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Downpour is the game creation tool I have been working on for the past few years

Liquix
6 replies
19h29m

a friendly heads up: the website's background image is 3.2MB. while it doesn't really matter for you (cached) or for HN readers (mostly desktop, mostly high speed internet), for what seems to be the intended demographic - a mobile user on a shoestring budget - 3.2MB to load an abstract pattern is asking a lot. you could replace it with an equivalent CSS/SVG design or run it through something like tinypng.

neat project!

hipadev23
1 replies
17h36m

I backed out of reading it because the mobile experience is so bad. Causes h-scroll and the content is this super narrow div.

SamBam
0 replies
15h15m

Agree, I couldn't really read it. It seems like probably a cool project though.

dragonwriter
1 replies
17h1m

On mobile, I think the website layout (about half of the horizontal area on mobile being the sidebar and gutter, with the main text column a narrow strip on the right) is a bigger problem than the size of the background image.

But the tool seems like a cool idea.

gbraad
0 replies
14h15m

Same comment here. However the psychedelic background nature and that it loads slow is a distraction

v21
0 replies
7h15m

hello, creator here, just seeing this thread now.

and yes, to be honest i agree with everything you're saying here. it's needed attention for a good while, i've just been busy with getting the app finished & trying to avoid the distraction pit of "fixing up my blog"

exodust
0 replies
13h27m

Even a conservative JPEG compression gets this image down to about 1.3MB.

But the way to go these days is WebP, which gets the image down to 319KB, with compression set to 55.

alex_c
5 replies
21h48m

I just downloaded the app and thoroughly enjoyed playing the first random game I tried - “Where’s Madeleine”:

https://downpour.games/~holly/where-s-madeleine

I really love this. It feels like a throwback to a much simpler time, and manages to capture some of that “early internet” magic!

throwup238
0 replies
21h13m

> It feels like a throwback to a much simpler time, and manages to capture some of that “early internet” magic!

Until you get to the end of the game and it’s advertising a book. Then it feels like the regular internet again :-D

Maybe it should be a popup?

jusgu
0 replies
21h19m

This is really cute :) thanks for sharing

bombcar
0 replies
21h33m

This is HyperCard! And it was surprisingly more difficult than I thought it would be.

appplication
0 replies
14h33m

That was fun and honestly I didn’t know cats could be that cute. My cat growing up was very mean :(

anon115
0 replies
11h5m

maedeline hiding behind the bookshelf is so fucking adorable

gentleman11
4 replies
20h17m

Name is maybe a little similar to downpour.fm, a good drm free audiobook site

geuis
3 replies
19h2m

Thanks for the link. Been looking for an alternative to Audible.

I take that back. That domain doesn't resolve and google doesn't provide any direct alternate links. Was it an old service acquired or shut down since the last time you used it?

Wowfunhappy
2 replies
18h52m

Pretty sure OP means https://www.downpour.com/.

Not sure where the .fm came from. Perhaps OP was also thinking of libro.fm, another excellent drm free audiobook store.

Wowfunhappy
0 replies
18h0m

That's weird. For what it's worth, I own 47 books on Downpour and have never had problems with any of them.

Libro.fm is great too. I own 14 books there (the number is lower because they haven't been around as long).

doctorhandshake
4 replies
21h46m

Getting strong HyperCard vibes off this, which is a beautiful thing

schazers
2 replies
17h13m

go check out https://castle.xyz/! it's very inspired by hypercard

v21
0 replies
7h25m

As the creator of Downpour, I have to say: yes! both of these tools are great. I'd also shout out Bitsy and Twine as two phenomenal simple game making tools.

araes
0 replies
26m

Having never heard of HyperCard that was a fascinating, I want to say rabbit hole, yet more like metro stop to a well curated museum.

Did not realize there was such a short degree of Kevin Bacon between Hypercard and Hypermedia. Ars has an interesting 30 year retrospective [3] where they discuss how Hypercard almost immediately beget Mosaic.

"I got a HyperCard manual and looked at it and just basically took the concepts and implemented them in X-windows"

Also some pretty neat commentary from the author Bill Atikinson about realizing how close he had been to developing the entire world wide web browsing experience.

