursor affordance - it's currently relatively tiny.

verdverm
0 replies
10h18m

Is audio possible, and if not, plans for it?

vasco
0 replies
7h5m

Just wanted to give a feature suggestion of adding a way to start the animator from existing designs. Kind of "fork" or "remix" for existing ones, opening the editor with the existing design pre-loaded. I think that would be incredible network power and cool to learn the tool.

tupolef
0 replies
10h33m

Great job!

It took me 5 min to redo a animated logo that took me a few hours 3 years ago with Adobe. I will use it.

themagician
0 replies
42m

Wow. Adobe did such a great job destroying Flash that people be out there creating whole "Adobe Illustrator but for animation" software when Adobe already makes Adobe Illustrator but for animation.

Honestly, that's incredible.

theferalrobot
0 replies
1h13m

I love this, I drew a triangle, clicked somewhere else on the timeline moved the triangle and it worked. So intuitive, just how it should be.

taink
0 replies
5h59m

Opening the website with Firefox 123.0.1 on Windows 10 x64, the webpage slowed my browser to a crawl. After a quick look into it, it seems it didn't play well with the Angular Devtools extension[1]; you might want to look into it.

Interesting tool nonetheless!

[1] https://addons.mozilla.org/fr/firefox/addon/angular-devtools

t09i209ba893
0 replies
11h15m

Very nice. One question: I see the submission mentions SVG animation but I don't see any way of exporting as SVG. Did I miss something, or was this just meant as a plan for the future?

srameshc
0 replies
2h42m

This is wonderful. I love the simplicity of this tool and my kids loved it.

santiagobasulto
0 replies
10h21m

This is great. I have actually written about how this is a great opportunity: an "excalidraw for animations".

Try to make the people land immediately on the editor instead of the landing page. And focus on the sharing aspects so it gets viralized.

Public you're aiming to?

quaestio
0 replies
11h26m

It would be cool to be able to use the middle mouse button to pan and zoom the canvas, like most CAD software allows.

Can the units of the artboard be set - for example to mm?

neurostimulant
0 replies
9h27m

This is great! If you add lottie export, I could see this tool become popular among web and mobile app devs.

mettamage
0 replies
56m

I wonder why nothing like this ever became big again after Flash.

mellutussa
0 replies
5h51m

Nice! Feature idea: let me open the demos in the editor.

maxiwer
0 replies
10h59m

I'm elated that you used Angular. Because I've been b*tching about no one uses it :D

mahesh_rm
0 replies
2h43m

This is amazing. I was able to open it and start creating animations! Thank you for this contribution!

lukko
0 replies
8h39m

Well done for shipping! I'm really impressed by the tool - it's intuitive and like a very light-weight After Effects.

I think just re-designing the landing page would make a huge difference, very quickly. I think currently it lets down what is a well-crafted design / animation tool. Get rid of the white and teal, and the default system fonts. The looom site is a lovely example (https://www.iorama.studio/looom).

lazylion2
0 replies
7h30m

Played with it for a couple of minutes, amazing work!

one bug, after pressing alt+space, it causes the alt key to be always pressed, which makes everything you move to get copied (as if the user is pressing alt)

latexr
0 replies
6h25m

Think Adobe Illustrator but for animation

That makes me think of Flash.

kraig911
0 replies
3h13m

I like it but is there a pen Bezier tool? It'd be perfect with that feature.

kookamamie
0 replies
5h13m

Looks very good (instant Flash erhm flashbacks) but jesus christ how to add more key points to the timeline?

kokalesi
0 replies
2h9m

This brings tears in my eyes... thank you <3

jzemeocala
0 replies
8h10m

OMG, I love this SOoooo much. Reminds me of a 90s era onion skin animation program I've been trying to find forever.

SAVED

jzellis
0 replies
8h4m

Oh, man. I just barely glanced at the features and the editor but - and I mean this in the best possible way - it looks like you've recreated Flash.

Regardless of what anyone thinks about the proprietary file format and Actionscript and the rendering engine,the actual Flash app itself was one of the best vector animation tools of all time, and when it died we lost something cool and useful.

I'm really looking forward to playing with this in depth. Great job, man!

jimmar
0 replies
35m

Very cool! It's a great balance of power and simplicity.

interestica
0 replies
5h35m

Do you have svg output examples?

i_am_a_squirrel
0 replies
1h1m

I love this! I was hit with a wave of nostalgia. I used to spend hours and hours making flash animations. This tool is super intuitive :D I haven't touched an animation tool since I was like 11 years old, and it just works.

hellorashid
0 replies
3m

whoa this is seriously impressive!

happytiger
0 replies
3m

This looks like a free version of https://rive.app/ (also free).

What would you say differentiates it? And why would I pick yours over rive long term?

forsakenharmony
0 replies
4h10m

Wish the animations were playing in 60 or even better, my native refresh rate.

They look super choppy using firefox on macos

exodust
0 replies
11h10m

All the examples say "post unavailable" for me in Firefox desktop.

(edit: ESR browser version slightly out of date, worked after updating. I wonder what new browser feature is being used?)

https://www.trangram.com/post/65bdd64d51a9f658905fa662

est
0 replies
9h18m

need a free drawing tool instead of pen/line

brontosaurusrex
0 replies
7h26m

There is a typo in font style section: Blod italic (should be Bold).

begueradj
0 replies
10h50m

Great work

barlog
0 replies
11h53m

what an awesome.

I made it in 5 seconds and published it, then it was embarrassed to be listed on the top page.

Let's publish it unlisted!

user/dai

abmmgb
0 replies
10h47m

Just tried it on my mobile, responsive and well designed. I like how neat and uncluttered the site is. The editor feels intuitive and easy to use. Like the demos on the homepage. This must have been a massive project very impressive!!

WillAdams
0 replies
5h57m

Some things I'm not seeing:

- no direct draw/deform/reshape tools --- Macromedia Flash had these of Futurewave's SmartSketch - no scripting

any possibility of those things getting added? (or could I get a hit w/ a clue stick showing me where in the UI I'm missing them)

MyFedora
0 replies
7h40m

Why compare Tangram to Adobe Illustrator when Adobe offers animation software in their suite? Adobe After Effects does motion graphics. Adobe Animate does animations for the web, or so I heard. How is Tangram closer to Illustrator than After Effects or Animate?

Mackser
0 replies
8h46m

This looks really well done! I was able to create a simple animation easily even though I don't know anything about animation software.

By the way, your "Features" page is really well made. I would showcase those features on the homepage. I didn't find the list of features until I clicked the link in one of your comments on HN.

You can also make your project more appealing on the homepage by including a looping demo animation (to see what's possible) and a screenshot of the tool.

Best of luck with the project!

JSavageOne
0 replies
12h16m

This looks awesome.

Some suggestions though:

- Would be awesome to be able to open an existing animation (eg. like any of the ones showcased). It's a built overwhelming for a noobie opening up to a blank editor page.

- Could also consider putting a tutorial video

Anyways I'll have to play around with this.