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Nintendo is suing the creators of Switch emulator Yuzu

Lammy
106 replies
20h16m

Speculating here but it feels like part of Nintendo's beef is the popularity of PC form factors that look like a Nintendo Switch. Most notably the Steam Deck but there are loads of them.

In 2022 Nintendo starting taking down Youtube videos showing Steam Decks running Switch games: https://www.resetera.com/threads/nintendo-started-blocking-v...

And last year went after Dolphin (GCN/Wii emulator) as soon as they announced plans to be listed on Steam: https://news.ycombinator.com/item?id=36090755 https://news.ycombinator.com/item?id=36100732

jsheard
69 replies
20h14m

Amusingly Valve themselves released an official trailer for the Steam Deck which showed Yuzu installed on the homescreen.

It was quickly taken down and re-posted without any references to Yuzu, probably after a panicked email from legal.

https://www.pcgamer.com/valve-edits-steam-deck-trailer-to-re...

andy_ppp
68 replies
19h40m

I can play Switch games on Steam Deck!?

WithinReason
58 replies
19h35m

Yes, better than on the Switch.

(now I'm awaiting legal action from Nintendo)

darkteflon
24 replies
19h4m

Afaik you need to own a modded Switch to get the necessary keys, though. That’s a big outlay, if you can even find one - they’re rare as hens teeth.

Edit: Awesome - great to know!

WithinReason
14 replies
18h46m

Yes, if you want to do it legally.

coffeebeqn
8 replies
16h29m

As a owner of previous modded Nintendo consoles - they certainly don’t share your view

kristofferR
7 replies
16h9m

Yeah, you might as well pirate it, that's just as bad in their view.

Same with ripping DVDs/Blu-rays, it's illegal to rip them anyway, so might as well just download them.

Especially now that they're suing emulator developers, it's almost unethical to buy Switch games anymore.

loup-vaillant
6 replies
9h0m

Here in France, as far as I know I have a right to private copy, which I pay for through a specific tax whenever I buy storage. I can rip my DVDs, Blu-rays, or even Nintendo Switch cartridges or hard drive, perfectly legally, even if it means cracking open the thing and circumvent stuff. It's awfully less convenient than downloading the stuff, but it is legal. Or at least it was 20 years ago, but I'm not aware of any change on that front.

Now there should be some ground rule. When you buy something, it's supposed to be yours, and you should be allowed to do what you want with it, especially studying it and sharing the results of your study. Any rule that allows some big corporation to retain power over something that's supposed to be yours is serious overreach and should be shut down.

Now Nintendo does have a big problem here: without the exclusivity of their form factor (which is arguably difficult to improve upon[1]), all they have left is the exclusivity of their game library.

[1]: https://loup-vaillant.fr/articles/ideal-computer

guappa
3 replies
7h13m

Here in France, as far as I know I have a right to private copy

Wrong :)

You have a right to a private copy, but you don't have a right to circumvent copy protections to get that private copy.

So ripping a DVD is still illegal, despite the tax.

We're getting screwed :)

loup-vaillant
2 replies
7h5m

[…] but you don't have a right to circumvent copy protections to get that private copy.

Since when? Do you remember which law? I don't recall anything like the DMCA being ported to French law.

So ripping a DVD is still illegal, despite the tax.

I'm pretty sure it used to be legal.

guappa
1 replies
6h17m

I'm pretty sure it used to be legal.

Only if it doesn't have the CSS thing, which most commercial ones have.

Even though it's a silly protection, it still counts as a "protection" legally.

It's like that in Italy so I suppose it's the same in france https://www.gianluigibonanomi.com/diritto-copiare/

loup-vaillant
0 replies
4h41m

Ah, found it: https://en.wikipedia.org/wiki/DADVSI

TL;DR: it's more complicated than I thought. First, the law was introduced in 2006, so before it, circumventing DRM and publishing how to do it was not a crime. (Of course, publishing copyrighted works with no proper authorisation was already a crime, regardless of DRM.)

Then for a brief time, circumventing DRM was outlawed. But fear of foreign monopolies (most notably Microsoft) and free software lobbying eventually had those articles amended, effectively exempting research and free software from any sanction. The exact limits of the current law are still fuzzy, but it seems pretty clear that using VLC to make copy of a DVD I own is 100% legal in France.

gambiting
1 replies
8h20m

Same in Poland. Fully legal to make any copies of any stuff you own, even if it involves bypassing their encryption or whatever. 100% legal.

actionfromafar
0 replies
8h2m

In Sweden it was like that, but after some prodding and patting by "market forces" on the politicians it's no longer legal, but the tax is still there.

3abiton
4 replies
16h35m

Nintendo made it clear that this is also "illegal". You have to opt for the worse experience (using the switch) otherwise you're the bad guy ...

sharpneli
2 replies
10h22m

Depends on the place. This sort of interoperability is explicitly allowed in the EU.

cqqxo4zV46cp
1 replies
9h20m

Per whose interpretation of the law? The DMA isn’t going to give nerds the utopia they think that they’re going to get.

tssge
0 replies
8h20m

Note: I am not a lawyer, this is not legal advice.

In the EU, reverse engineering is allowed by law if the reason for doing so is interoperability by the one who owns a license to the product in question.

"The authorisation of the rightholder shall not be required where reproduction of the code and translation of its form within the meaning of points (a) and (b) of Article 4(1) are indispensable to obtain the information necessary to achieve the interoperability of an independently created computer program with other programs, provided that the following conditions are met:

(a) those acts are performed by the licensee or by another person having a right to use a copy of a program, or on their behalf by a person authorised to do so;

(b) the information necessary to achieve interoperability has not previously been readily available to the persons referred to in point (a); and

(c) those acts are confined to the parts of the original program which are necessary in order to achieve interoperability."

More information: https://www.vidstromlabs.com/blog/the-legal-boundaries-of-re...

KingOfCoders
0 replies
9h59m

Luckily Nintendo (Shadowrun is still some years away, when Ninsonmicro determines what is legal and what isn't) is not the authority to determine if something is illegal or not. But of course they are entitled to their own opinion.

sudosysgen
4 replies
18h58m

You can find the keys online.

nicolas_17
2 replies
18h45m

And that is the illegal part, rather than the development of the emulator...

tonmoy
1 replies
17h51m

Clearly not according to Nintendo

johnnyanmac
0 replies
16h33m

The moment they find a BIOS source they'll be taken out too. But the internet is a game of cat and mouse.

Natsu
0 replies
15h30m

So it's like the 09F9 1102 thing all over again?

I think I still have most of the key memorized from back then.

14
1 replies
13h44m

Are they really rare? I have an older switch that is easily hackable and can’t be blocked due to it being a hardware vulnerability but I have never bothered to hack it as I just don’t know if it is worth it. Not sure if you can continue to play online once hacked and I assume once hacked play pirated games as why else hack it. But I haven’t pirated games in a long time I wonder if it is worth it. What the switch really needs is a messaging app maybe hacked switches can do that idk.

cassianoleal
0 replies
6h23m

why else hack it

So you can dump the cartridges and digital games you own, and the keys to run them.

xyzzy_plugh
0 replies
18h59m

You do not need a Switch at all, unless you're trying to somehow skirt the legality issues.

progbits
15 replies
19h25m

Better how?

The detachable joycon with accelerometer control are a mechanic in some games (eg. Zelda crossbow aim). I would imagine this would be worse experience on steam deck.

climb_stealth
5 replies
18h20m

Better as in much better framerate with no performance drops. At least that's what I've heard.

Pretty much all the games I have played allowed to disable the motion controls. I think it counts towards accessibility. Personally I really dislike the whole motion control aspect so always turn them off. Zelda included.

I'm sure there are other tradeoffs as well. But would love it see what it's like on an emulator. Or maybe not, it might make running games on the original hardware feel terrible :)

rbits
1 replies
6h23m

Not in my experience. Definitely performance drops on the Deck. And even when it's running well, shader caches or whatever can make it stutter. Still very cool to be able to have all my games on one device though, even if it doesn't run as well.

StimDeck
0 replies
5h46m

Curious if you are running with or without mods.

beardedmoose
1 replies
11h33m

That has not been my experience with switch games on the Steam Deck. Anytime shaders are loaded the FPS seems to stutter which in the newer Mario game is like every few seconds at first and it gets better the longer you play.

I still prefer the switch for switch games myself.

esskay
0 replies
9h2m

I've tried a few and it does very much seem to depend on the game. Some run better, some run worse. Most are about equal.

thaumasiotes
0 replies
17h53m

Pretty much all the games I have played allowed to disable the motion controls. I think it counts towards accessibility.

I think motion control is the only option for Pokemon Let's Go.

mplewis
4 replies
19h22m

You can play them at a higher resolution and frame rate than Switch supports. Steam Deck supports accelerometer control as well.

progbits
3 replies
19h17m

Huh, TIL. Thanks!

faaarmer
2 replies
18h48m

In some cases. In other cases they run worse on Steam Deck, notably Tears of the Kingdom.

prophesi
0 replies
4h42m

At this point, there's a TotK optimizer you can find that even has a preset specifically for the Steam Deck.

al_borland
0 replies
13h5m

That's a pretty big asterisk. BotW and TotK account for about 90% of my Switch game time.

just2043
2 replies
19h23m

Steamdeck also has a gyro for this kind of mechanic.

darkteflon
1 replies
19h2m

By the by, I recently switched to using a Dualsense as my SD external controller and found that the gyro controls make for an excellent desktop and M+K game controller. Surprised I didn’t think to check earlier.

c-hendricks
0 replies
17h43m

FYI this has been possible since the DS4.