"I grew up in a box-centric culture at Apple. If I'd grown up in a network-centric culture, like Sun, HyperCard might have been the first Web browser. My blind spot at Apple prevented me from making HyperCard the first Web browser."

Myst was apparently also a direct decedent.

the Cyan software company originally wrote their hugely popular puzzle/adventure game Myst as a HyperCard stack.

Reading back through these, it actually made me wonder a bit at how few storyboard, or still frame games, or click-a-choice adventures there are in web pages. It seems like such an obvious format for Myst, 7th Guest, ect... games where you click and drag objects, and choose buttons or areas to move from Myst scene to Myst scene.

Another topic in that vein is Scott McCloud's work with the infinite canvas and Follow That Trail. [4]

[1] https://en.wikipedia.org/wiki/HyperCard

[2] https://en.wikipedia.org/wiki/Hypermedia

[3] https://arstechnica.com/gadgets/2019/05/25-years-of-hypercar...

[4] http://www.scottmccloud.com/1-webcomics/icst/icst-4/icst-4.h...

unshavedyak
3 replies
22h3m

Sidenote, it's probably just me but i get a headache trying to read that page. The rainbow background is visually too much for me i assume.

luoc
0 replies
21h55m

Better don't try it on mobile then ;)

ejb999
0 replies
21h56m

its not just you. Yikes.

BlackLotus89
0 replies
21h52m

You are not alone and in firefox ctrl+alt+r (aka reader mode) it helps

nkrisc
3 replies
19h12m

For something ostensibly targeting users whose only computing device might be a phone, I expected a much more usable site on mobile.

dhalucario
1 replies
3h34m

Thank you, but I would love to read the article.

dhalucario
0 replies
3h31m

Thank god that Firefox has the reader mode.

jmpavlec
3 replies
19h12m

Mobile site looks terrible to view. Colors everywhere and quite some bits not fitting on the screen. Reminds me of geocities.

leduyquang753
1 replies
18h1m

Looks like no effort was spent on responsiveness, which feels kind of ironic.

mst
0 replies
4h44m

The author commented elsethread that they're well aware their blog is due for some love but refused to get distracted by yak shaving that until they had downpour itself shipped.

That seems pretty reasonable to me under the circumstances.

jfengel
0 replies
16h20m

Hacker News is full of people telling me how much they miss GeoCities. I have no idea why but I hope they find what they are looking for.

hanniabu
3 replies
18h22m

Seems like a huge stretch to call this a game. It's more like making an interactive storyboard.

amatecha
0 replies
12h29m

ever played Myst?

Wowfunhappy
0 replies
16h46m

Peek-a-boo is a game. Jump rope is a game. An interactive storyboard is definitely also a game.

IshKebab
0 replies
8h44m

I agree. Technically you can make very simple games with this, but it's not what the description implied to me.

grodriguez100
3 replies
14h36m

Nitpicking, but “the game creation tool I have been working on for the past few years” and “I started it […] in October 2022” don’t combine very well.

MattRix
2 replies
12h0m

Nitpicking, but I don’t really think that was worth a comment.

retsibsi
0 replies
9h58m

I think it's fair enough? The discrepancy between a few years and 17 months is outside the realm of ordinary casual imprecision, so it seems like the author made a mistake one way or the other. I'm kind of curious now about how long it really took, and whether they just made a typo or the last year and a half felt like years to them.

grodriguez100
0 replies
7h54m

What’s wrong with making a comment? It’s not like there’s a limited supply of them. If you don’t find a comment interesting you can just ignore it, no harm done.

willwade
1 replies
12h17m

This is great. I'd love to see some accessibility aspects added.. This would be MASSIVE for schools with children who are learning to use switches or eyegaze or other access methods and could be educational too. (see https://www.helpkidzlearn.com/cm-info for what is kind of doing this but downpour gives way more flexibility). So: Switch scanning ability. Highlight each part in a linear way. Allow space to select that item. Enter could move the item on

Im not sure if this would work but look at https://tools.openaac.org/ see https://tools.openaac.org/demo.html and hit scan in top right for a demo

I'd be happy to offer more support on this..

v21
0 replies
6h56m

Hi! Thank you. The exported games run as ordinary HTML pages, so hopefully they're hitting a minimum bar for this kind of accessibility already (tab will cycle through links, enter will work to select it). The actual output format is open source (https://github.com/downpourlimited/engine) so making games within Downpour, exporting them, and then adding in the AAC shim or any other technology should be pretty straightforward. I'm not sure what adding more support for this tech by default would look like, but I'd be happy to chat more about it - email me at v@downpour.limited ?

vampiresdoexist
1 replies
15h56m

Man what a quirky website! And the app is an equal vibe.