WithinReason
0 replies
19h21m

No, the SteamDeck gyro works too

asmor
5 replies
18h26m

I found it funny that Linus of LMG endorsed this setup not because it is better, but because Yuzu doesn't hold your savegames hostage. If you don't know: you can't backup saves, they get written to NAND, not the SD card. you can however buy cloud backup, but only for games that don't opt out.

Truly a problem of Nintendo's own petty making if even switch owners with a legitimate copy prefer to not run on their hardware.

extraduder_ire
3 replies
16h37m

If you have a hacked console (paperclip with a 1st year console, modchip with later ones), you can back up your saves using a homebrew app (checkpoint) if you remember to do it regularly.

You can also copy the saves off the console (or the emulated NAND you're supposed to create when hacking it) by running a different app (TegraExplorer) right from the bootloader. I had to do this when I messed up an update and my system wouldn't boot, but I hadn't backed up my saves in months.

I do wonder if anyone's attempted to get nintendo to respond to a subject access request in the EU to get their saves from their cloud service.

Cu3PO42
1 replies
10h28m

I didn't want to run CFW, so I have actually written a tool to back up and decrypt all saves in a single click given any vulnerable Switch in RCM Mode. It's been really quite useful.

StimDeck
0 replies
5h42m

And you’re planning to create a GitHub gist later to share it right?

j5155
0 replies
15h22m

…and if you have a hacked console, you can easily and legally(!) just dump your ROMs and emulate as well.

johnkizer
0 replies
15h21m

The savegame situation was part of what made me less interested in my Switch over time - I just didn't want to invest much time in any long-term games where I couldn't actually back up the savegames in any direct way. Now it gets pulled out every now and then when the kids want to play Club House Games or Mario Party.

nox101
3 replies
13h9m

Are 100% of features supported? Tilt sensor? Amiibo support? 2-8 controllers with motion camera, tilt sensor, internal speaker, and vibration?

ranguna
0 replies
12h2m

I'm not 100% sure tilt is supported out of the box, and amibo for sure is not unless you have a dongle or something.

But I'm not sure why this is so surprising, the steam deck is a Linux PC.

jetbooster
0 replies
5h32m

I can confirm a PS4 controller tilt sensor works with yuzu, so fundamentally it's possible, not sure a plugin for parsing the steamdeck tilt sensor exists though

WithinReason
0 replies
10h13m

Amiibos are supported (virtually), not sure about the rest

ShamelessC
2 replies
15h37m

better than on the Switch

That simply isn’t true.

Downvotes don't make the statement magically more true.

spoiler
1 replies
15h25m

I played BotW on my friend's Switch, and loved it, but didn't really wanna buy another console.

So I went through the tribulations of setting it up on the Deck (pro tip: use EmuDeck, I didn't know about it back then).

I don't know about better, but for me it felt the same as the Switch! The only slight confusion thing was button labeling, but it's quick to get used to.

I'd also say the slightly bigger screen is nicer.

ShamelessC
0 replies
14h11m

I'm not saying it's not possible. I'm saying it isn't universally better on every game the Switch can play. In fact, many games simply won't run.

But yes, you can (and should!) run the popular titles such as Mario Odyssey and BotW/TotK.

dclowd9901
1 replies
17h52m

Get out of here. Seriously? I’ve been playing older system games pretty well on it but switch felt like it would be too much a load.

ThatMedicIsASpy
0 replies
17h36m

Emu Deck is the quickest way to set up emulation. The rest requires google.

Not all games are stable/playable/without glitches.

Mario Galaxy Wii + HD texture packs look like its from 2025 compared to the re-release on the Switch.

myko
0 replies
16h46m

Not really better than the Switch generally, but it's pretty cool

bassiek
0 replies
18h47m

Boss music start playing

sergiotapia
4 replies
19h23m

Yes, and it runs really well and is very easy to launch and play.

https://www.youtube.com/watch?v=rW4y8juFkOI

Of course not as easy as just buying the game outright and putting in the cartridge.

Sabinus
3 replies
18h47m

Downloading a file and putting in on a Steam Deck seems easier than working for ~3 hours then purchasing a Nintendo game.

vlz
2 replies
12h52m

Yeah, why pay for something, if you can also simply download/steal it? Something which took a lot of work to make?

Reading comments like this I can almost understand Nintendos stance on emulation. Suing the emulator team is certainly not the right thing to do, but come on.

At least pay for the game if you are not paying for the console.

ekianjo
0 replies
8h50m

its not stealing it is copyright infringement

StimDeck
0 replies
5h37m

The people who steal it were probably not going to buy it anyway. And it’s not like they are downloading a car.

emeril
2 replies
16h50m

gotta love the streisand effect!

johnnyanmac
1 replies
16h29m

I don't think Nintendo cares about bringing short term awareness. They want to choke out the emulator team and more or less freeze development.

andy_ppp
0 replies
10h53m

If the emulator is open source how will it be possible a load of forks won’t be created!?

theshrike79
0 replies
8h20m

Yep and you can back up your saves, something you can't do on the Switch without a Nintendo subscription.

dev1ycan
13 replies
20h6m

I mean Valve literally had a trailer with a nintendo emulator as an app installed... Valve doesn't need to do RND for its games because they can just use whatever is on steam that is playable on the deck plus a ton of games from nintendo consoles via emulators as a selling point.

freedomben
12 replies
19h16m

Nintendo could do the exact same thing if they made their platforms open like Steam does. That the switch is limited to only Switch games is entirely a choice they made because their whole existence they've been all about proprietary and locked down.

johnnyanmac
8 replies
16h9m

Steam isn't open, Windows OS isn't even open. Windows is "semi-open", in that Microsoft can't stop you for developing and publishing whatever they want on the platform, while still not sharing source code.

Microsoft only has (de facto) control of the Microsoft Store.

ambichook
4 replies
15h21m

you seem to be conflating "open" and "open source"

nintendo doesnt have to make the switch open source to make it open, they just have to allow people to make whatever the hell they want for it, but their business model depends on it being locked down (closed)

johnnyanmac
3 replies
12h45m

A bit, but I don't necessarily mean open source either. My main point is that people call Steam "open" but they in fact do not allow you to make whatever the hell you want. They are infamously vague about what they do or don't allow and devs constantly have trouble contacting them when they have issues, be it getting a game on the store, enabling steam features, keys, abusive users, etc.

Given all that this doesn't feel like a plea to let people publish their games. Just a thinly veiled port begging.

superb_dev
2 replies
11h16m

I think in this thread we’re talking about the Steamdeck being open, not Steam itself. You can run anything on a Steamdeck, it’s just running Arch

johnnyanmac
1 replies
10h29m

The hardware argument makes even less sense though. People in these circles complain so much about native performance, why would they want to install Linux on a Nintendo Switch like the PS3 days?

Even if they could, it wouldn't let them play switch games better. It doesn't solve the clear problem here that is the super technically minded people wanting to play Mario and Zelda in 4k/60.

freedomben
0 replies
45m

I was talking about the Steam Deck. When the original is the Switch, the Steam Deck is the most logical comparison. "Steam" is just an app running on top of the Steam Deck, and that app isn't even privileged on the system. The user could remove it if they wanted to.

"Open" doesn't mean "open source" although in the case of the Steam Deck, it is both (not including the Steam application, but as I mentioned you can use the Steam Deck for whatever you want including removing the Steam application, so it's not a requirement or a blocker. I know someone who installed their own Bazzite flavor that has Steam removed and only uses Lutris to install GOG games).

Also Steam Store's requirements are only for games listed in their store. As has been mentioned, this is not a requirement for running on the Steam Deck. This is in sharp contrast to Nintendo.

BlueTemplar
2 replies
15h28m

Not sure why you mention Windows considering how Steam Deck comes with Arch Linux out of the box, and Yuzu runs natively on Linux too ?

johnnyanmac
1 replies
12h43m

Steam =/= steam deck. And even then it's not really playing native Linux games if you argue Linux. Its just emulating (in layman's terms, I know what WINE stands for) where most devs actually make their games for.

Microsoft doesn't seem to care (or it's legally dangerous to care). Nintendo does.

freedomben
0 replies
42m

What's happening under the hood (Windows translations layer, etc) doesn't really matter for this comparison of Switch to Steam Deck. It only matters what the user is allowed to do/run on the thing. On Nintendo where it's closed, the user is prevented. On Steam Deck where it's open, the user is not.

lobsterthief
2 replies
18h59m

I mean, to be fair, the NES lockout chip is what salvaged the video game industry after hoards of shitty games caused it to collapse.

Obviously a lot has changed since then. Now they do it to protect their own IP and investments.

ddtaylor
1 replies
18h32m

The lockout ship was there to prevent piracy. By the time the console made its way to North America there were known bypasses. Ironically enough if there's an argument to be made about what saved the industry and how quality control was involved it would be the Nintendo seal of quality and then the strong arming that they did to various retailers saying that if they sold any game that didn't have Nintendo's backing they would be blacklisted. At the time being blacklisted by a company like Nintendo where every kid was requesting their product was an impossibility

Uvix
0 replies
16h43m

That's impossible; the lockout chip debuted with the North American version of the console, so there couldn't have been known bypasses beforehand. The Famicom had no CIC.

The lockout chip is what made the "seal of quality" scheme feasible in the first place. If alternative games were widely available, Nintendo wouldn't have had nearly as much leverage to strongarm with.

viraptor
11 replies
18h39m

It would be amazing if Valve stepped up with legal funds/protection there. They do get money from people buying SteamDecks for emulation and well... free publicity if they take on Nintendo.

jonny_eh
3 replies
18h32m

That flies in the face of what Valve did TO Dolphin. It was Valve that proactively reached out to Nintendo before putting Dolphin in Steam. Of course Nintendo responded "please don't", so Dolphin got blocked.

everdrive
1 replies
6h52m

This case isn't just about emulation; the Dolphin devs hard-coded the firmware into the emulator, which is why Nintendo had any standing. See: https://www.youtube.com/watch?v=W5bfpS-WYUA

foobarchu
0 replies
17h57m

Very important (imo) nitpick, Valve didn't block Dolphin, they took it off their store. Blocked sounds like they made it so to dang run it, but you can install whatever you want on a steam deck and valve isn't going to stop you.

hx8
2 replies
14h43m

I don't think this is likely. There is a convincible future where Nintendo publishes more and more games outside of their hardware platforms, so Valve needs to keep good business relations with Nintendo.

kevincox
1 replies
6h48m

This future seems very unlikely. Nintendo has published like 1 phone game? They are very much a fan of their garden.

It course I would love to see this. I think Nintendo makes some very good games but have no interest in having specific physical hardware do end up not playing them.

ls612
0 replies
2h29m

Bayonetta 1 is on Steam fwiw.

Ekaros
1 replies
11h34m

On other hand after sale of device emulation does not pay... And selling games is where they earn money. Fight for emulation is useless legal fight for them and they are not org build for litigation.

kevincox
0 replies
6h51m

But if tons of people are partly buying a Steam Deck because it is a great way to play loads of retro games from NES to Switch in the same console they are still likely to buy some games from Steam which is sitting right there.

johnnyanmac
0 replies
10h32m

Valve doesn't really benefit that much financially from emulation though. Steam deck profit margins are probably razor thin given the cost of the competition (many of whom are in China on top of it all).

carlosrg
0 replies
6h47m

Valve can't step up because they would lose.

carlosrg
8 replies
6h48m

In 2022 Nintendo starting taking down Youtube videos showing Steam Decks running Switch games: https://www.resetera.com/threads/nintendo-started-blocking-v...

What are they supposed to do? Leave videos about piracy of their own IP untouched?

It baffles me how people believe they have a fundamental right to pirate Nintendo software without consequences.

Jevon23
2 replies
5h47m

The majority of HN makes a living from software that by nature can’t be pirated, so they have little sympathy for people who work on software that can be pirated.

OOPMan
1 replies
4h2m

Nonsense.

Nintendo bring this in themselves with their own policies.

There are so many hardware platforms I can support, and one that hardly ever does sales and refuses to bring their games to other platforms is not that appealing.

I buy games on PC, I buy games on XB, I've even rebought some games between the platforms to play couch co-op with my kid.

Steam and XB have enough sales to make this an option, Nintendo on the other hand is adamant about wringing every last penny from you.

These days I don't have time for Nintendo's nonsense. They want to live in their walled garden, they can have it.

Jevon23
0 replies
3h8m

These days I don't have time for Nintendo's nonsense.

But you have time to play their games, apparently?

widowlark
0 replies
47m

I play my switch games on my PC completely legally. All the games I play are owned by me, and all of them were backed up using my own switch and my own prod.keys.

Is that piracy?

troupo
0 replies
6h37m

Emulation isn't piracy. It can be used for piracy, but emulation itself isn't.

skotobaza
0 replies
6h41m

You can legally dump your cart and use it anywhere.

pmx
0 replies
6h7m

You can just as easily run pirated games on real hardware as you can a steamdeck, and vice-versa. You're conflating emulation and piracy. Emulation does not mean piracy as it is perfectly legal (and moral) to dump a game that you own so that you can play it on your preferred hardware.

gremlinunderway
0 replies
5h50m

Won't someone please think of Nintendo? Poor, poor Nintendo?!

pipeline_peak
0 replies
18h37m

If that’s true, I wonder if the Switch successor will be a lot similar.

robbiet480
65 replies
20h52m

I knew that Patreon would bite them some day. Any time money comes into a "offensive" open source project, whoever feels they are getting hurt can make a claim a lot easier. Somewhat surprised they haven't yet sued Ryujinx (the other Switch emulator project) for also having a Patreon.

A4ET8a8uTh0
38 replies
20h47m

I am not part of that scene, but I am sympathetic to emulation. Is there a notable difference between Yuzu and other switch emulators? I wonder if there are other reasons than Patreon ( money changing hands ) or there were other considerations?

deelowe
35 replies
20h16m

Yuzu has amazing compatibility. I'm guessing it's getting too good for Nintendo. Their concerns with TotK are not without merit. I played it on Yuzu (on PC) because it was a much better experience than on the switch. Within a few days of the game being out, there were resolution and fps patches which made the game run much better. That said, I'm not sure how Yuzu can be blamed for TotK piracy. Guessing Nintendo is throwing a hail mary here and hoping they can connect the dots during discovery.

I hope this doesn't spell the end of Yuzu, because I use it to play switch games that I own on my steam deck.

threeseed
24 replies
20h0m

Yuzu can be blamed for TotK piracy

But they can be legally blamed for not taking any steps to prevent it.

Which means there are two avenues for Nintendo to attack this situation.

supernikio2
12 replies
19h27m

In that case, Linux creators would be liable for not taking any steps within the Linux kernel preventing you from pirating a game on the platform.

threeseed
11 replies
19h22m

No because the primary use of Linux is not piracy. Whereas for emulation it is.

The whole point of emulation is that you want to play content for which the original hardware no longer exists. And so there is no harm being done to anyone.

This situation is obviously quite different because Nintendo is being harmed.

boolemancer
8 replies
18h58m

No because the primary use of Linux is not piracy. Whereas for emulation it is.

It's not piracy to play a game that you've backed up on different hardware than the original developers intended.

deelowe
7 replies
18h5m

My understanding is that it actually is (or at least probably is) illegal to create and play your own backups...

themoonisachees
4 replies
17h44m

Depends on jurisdiction. In France and germany, it is totally legal, you are even allowed to acquire a backup through the internet if you so choose.

Mindwipe
2 replies
17h11m

No it isn't. Where have you got any of those ideas from?

kuschku
0 replies
7h52m

Creating a private copy and using it is absolutely legal. Breaching an "effective" copy protection scheme can be illegal, but "effective" is defined through case law, and can range from "DVD DRM isn't effective" to "rolling ciphers on YouTube are effective" depending on court.

kimixa
0 replies
17h10m

That's all well and good if true, but Patreon is based in the USA, so even if the people behind it aren't (which they presumably are, as the stated "Tropic Haze LLC" is also USA-based), they have to comply with the laws in that jurisdiction.

boolemancer
1 replies
17h52m

Perhaps that's true, but not because it would be piracy. Backing up media for personal has a pretty strong fair use claim, so I don't think it should be considered copyright infringement.

But there is also the DMCA, and the anti-circumvention provision, which can be attributed a lot more to the user backing up their game than it can be to the developers of the emulator. But that wouldn't be the same thing as copyright infringement.

That said, if the"interoperability exception" applies to anything at all, I feel like it should apply here. You are circumventing copy protection mechanisms for the explicit purpose of interoperability with other software.

On moral grounds, I also have absolutely no qualms whatsoever with someone circumventing copy protection mechanisms to make a copy of a thing they bought to use for personal use. The fact that that could be potentially illegal at all is disgusting.

smaudet
0 replies
16h16m

There are (and should be) exemptions to the DMCA.

If only we had a universal way to easily distribute data, without need to heavily license it, instead opting for easily accessible licenses from reputable sources at market prices...

(we do, but torrents got a bad name)

Netflix was a success not because it was a streaming service with a license fee, but because it provided unfettered access to data for a small fee.

Of course, now there are AIs which can or will shortly be able to trivially reproduce most data formats, so that's a separate issue as far as that goes (and that's bad too, if AI spells the complete death of DMCA), but it really didn't need to be this complicated.

Make your brand well recognized, make your products easy to obtain, go after the pirates not the users. I own a switch and TBH a lot of my enthusiasm is pretty chilled by Nintendo's dickery - I'm less likely to purchase their products (and I'll elsewhere with non-Nintendo stuff - and Nintendo's stuff is honestly becoming a lot of locked down crap these days).

devnullbrain
0 replies
6h15m

You need to use a less general term than 'emulation' to make that claim.

Your OS emulates. The companies that made the chips you run them on emulate their own hardware. The company in the headline emulate their own video game hardware and sell it to their customers.