A super fun concept. Will definitely tap around.

karithik
0 replies
9h35m

Hey

silenced_trope
1 replies
16h42m

Neat!

I'm curious, and maybe a bit cynical, but do you handle explicit things? Since kids could be one of the largest audiences, I'm just always interested in hearing about whether people prepare for users creating explicit content given there's a home/explore feed of games.

v21
0 replies
7h26m

Hello, the creator here. It's a tricky subject, I agree - especially because as a trans person who likes lots of messy transgressive art, I don't want to shut down that kind of self-expression from the platform. But also it's on the app stores, which do have rules for what content can be served up within an app. But there's a few layers to this - first is that the Featured list is currently a hand selected list of users, which means that there's no algorithm to surface that kind of explicit content automatically. And there's also a reporting/moderation system for explicit content that is uploaded. And finally - the app works as a standalone tool even if you don't host the games on the platform - you can make explicit content and export it to host elsewhere. I'm always glad when people think about this side of stuff - honestly it's one of the things I've most been stressed about with launching this. You gotta!

nottorp
1 replies
20h55m

Hmm... okay, it only works on mobiles. Hypercard vibes good.

How do I get my work out of my phone? How do I distribute it?

v21
0 replies
7h33m

Either you make an account and upload your game, getting a downpour.games link you can share. Or you can export the game as a self contained webpage to host elsewhere (it's a zip with an index.html, a JSON file & the required images)

jarboot
1 replies
20h39m

I really want to sign up and share a creation, but when I do either sign up or sign in, it gives me a firebase url that just redirects me to the app store. I can't find any way to sign up.

I'll click "Sign in to Downpour", it will bring me to a "Open link in App?" page, I press "Open", and then it brings me to a "Downpour -- make a game" page and I click open again which brings me to the app store. The app is installed on my phone.

v21
0 replies
7h38m

Creator here - sorry about this! I've found a few people are running into this, and I'm not sure what the cause is - going to be looking into adding password auth as a workaround, but that will obviously take a hot second.

p4bl0
0 replies
10h3m

This is the kind of simple tools some people take way too seriously and make awesome and previously difficult to imagine things with by putting in an somewhat unhealthy but very enjoyable amount of effort to circumvent the limitations of the framework their using. I love it and I'm sure we'll see awesome games and artistic pieces and stories and such made with it!

msie
0 replies
2h12m

Couldn't run on Mac, runs on iPad only. Is this correct?

martindbp
0 replies
11h45m

Awesome! I've been wanting to make something like this that I can use with my son and nieces, but haven't had the time. This is exactly what I've been looking for. I expect we'll be spending all summer making little games together!

koinedad
0 replies
1h8m

I’d like to read about Downpour but website is not very mobile friendly. Landscape is a little better

kfarr
0 replies
18h42m

LOVE IT -- reminds me of old school mac hypercard concept.

huimang
0 replies
21h48m

Tools like this are incredible. Thanks for sharing.

gcanyon
0 replies
1h36m

I can't create an account or log in?

I give it an email address, click the link in the email it sends, and I end up at the app store.

doesnotexist
0 replies
22h9m

Exciting! V has a knack for making things that let others make creative things with ease. I'm a big fan of their prior work such as https://cheapbotsdonequick.com/ It's to bad twitter shutdown api access sunsetting all the amazing works people made with that. Looking forward to what people make with down pour.

catoc
0 replies
19h32m

I’ve seen one or two other cats on the internet, but Madeleine is now my favourite

calebio
0 replies
16h8m

let's create Myst in this

boo-ga-ga
0 replies
3h25m

Great idea, love the style of the app and the website!

Solvency
0 replies
21h14m

This site is unusable on mobile.

JoeyJoJoJr
0 replies
21h21m

This is great! Reminds me of Flash point and click games circa 2000.

Joel_Mckay
0 replies
15h21m

Brings back some nostalgic memories of HyperCard.

Nicely done =)