Dylan16807
0 replies
18h42m

Most of my emulator use hasn't been piracy.

And the weak chipset on the switch is a big reason to want to use emulators without piracy.

And there's modding too.

Your "whole point" is very far from whole.

skeaker
4 replies
19h34m

Seems a bit silly. Could you sue Microsoft because they did nothing to prevent death threats from being written in Word or sent over Outlook?

balls187
3 replies
19h10m

That’s an argument to make.

Jennifer Crumbley was found guilty of manslaughter for doing nothing to prevent her son from shooting up his school.

That was criminal court with a much higher standard than a civil case.

Nintendo has consistently been one of the strongest protectors of their IP, and a defense that says “We tell users not to commit piracy” is about as effective as a sex workers disclaimer that “money is exchanged for time.”

skeaker
2 replies
18h59m

That case is in regards to a guardian figure who has some level of legal responsibility for the children in their care. In that case it makes sense to hold someone accountable for the actions of someone else because the person in question agreed to that when they became a guardian.

Software developers should not be held liable for what their users do with the software unless the software itself does something illegal (such as malware that gains unauthorized access to secure systems). If developers were responsible for their users then you would have all kinds of bizarre lawsuits. You would be able to sue Microsoft for things written by users in Word. It wouldn't be a stretch to sue Linux contributers because someone used the OS to perform a DOS attack or to host a scam site.

balls187
1 replies
17h52m

I haven't looked at Nintendo's materials, but I would think they were able to find enough evidence to get them past any preliminary dismissal motions, and get to discovery in which case Nintendo would likely get access to all communications and electronic files (read: source code).

I think Nintendo would be banking that the Yuzu team likely had lax (if at anything) policies and processes for compliance to their public stance on piracy.

deelowe
4 replies
19h35m

Hrmm. Can you explain further? What sort of inaction would make them legally liable?

threeseed
3 replies
19h26m

If you are aware of illegal activity being committed, have preventative measures available to you and choose not to use them then you're complicit.

Similar to the approach that have been used in various jurisdictions against torrent sites.

nickthegreek
0 replies
3h19m

You realize most of grew up in the age of VHS and mp3 players right?

deelowe
0 replies
18h10m

Yuzu did not allow totk to be ran until after the release date. Not sure what else they could have done.

boolemancer
0 replies
19h22m

What preventative measures could they have used?

crtasm
0 replies
15h57m

What steps could they take? The emulator can't tell if the game dump I load into it is from my own cartridge or obtained elsewhere.

jwells89
4 replies
19h28m

I’ve seen this sentiment echoed by many.

Seems like it’d be more productive to reduce attrition of this sort by releasing a Switch with less-anemic hardware. There’s clearly a market for a “Switch Pro” or similar that can run TotK, etc at 60FPS without frame drops.

filoleg
1 replies
16h49m

Seems like it’d be more productive to reduce attrition of this sort by releasing a Switch with less-anemic hardware.

Truly, but you are preaching to the choir. I am a big fan of SMTV series, and since it was a Switch exclusive, I bought it on the release day. I wasn't happy about 30fps (which I knew about beforehand), but it wouldn't be a barrier for me to enjoy a great game, so I went into it despite knowing that.

Long story short, I dropped the game just a few hours into it, and decided to wait until it gets a release on absolutely any other platform (and luckily enough, it was announced just last week). Turns out, 30fps was an aspirational goal, as literally in the first non-tutorial area of the game (the desert, I forgot the name), 30fps would rarely even hit, and the game would hover between 15-25fps the entire time. I just couldn't do it, no matter how good the game is.

Nintendo straight up ruined a game for me that I was already liking, all due to the Switch hardware. I am not even asking for much, even 30fps would be fine. But I cannot stomach FPS oscillating between 15-25fps in multiple major areas where you spend a lot of time in a game.

jwells89
0 replies
16h33m

Ouch yeah, that’s rough. I’m not as sensitive to FPS as some but I think I’d be bothered by 15-25 as well.

SkeuomorphicBee
1 replies
12h21m

Seems like it’d be more productive to reduce attrition of this sort by releasing a Switch with less-anemic hardware.

That is difficult for Nintendo, the GPU architecture used on the switch is long dead, so Nintendo has no easy way of releasing a better switch. Because of that they will probably wait as much as possible and then release a completely new console with only limited backwards compatibility.

postexitus
0 replies
8h41m

Or they can release a Handheld PC with Yuzu running on it. And it wouldn't be the last time.

saintradon
1 replies
17h22m

Actually, it's even crazier than that. The game got leaked and patches were created before the game got officially released.

GabrielTFS
0 replies
15h18m

What exactly do you mean by "patches were created before the game got officially released" ? It was my impression that some patches had been going around, but that they certainly weren't created by or endorsed by the Yuzu project in any official capacity - I don't see how random people creating patches for open source projects should give rise to any legal liability to the original project.

alickz
1 replies
19h57m

i also played TotK on Yuzu because of performance reasons

I would've paid full price to play the game on my deck natively, but Nintendo doesn't consider the PC market worth entering it seems

starttoaster
0 replies
17h27m

That said, I'm not sure how Yuzu can be blamed for TotK piracy.

> I played it on Yuzu (on PC) because it was a much better experience than on the switch.

I blame you, actually, (somewhat jokingly) because I own TotK for Switch, and ended up putting it away really quickly because the resolution in handheld mode looked awful. I actually couldn't stand playing the game in handheld mode while my wife took over the TV for her shows.

phone8675309
0 replies
19h53m

Is there a notable difference between Yuzu and other switch emulators?

It's Nintendo. They sue everybody.

johnnyanmac
0 replies
20h35m

Not particularly. But it's the biggest fish so it's the biggest target.

crtasm
11 replies
17h6m

Patreon about page begins:

yuzu is a Nintendo Switch emulator capable of running many games! With yuzu, you can play such games as Pokémon Sword & Shield, Xenoblade Chronicles 3, Super Mario Odyssey, Mario Kart 8 Deluxe, Pokémon Legends: Arceus, Fire Emblem:Three Houses, and Super Smash Bros. Ultimate — on your PC.

Regardless of the legal status of an emulator, I wouldn't list game titles if I were writing that copy.

jzebedee
10 replies
14h11m

It's not illegal to play games that you already purchased and own. Piracy is just a convenient scapegoat to hobble emulation.

aurareturn
6 replies
9h38m

I'd argue that you should reverse your stance.

It's illegal to pirate games. Being able to emulate things you purchased is a convenient scapegoat for people to pirate games.

kuschku
2 replies
7h57m

I own switch games. I do not want to play them at 15fps at a 600p resolution if I can play them at 60fps at 4K.

Why should I not be able to emulate them?

aurareturn
1 replies
5h12m

Because people are not paying for pirated games?

ThrowawayTestr
0 replies
46m

Why is that my concern?

rbits
0 replies
6h14m

But they are not going after the piracy. They are going after the legitimate method of playing switch games on your PC. I'd argue that MP3 player apps are nowadays mostly used with pirated music, yet I don't see anyone going after them.

eertami
0 replies
5h47m

It's illegal to pirate games.

Well, there's a bunch of places where that's not true. Then it's a question of morality, although that usually gets unfairly asked of the individual but never asked of giant mega corporations.

PH95VuimJjqBqy
0 replies
4h16m

Being able to cut cheese is a convenient lie to be able to cut people.

/s

pierat
0 replies
13h34m

Thats not the problem.

Zelda BoTW being released 7 days BEFORE being on Switch, and 60FPS, and better gameplay on a real computer is what caught Nintendo's attention.

And with Yuzu and joycons, you can have EVERY game, including their online only stuff. And if you pay for those online only, piracy is the only way to guarantee that you'll keep them.

They've destroyed the: NDS, Gamecube, Wii, WiiU stores/online content. They never needed to. They *chose* to.

cubefox
0 replies
1h57m

"Piracy is just a convenient scapegoat to hobble emulation" is just a convenient scapegoat to justify piracy.

crtasm
0 replies
5h2m

Either way I'd argue it's in an emulator team's interest to not highlight specific games, especially when asking for money.

Thinking further on it I wouldn't write "Nintendo" either: "yuzu is a Switch emulator that runs your games on PC/Mac/Android - often with better resolution, framerates, ..." is fine - people already know about the games they want to play.

judge2020
10 replies
19h18m

Making money is not a factor for fair use, but one factor is whether it’s a for-profit endeavor; you can be making money to fund an operation without doing so for profit. And even then, courts haven’t been too concerned with that aspect when other aspects are clearly met.

rightbyte
8 replies
19h8m

You need some sort of legal entity to receive the money, with ties to some real persons. It makes some corp. going after you so much easier, compared to trying to get to 'rightbyte' or 'judge2020' for doing git commits.

judge2020
7 replies
16h53m

Not the best idea to try to get around lawsuits by simply staying anonymous. Nintendo can sue GitHub and you as a John Doe to compel GitHub to give up all info it has on you, like IP address access logs (which can then be used to compel your ISP to hand over their records on you).

crtasm
5 replies
16h4m

In that scenario, why would you have connected to Github from any IPs that link to your identity?

jamiek88
4 replies
15h2m

Because perfect security is impossible and you only have to leak your real IP once - especially with committing to github it would be so easy for a tool or plugin to leak that.

shzhdbi09gv8ioi
2 replies
8h36m

You make it sound harder than it has to be. Just put your VPN on autostart and be done with it.

Also, there are other git hosting providers out there.

jamiek88
1 replies
51m

‘Just’ and never ever ever ever forget.

Easy.

Just like it was for Ross Ulbricht!

crtasm
0 replies
43m

Well obviously you need to not use the same usernames/emails with your other identities. What does that have to do with IP addresses?

crtasm
0 replies
5h18m

Tor browser for accessing the website. For commits a git+SSH config using Tor's socks proxy port will fail closed.

For other tools/plugins that you can't be certain about you would have to run things in a VM that prevents non-Tor connections - e.g. this is how Qubes/Whonix does things.

Replace Tor with VPN as desired.

rightbyte
0 replies
8h53m

Maybe but you added a ton of red tape between you and Nintendo. Staying semi-anonymous when also committing no actual crime is likely a really good filter versus lawsuits.

hn_acker
0 replies
9h9m

Making money is not a factor for fair use, but one factor is whether it’s a for-profit endeavor

Whether the use is for-profit is not a factor either. It's part of a factor. The first factor of the fair use test [1] is:

the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

"including" is not "limited to", so something as simple as whether the use brings in any revenue, whether through donations or sales, could be one consideration within the first factor. Whether the use is for-profit is another consideration.

[1] https://en.wikipedia.org/wiki/Fair_use#U.S._fair_use_factors

slily
1 replies
9h45m

I'm actually surprised it took so long considering they were seeking crowdfunding while openly advertising the piracy use case and raking in thousands of dollars a month (now $30,000 - wow). Patreon rewards can be construed as profit-seeking; Patreon even charges sales tax if you donate under a reward tier (they don't if you go through the no-reward custom donation flow). It's cool to hate on Nintendo for being overly litigious these days, and they deserve that reputation, but with projects where piracy is clearly the main goal, and a significant amount of money is involved, I find it hard to sympathize. Even if it's technically legal, it strikes me as parasitic behavior.

Medox
0 replies
9h28m

hopefully a lot of that money was already put aside for upcoming lawsuits

GabrielTFS
0 replies
48m

It doesn't change much legally to my knowledge, given that Sony v. Connectix was about a commercial, for-profit emulator (literally sold in stores) that directly competed with a console being commercialized at the same time (the PlayStation) and Sony lost in that case, with the 9th Circuit declaring it was fair competition and legal for Connectix to emulate PlayStation games.

theultdev
59 replies
20h50m

This is a pretty big case to watch.

Are there any cases of emulators being sued successfully?

A user being able to provide keys and a rom from which they could own or be homebrew doesn't seem to violate copyright to me.

edit: seems the consensus is once via legal fund attrition, but the case went to the emulator authors in the end.

johnny99k
33 replies
20h46m

This won't matter. The goal will be to run them out of money. It's an open source project and they most likely don't have the capital to fund any sort of lengthy lawsuit.

teeray
23 replies
20h23m

I really wish our system had some kind of financial handicap when it came to access to the legal system. Weaponizing the legal system to bankrupt people that would be found Not Guilty shouldn't be possible.

kelseyfrog
10 replies
20h11m

I always wondered what would happen if litigants and defendants could contribute to a common legal fund which would equally fund their attorneys. It would at maximum make litigation twice as expensive which may be worth it alone.

theultdev
7 replies
20h8m

If it's twice as expensive then the defendants would run out of money sooner right?

You would have to somehow set a limit of legal expenses, which seems... difficult.

You would have to win to get the common fund, you may not get that far if you have to pay into the fund and amount a defense.

kelseyfrog
6 replies
19h57m

There might be a miscommunication.

The litigants and defendants would not be compelled to contribute equal amounts. Just the disbursement would be equal.

theultdev
5 replies
19h56m

Then why would the litigants contribute in the first place?

If nothing compels them to, they won't, so effectively the status quo.

kelseyfrog
4 replies
19h50m

What I'm hearing is that it solves the problem of Nintendo being to outspend the defendant. If Nintendo brings a lawsuit and spends zero dollars on court cost, it should be rather easy for the defense to also contribute zero and the lawsuit is avoided. Problem solved.

theultdev
3 replies
19h43m

And if Nintendo spends $10 million dollars?

And Yuzu spends $25,000 and maybe wins the first case but runs out of money during the appeal and defaults judgment.

Nintendo gets the pot because they won right?

As I pointed out to another user, this reverses the damage if they win, but does not solve the problem of preventing them from being able to win.

Now if you make it where if you want to spend $5 on lawyer fees, you have to loan $5 to the other side and if the other side wins they don't have to pay it back, that may work.

rcxdude
2 replies
19h21m

I think the proposal is not "each side contributes to a pot and the winner takes it", it's "if one side wants to spend 10mil on a case and the other side puts in 25k, then each side has 5mil and 12.5k to spend on legal fees"

theultdev
0 replies
19h2m

Ah okay, if that's the case then yeah totally in support for that.

That's essentially what I was suggesting with having to loan the opposing team the same amount of money you spend.

kelseyfrog
0 replies
18h30m

Thank you. Correct, there is not "pot" where the winner takes all. The fund is simply and always split 50/50 towards lawyers and fees.

syockit
1 replies
19h36m

It would be harder for big corpo to sue laypeople, but at the same time harder for laypeople to sue corpo.

kelseyfrog
0 replies
17h21m

Would fewer, fairer lawsuits be a win?

Solvency
3 replies
19h54m

Easy. The defendant and plaintiffs each hire and pay for lawyers they can or are willing to afford.

But all of that money goes into a prize pot, which gets distributed based on who wins the case.

This would ensure either Nintendo doesn't try to financially grind out a poor small company because the loss would not be worth it to them.

theultdev
2 replies
19h49m

That doesn't solve grinding out the small company, though it does reverse the damage if they don't get ground out.

The problem is not the end payout, it's the base cost can't be afforded along the way.

One side can keep appealing and escalating, the other can't pay for the cases themselves.

They may not get far enough to win the pool.

You would have to have the lawyers work pro bono or some common legal fund pay for it until the case is won to get the pool.

As I pitched to another user, how about:

for lawsuits, if you want to spend $5 on lawyer fees, you have to loan $5 to the other side.

if the other side wins they don't have to pay back the loan.
Panzer04
1 replies
18h31m

The problem with that is you're ruined if you lose the court case. Few people would be willing to take on such a massive risk.

DANmode
0 replies
16h38m

Better be sure of the veracity your case before taking the court's time.

jrockway
2 replies
19h32m

The legal system has sort of recognized this as a problem, which is why many states have anti-SLAPP lawsuits. Unfortunately, I don't think this strictly falls under the definition of "public participation", so there is no protection available. (And, big companies just try to sue you in federal court or states with no anti-SLAPP lawsuits. So anti-SLAPP is not the big victory it should have been.)

kmeisthax
1 replies
12h33m

An anti-SLAPP law usually works by giving you a special motion that lets you say "hey, I think this is a SLAPP lawsuit", which basically gives you access to fee shifting (making the loser pay the winner's legal fees). Copyright already has this built in.

Which is great news... for Nintendo.

The problem that Nintendo is citing in their lawsuit is the fact that Yuzu ships Switch common keys. For the purpose of DMCA 1201, this is a smoking gun[0]. There isn't really a good legal argument for why emulators should be allowed to ship decryption keys, or at least, the EFF refused to come up with one when Dolphin asked for legal advice on this point a while ago. So if you go to court and provide a completely legally baseless argument, Nintendo wins, and then they move for fee shifting, which means they get to prosecute the case for free[1].

[0] While it is true that the scope of DMCA 1201 is far wider than just encryption keys, in this case, Nintendo has only cited the keys being in the emulator and the fact that Yuzu is really useful for running pirated software, which is "good enough".

[1] In practice, it's more "for cheap" than "for free", because there's specific rules about how much you're allowed to fee shift, a whole bunch of stuff about 'lodestar amounts', etc.

belthesar
0 replies
2h41m

That's the thing though, Yuzu doesn't ship with the common keys. Yuzu's quick start guide provides clear instructions for how to root a physical switch and dump the keys from the device, but it doesn't ship with the keys itself. What Nintendo is alleging is that providing the instructions to dump the keys is equivalent to providing them itself.

causality0
2 replies
19h23m

Losing a lawsuit should make you liable for the opponent's legal funds up to the same amount you spent on yours.

teeray
0 replies
18h47m

Yeah, but when cases take years you can run into cash flow issues, even if you might ultimately prevail.

scarby2
0 replies
17h55m

this is how it works in a whole lot of places other than the USA

itsoktocry
1 replies
7h38m

Weaponizing the legal system to bankrupt people that would be found Not Guilty shouldn't be possible.

They could open source and distribute the code in a decentralized manner. People could download, use and work on the software freely. The Pirate Bay is still going, based on these principles.

But if you're going to run a commercial enterprise based on what can at least be construed as enabling piracy, you're playing with fire and companies have the right to protect their IP in court.

GabrielTFS
0 replies
42m

Yuzu is open source though ?? I don't get what you're saying. I should also add the previous commercial (as in, sold in shelves) emulators competing with current-gen consoles have been previously declared legal and fair competition (see e.g. Sony v. Connectix, with Connectix emulating the PlayStation)

theultdev
2 replies
20h36m

It matters for future precedence.

It can be used to win cases against other emulators and even shut them down with limited legal action.

johnny99k
1 replies
20h34m

I suppose they could use Bleem VS sony

theultdev
0 replies
20h33m

Bleem won in that case (but ran out of funds), so it's useful for the defendant.

If Nintendo loses, the next defendant would have even more precedence.

If Nintendo wins, it's easier to go after future emulator projects.

nodja
2 replies
19h21m

The goal will be to run them out of money.

They're already making $30k/month on patreon and you can easily foresee that this legal action will cause a call to arms for even greater funding, if that was indeed their goal they could have targeted the much smaller ryujinx and set a precedent.

vineyardmike
0 replies
17h34m

30K is nothing when it comes to paying for lawyers. This money will be gone by the time anyone enters a courthouse.

GabrielTFS
0 replies
36m

Nintendo might try to get an injunction to stop the Patreon (or just DMCA Patreon) to prevent them from getting funds...

borski
1 replies
20h28m

That’s where approaching someone like the EFF comes in.

giancarlostoro
0 replies
13h55m

Now would be their time to shine. I know they do plenty, but this would be a great time for them to show up.

diego_sandoval
0 replies
19h30m

Unless the EFF or a similar org supports them.

diggan
15 replies
20h46m

bleem! (PlayStation emulator) was sued by Sony and was forced to close down because of legal fees, so I guess that counts as a success for Sony.

I seem to recall a bunch of ROM sites disappearing as well, but not sure if that's because they got sued or for other reasons. Some must have been sued and consequently shut down, so maybe not a bad idea (for the companies) to at least try?

Feorn
7 replies
20h38m

I think ROM sites were an artifact of the internet speeds we had access to early on. Where it wasn't practical to just download an entire library for an older console. Downloading an N64 ROM over dialup still took a little longer than an mp3, whole collections of them were out of the question. Even early broadband in many areas was limited to speeds where a single ROM was more practical to download.

Complete ROM collections were, and probably still are, available for most old systems as torrents and on usenet.

gamepsys
4 replies
20h31m

Downloading entire ROM collections quickly becomes too much data for local storage, starting with Saturn/PS1 and escalating from there.

plussed_reader
2 replies
20h26m

Nah, you just need to scale up your storage expectation; I think 8TB will cover most of a PS1 localization.

plussed_reader
0 replies
19h4m

Maybe it was PS2 localization, but those quantities are well within the consumer reach to maintain archives.

It's just work, like anything else.

Acrobatic_Road
0 replies
19h51m

You don't need to do this. I bought a 1TB sd card because I heard that was enough space to store every retro game up to n64. I ended up copying over a small hand-picked selection of games rather than the full romset. We need some people to keep copies of the full romsets for the sake of preservation, but typical users only want certain, popular games.

theshackleford
0 replies
20h8m

Plenty of large rom sites are still very actively used and trafficked today.

anthk
0 replies
20h12m

Downloading N64 roms as ZIP files was not a daunting task. PSX ISOs, OTOH... those were badly ripped.

But most of the time you would just get Tony Hawk 2/3, the Zelda's, Mario 64, Jet Force Gemini, FIFA's, Wave Race and a few more in less than a week and the fun lasted months if not years.

ender341341
2 replies
20h39m

ROM sites are different in that they are distributing the copywrited media

The only 'emulator' cases I've seen be successful are due to the same, they didn't get in trouble for the emulator, they got in trouble for distributing ROMs. I wonder if there's some firmware code being distributed here? that's a common annoyance when it comes to using an emulator.

tuetuopay
1 replies
19h0m

AFAIK yuzu requires you provide your own firmware dump, so no redistribution happening

bdhcuidbebe
0 replies
3h24m

not true, just grab a copy of firmware files online and be gtg.

its just yuzus docs thats written in such a way, most likely to avoid nintendo suing them…

dartos
2 replies
20h41m

ROM sites are actually illegally distributing copyrighted content.

Emulators are usually not stolen and are just reverse engineered.

kevin_thibedeau
0 replies
17h56m

Modern consoles and arcades have anti-circumvention measures to restrict access to their internals. Software that bypasses such protections runs afoul of the DMCA even without any copyright violation.

DinaCoder99
0 replies
10h28m

Those sites are not illegal in all countries.

hellotomyrars
0 replies
10h7m

Sony also sued Connectix and lost. Sony purchased the rights to the emulator made by Connectix a year or so later. Connectix shut down 2 years after they sold the VGS to Sony but it isn't clear their fate was negatively impacted by Sony.

This move by Nintendo is typical and there is no intent for it to ever actually go to court. It is legal bullying/posturing. The ironic/hopeful part is that team behind Yuzu does have some financial backing and this is going to create goodwill for them and they might actually be able to put up a defense (perhaps with the EFF getting involved maybe?)

monocasa
4 replies
20h47m

I don't believe so (the Sony v. Bleem cases mainly ended up in favor of Bleem), but also I don't think anyone has tried since the DMCA. It looks like Nintendo is taking a 'trafficking in circumvention device' legal strategy as opposed to a strictly anti-emulator legal strategy.

stonogo
1 replies
18h16m

DMCA was in effect the year before Sony first sued Bleem -- and it's notable that Bleem mostly won the lawsuits, but legal fees bankrupted them anyway.

monocasa
0 replies
18h5m

The DMCA was in effect but not applicable to the case since the DRM scheme of the PS1 doesn't block access to the files of the disc, but instead simply attempts to block the usage of non DRMed media on legitimate PS1s.

Natsu
1 replies
15h27m

It's funny, the game companies lost the emulator court cases. But the companies behind those emulators still went out of business.

hn_acker
0 replies
9h5m

Right. What I hate about copyright is that winning a copyright infringement lawsuit with a fair use defense (fair use being by definition not infringement [1]) will still bankrupt you because of the legal fees.

[1] https://en.wikipedia.org/wiki/Lenz_v._Universal_Music_Corp.#...

xd1936
2 replies
20h46m

Sony vs. Bleem! in 2001. Sony lost, but the cost still shut down the project.

CobrastanJorji
1 replies
20h40m

Yep, Sony "lost," but they still killed Bleem and forced the creator into an agreement to, among other things, not make any more Playstation emulators. So really, Sony 100% won.

Bleem was a big deal, too. It let you just pop a Playstation game into a PC's CD-ROM drive and play it. When Sony finally nailed the coffin on them, they were working on a followup called "bleemcast" that would've let Playstation games be played on the Sega Dreamcast.

prmoustache
0 replies
20h22m

Some of it was released as individual emulators to play a single game. I played Gran Turismo 2 on my dreamcast using one of those.

matheusmoreira
0 replies
14h2m

Are there any cases of emulators being sued successfully?

Sony lost all their cases in the past. They claimed they infringed copyright when copying PS1 BIOS for reverse engineering purposes, court ruled that was fair use as it was necessary to gain access to the unprotected elements of the console. The other case was some bullshit about advertising, they had the audacity to claim screenshots violated their copyrights. They lost in court but won in the market by bankrupting their competitors.

Who knows what's gonna happen in 2024 though? Felony contempt of business model seems quite well entrenched at this point. Company puts "IP" into their product and suddenly they get to control what you do with it and it's illegal for you to resist in any way.

Common sense says emulators are alternative compatible implementations of the original hardware which increases consumer choice. People should have every right to make an emulator, doesn't matter if it's an old console or one that's just been released. Emulators are competitors to Nintendo. If they don't like it then they should drop their "exclusives" nonsense and start releasing games on PC where they belong with better graphics and performance and all the bells and whistles that emulators provide.

Who knows what these courts are gonna decide though. The copyright industry basically buys these laws anyway, there's no reason to believe they will rule favorably to the consumer.

Springtime
55 replies
20h46m

The legal document claims that over a million copies of last year's The Legend of Zelda: Tears of the Kingdom were downloaded prior to the game's official retail release. As a result, the company is now seeking damages and is demanding that the Yuzu emulator is shut down.

Quite the leap from existing as an emulator to inexplicably being held liable for some independent leak.

gjsman-1000
37 replies
20h45m

Not necessarily. It's fairly easy to prove that if the emulator did not exist, the leak would be fairly inconsequential; and considering how easy it is to show the percentage of pirating users versus legitimate users (probably 95%+), it's not a good look.

There's also the issue that, unlike prior emulators, Yuzu risks running afoul of DMCA anti-trafficking provisions for circumvention devices and software that uses circumvention devices. So, while per se emulating the Switch might be legal, decrypting the games may be illegal (as would software that is useless if it is unable to do that decryption).

Edit: Strongly recommend reading my follow up comment explaining historical precedent: https://news.ycombinator.com/item?id=39530558

bentley
19 replies
20h40m

Not necessarily. It's fairly easy to prove that if the emulator did not exist, the leak would be fairly inconsequential…

Well, no. Pirated Switch games can be played on a hacked Switch or a flashcart with no emulation necessary. Common sense suggests emulation would be significantly more common, but can Nintendo prove that in court, or prove that the leak wouldn’t have happened without Yuzu’s existence?

jsheard
10 replies
20h38m

Common sense suggests emulation would be significantly more common, but can Nintendo prove that in court

Nintendo is making that argument on the basis that Yuzu's Patreon income skyrocketed when TOTK leaked online.

https://graphtreon.com/creator/yuzuteam

It checks out, TOTK leaked on May 1st 2023 and Yuzus monthly income rose from $19k to $45k throughout May, having never broken $25k previously.

tavavex
7 replies
20h25m

I'm confused as to how or why the Yuzu team would be held liable for this. Is it their responsibility to ensure that people don't donate money to them if the timing of that donation coincides with an unrelated leak of Nintendo's IP? If emulation is allowed and the Yuzu team itself isn't engaging in the promotion of piracy, I don't see what the case is here.

ndiddy
6 replies
20h18m

At the time Zelda leaked, it didn't work correctly in the release version of Yuzu. The lawsuit claims that the Yuzu team released a patched version that fixed the issue before the game's official retail launch date, but they have some sort of exclusivity period (looks like one week as far as I can tell) where new releases are exclusive to their Patreon before they become freely available. Nintendo is arguing that the large boost in Patreon subscribers was due to people wanting to get access to the patch so they could play Zelda early.

rincebrain
3 replies
20h12m

That's an interesting argument, but I'm not sure it'll hold water with the judge unless they can't show such arrangements are very common with donation-funded software and was in place well before this leak, e.g. yes, we made money off this leak, but not because we designed the model to profit off people wanting to pirate/cause loss of sales, it's just how this has always worked.

We'll see. I'm not really sure there's anything they could have done better in that case as a positive defense if they had this in mind, though - like, releasing it not behind a timegate paywall could be an argument for actively destroy game sales even more, by that logic, and actively waiting until post-launch to release it could be argued to be around trying to extract more money from people to focus on it more.

garaetjjte
2 replies
19h51m

Ouch, releasing patch before official launch sort of proves they pirated the game themselves, which somewhat undermines defense that they don't encourage piracy.

Kirby64
1 replies
19h32m

Not necessarily. I don't know the context, but bugs/issues reported from users may have been sufficient to patch their code without touching the ROM themselves.

rincebrain
0 replies
18h48m

If you read their writeup about fixing the game, the issues appear to stem from it heavily using a texture format that most GPUs don't support natively and almost no games having done much with that texture format before, so losslessly reencoding them was eating truly astonishing amounts of VRAM to avoid load time issues, and they reworked a bunch of memory management things to make it playable without 12G+ of VRAM.

I don't know if there were any other issues, but at least on that one, it doesn't seem like they needed deep knowledge of the game to try reworking it.

tavavex
1 replies
20h15m

I think this would be a big issue for them if they specifically marketed it as "the Zelda fix" or insinuated that the only purpose of that update was to make this leaked game playable. Otherwise, they could just say that updates address the dissimilarities between the Switch hardware and the emulator. How can Nintendo prove ill intent here?

rincebrain
0 replies
20h22m

This feels similar to arguing that the Flipper Zero is a car theft tool because people went out and bought one after a video explaining how to use it to break some common car's lock was posted.

I mean, yes, they presumably turned a larger profit correlated to people going and buying it for something illegal, but it's not solely or even primarily used for that, people would be doing this without it, and they didn't have any involvement or encouragement that people do anything criminal with it.

michaelmrose
0 replies
20h25m

You can prove irrelevant correlation. They weren't even paid for TOTK. The fact that users may have intended to play TOTK is something Yuzu had no control over.

gjsman-1000
7 replies
20h39m

Nintendo can't prove the leak wouldn't have happened without Yuzu. But they don't have to. They can simply show that Yuzu made it infinitely worse. Also, suing Yuzu does not preclude suing emulator makers or flashcart makers - they can all be sued as they all have culpability.

hsbauauvhabzb
3 replies
20h30m

So can companies of leaved PC games sue nvidia or windows?

gjsman-1000
2 replies
20h28m

The law doesn't work on strict abstract principles. Windows has a million uses of which piracy is just one. Yuzu has two uses (playing legitimate backups and pirated backups), of which Nintendo may successfully argue, both are piracy (due to the circumvention of encryption in both cases). In which case, the only possible use in 99.9%+ of cases... is for illegal activity.

wtetzner
0 replies
11h33m

Yuzu has two uses (playing legitimate backups and pirated backups)

And maybe for developing homebrew games?

tavavex
0 replies
20h18m

I don't think it's likely that software developers can be sued on the grounds of "some people use it for illegal activity". Can IP rights holders sue any torrent tracker on that basis? Not to mention that playing backups of your own games is explicitly legal in many places, and I'd be shocked if it isn't in the US. Lastly, one can make an argument that the purpose of Yuzu isn't playing "Switch games", but emulating the Switch hardware stack, which is legal. For example, writing your own Switch homebrew and running it on Yuzu is permitted.

resizeitplz
0 replies
20h29m

With apologies for the pedantry, they didn't make it _infinitely_ worse. They may have made it _significantly_ worse.

qingcharles
0 replies
20h3m

One thing to take into account is that civil trials don't require the absolute highest standards of proof, such as proof beyond a reasonable doubt. Usually much lower evidentiary standards such as "preponderance of the evidence" and other malarky.

mardifoufs
0 replies
20h20m

What do you mean they just need to show that it made it worse ? What are you basing that on?

I don't know of any similar cases where an emulator or say, a video player (for example Kodi) was held liable for increasing demand?

summerlight
6 replies
20h36m

unlike prior emulators, Yuzu risks running afoul of DMCA anti-trafficking provisions for circumvention devices and software that uses circumvention devices

This is interesting, it'd be great to have a link to explain this matter more deeply.

gjsman-1000
5 replies
20h34m

Sure. Just look up the DeCSS controversy which got the creator of a DVD ripping software arrested and barely avoiding extradition, or the 09 F9 controversy where the MPAA attempted to censor a number from the internet.

This provision in the DMCA has been most often used against developers of unauthorized DVD copying software, Blu-ray copying software, etc; and the force of the legal argument has been well proven previously. It nearly killed RealPlayer when they made unauthorized software for DVD playback.

You can also see this law invoked in Apple v Psystar; when Apple sued Psystar for circumventing protections in macOS to allow running macOS on non-Apple hardware. That lawsuit was dragged all the way to the final appeal to SCOTUS - and Psystar was shredded the whole way. Expect Apple v Psystar to come up in a Nintendo vs Yuzu lawsuit; because running macOS on unapproved hardware sounds awfully similar to running games on unapproved hardware.

If Nintendo were to succeed invoking it here - emulation would be legal. Decrypting games would be illegal. Consoles before, say, the Wii (IIRC) would be free to emulate due to not being encrypted - but newer games, being encrypted, would be off-limits just like DVDs.

Acrobatic_Road
2 replies
20h19m

I wonder if it would be possible to develop a Switch emulator without the ability to decrypt any games. Users would be expected to bring already-decrypted games, which they could decrypt via an "unrelated" program.

throwaway48r7r
1 replies
19h7m

You already have to provide your own encryption keys to the emulator.

Acrobatic_Road
0 replies
14h41m

Yes, but then it (presumably) decrypts the games for you, which could violate the DMCA.

oxguy3
0 replies
15h25m

There is some overlap with that case, but also some major differences. Psystar was distributing computers with a modified version of Mac OS X preinstalled, whereas Yuzu is not modifying or distributing any Nintendo-copyrighted materials. However, Psystar was also charged with violating DMCA section 1201(a), the section dealing with creating copyright circumvention devices, and Yuzu could potentially be found in violation of that.

However, Yuzu requires that you bring your own decryption keys obtained from your own Switch device; it cannot circumvent copy protections without that. The only circumvention code included in Yuzu is basically just standard 128-bit XTS-AES decryption code; it seems like a ruling that makes that code illegal to distribute would be a bad idea.

Psystar order granting permanent injunction: http://www.groklaw.net/pdf2/Psystar-242.pdf

DMCA 1201(a): https://www.law.cornell.edu/uscode/text/17/1201

Yuzu's crypto code: https://github.com/yuzu-emu/yuzu/tree/master/src/core/crypto

A4ET8a8uTh0
0 replies
20h26m

That was one of the few times, when I can look back and feel like the user has won. It has been something of a steady decline since.

I would love for some clear indication that we have some digital rights left, but I am not certain the same reaction would not be possible to be replicated today.

withinboredom
5 replies
20h37m

It's fairly easy to prove that if the emulator did not exist, the leak would be fairly inconsequential

That. Literally doesn't make any logical sense. That's like arguing that if computers didn't exist, the leak would be fairly inconsequential ... or if electricity didn't exist, the leak would be fairly inconsequential.

UberFly
2 replies
20h27m

Logical sense? I can't really just play the pirated game on my home electricity. Just like you can't sue the road when a car runs you down.

withinboredom
0 replies
20h25m

Well, let me put it this way. Why don't they sue Dell then? If Dell computers didn't exist, pirated games couldn't be played! Or sue themselves, because if hacked Switches didn't exist, pirated games couldn't be played!

Zambyte
0 replies
20h20m

I really can't just play the pirate game on a software emulator either. It needs an operating system to run on, hardware to run the operating system on, etc.

Solvency
1 replies
20h21m

Of course, it doesn't make sense. But Nintendo has infinite money and infinite lawyers compared to these people. That means they can do whatever they want with the law.

withinboredom
0 replies
20h17m

That's when you go to the judge and ask for a summary dismissal on the grounds that it is ridiculous (they should be suing the power companies instead!). Maybe they say yes and you walk away.

Gigachad
1 replies
20h39m

I'd say most piracy is people with an actual console that they have modded to load pirated games.

KeplerBoy
0 replies
20h16m

Impossible to say.

Downloading yuzu and watching a YouTube video to get roms going is easier than obtaining a modded switch, that one is certain.

yamazakiwi
0 replies
20h35m

There are other emulators besides Yuzu and they would still exist if Yuzu didn't.

monocasa
0 replies
20h37m

I mean, the switch has been hacked to hell and back and is more than capable of playing pirated games without any emulators. It isn't necessarily easy to show stats on pirating users since they obviously work to cloak that behavior from Nintendo.

realusername
8 replies
20h22m

There's actually multiple arguments with zero proof there.

- they didn't prove that Yuzu contributed to piracy (and since the amount of piracy tools on the Switch itself that's far from obvious that Yuzu is a first choice)

- they didn't prove that the leak itself lead to a loss of revenue. And that's also very hard of an argument to make considering that this game was a huge commercial success.

gknoy
4 replies
20h14m

Does loss of revenue matter at all? It feels like it should, but I had thought that it didn't matter in courts.

inyorgroove
2 replies
19h48m

From my podcast law degree, in civil action like this yes. To get standing you must show you were harmed in some way and that the court can remedy that harm. That is just one of many parts of the standing test that a federal court will apply.

https://en.wikipedia.org/wiki/Standing_(law)

hn_acker
1 replies
8h35m

To get standing you must show you were harmed in some way and that the court can remedy that harm. That is just one of many parts of the standing test that a federal court will apply.

Not in copyright cases. You have to show harm for actual damages, but copyright has statutory damages: you only need to demonstrate a violation of the law (the copyright statutes) for damages [1]:

In all countries where the Berne Convention standards apply, copyright is automatic, and need not be obtained through official registration with any government office. Once an idea has been reduced to tangible form, for example by securing it in a fixed medium (such as a drawing, sheet music, photograph, a videotape, or a computer file), the copyright holder is entitled to enforce their exclusive rights.[35] However, while registration is not needed to exercise copyright, in jurisdictions where the laws provide for registration, it serves as prima facie evidence of a valid copyright and enables the copyright holder to seek statutory damages and attorney's fees.[48] (In the US, registering after an infringement only enables one to receive actual damages and lost profits.)

Statutory damages do not need to correspond to actual damages [2]:

The charges allow copyright holders, who succeed with claims of infringement, to receive an amount of compensation per work (as opposed to compensation for losses, an account of profits or damages per infringing copy). Statutory damages can in some cases be significantly more than the actual damages suffered by the rightsholder or the profits of the infringer.

[1] https://en.wikipedia.org/wiki/Copyright#Registration

[2] https://en.wikipedia.org/wiki/Statutory_damages_for_copyrigh...

archontes
0 replies
2h22m

Are you aware of any precedent that "enabling" copyright infringement is tantamount to copyright infringement?

Copyright obviously protects against the retransmittal of the copyrighted work. If Yuzu hasn't done that, it isn't guilty of copyright infringement. Instead, Nintendo is arguing that if Yuzu didn't exist, fewer people would have committed copyright infringement. That in itself is not a copyright claim.

kevingadd
0 replies
20h12m

If you want to get a lot of money from the defendant, you usually have to prove damages.

bitwize
2 replies
19h54m

If a device's only use involves copyright infringement, it's illegal to sell or distribute in the USA. That's how they went after cable descramblers and, less successfully, VCRs in the 80s.

Since getting actual Switch game data necessarily involves violating the DMCA, Nintendo's lawyers will have an easy time showing that the only way yuzu can be useful is if the user violates copyright law, thus making the emulator itself illegal.

That is if this even makes it to court.

realusername
0 replies
6h9m

Since getting actual Switch game data necessarily involves violating the DMCA,

None of that is related to Yuzu though, Yuzu can only play what you give it.

And no I disagree, the fastest way for me to deplop a switch game is to use an emulator such as Yuzu, it's a much faster feedback loop than a devkit and I'm sure there's a lot of indie games developped or tested this way. So there's also other purposes to this software.

hellotomyrars
0 replies
9h41m

The DMCA specifically has language about being entitled to circumvent a technological measure" for "the purpose of enabling interoperability of an independently created computer program". This language has never been tested in court but there is a compelling argument to be made.

The Copyright Office has become increasingly friendly to these types of arguments as well, though they have imposed some limitations on games hardware. The next set of rules/guidance they put out won't be until october (They do it every 3 years).

Yuzu isn't

sold* as a product and unless Nintendo can convince the court that the mere act of emulation (or obtaining the console keys required to make Yuzu function in the first place) violate their copyright, then I don't see it personally. You can run code that isn't owned by Nintendo on a Switch. Maybe there is a reasonableness argument that people aren't using Yuzu to play Switch homebrew, but there is a homebrew scene around the Switch.

bitwize
4 replies
20h0m

It's called contributory copyright infringement. The Supreme Court only ruled that the VCR was legal based on a very narrow use case: if a television broadcast aired once and only once, never to be seen again, and the user could not see it as scheduled, they were legally entitled to use a device to record the broadcast and watch it at a later time -- once, after which they would presumably have to destroy the recording. And there are legal experts who believe even that is a yard too far.

Nintendo's case is a lot more airtight. To play anything on yuzu, you have to defeat the encryption on Switch games, itself a felony DMCA violation (irrespective of how good or bad the encryption is). Therefore, yuzu can only be used to play pirated material, therefore it contributes to copyright infringement.

"But muh homebrew" -- people who want to develop for Switch can get a development license from Nintendo. The fact that this is an option would weaken developing for Switch as a legitimate use for yuzu.

bentley
1 replies
8h18m

It's called contributory copyright infringement. The Supreme Court only ruled that the VCR was legal based on a very narrow use case…

That 1984 Supreme Court decision was a 5–4 ruling. Can you imagine the deleterious effect on the home electronics industry if, in 1984, a single justice had voted the other way, and the VCR had been ruled an inherently infringing device?

actionfromafar
0 replies
7h58m

Probably LaserDisc would have won, then.

wtetzner
0 replies
11h28m

"But muh homebrew" -- people who want to develop for Switch can get a development license from Nintendo. The fact that this is an option would weaken developing for Switch as a legitimate use for yuzu.

Just because you can get a license from Nintendo doesn't mean the emulator isn't useful for development.

0xcde4c3db
0 replies
3h17m

people who want to develop for Switch can get a development license from Nintendo

Licensed development only allows publishing Nintendo-approved games through Nintendo-licensed publishers who sell into Nintendo-approved channels, which the vast majority of stuff in the homebrew scene wouldn't qualify for.

a_vanderbilt
1 replies
1h55m

It is also fully their fault the game was leaked early. They released the game carts to buyers too early, and their system5 crypto scheme was already broken by the time the game came out. Yuzu didn't break system5, nor do they ship the keys needed to decrypt the dumped game files. They did release patches which specifically fixed issues with Zelda, and that wasn't a good look legally - but it isn't illegal to fix inaccuracies with the software.

GabrielTFS
0 replies
20m

I have not heard of anything indicating they themselves released patches fixing issues with ToTK - only that other people made patches for that which the Yuzu team refused to accept until ToTK release. I don't see how random people making patches for an open source project should make the project liable for the existence of the patches.

burnte
0 replies
20h22m

When you file a lawsuit, you make it seem like the biggest thing since WW2, because it'll be cut down in court over time to a more reasonable level.

codedokode
47 replies
20h16m

As a result, Nintendo ... is demanding that the Yuzu emulator is shut down.

When corporations like Uber violate multiple laws, do they get shut down? When Amazon treats its employees poorly, does it get shut down? When Google forbids manufacturers to pre-install competitor apps, does it get shut down? Well, it seems that as long as copyright is not infringed, everything is ok.

Also it seems to me that Nintendo might themselves violate antitrust laws by using their monopoly power on market of Nintendo-compatible games, and not allowing enough competition there.

Kranar
17 replies
19h26m

There were tons and TONS of ride sharing apps that got shut down as Uber was becoming popular due to regulatory violations: Sidecar, Juno, Poparide, Heetch, Taxify, and there are probably hundreds that got shut down in local markets.

Plenty of companies get shut down for regulatory violations, or employee mistreatment. Pointing at some extreme outliers is nothing more than a form of selection bias.

fcsp
15 replies
19h8m

Why didn't Uber though? Is it just enough money to buy the right lobbyists and lawyers?

fnimick
8 replies
19h4m

And enough usage in the general public to have "politician X will ban uber" be a negative campaign position.

Same reason AirBnB works despite many laws to the contrary. If you get popular enough that the public will vote against people who threaten to enforce the law, out of a desire to keep using the product, you win. It's a race to get too big to be shut down.

throwaway237289
5 replies
18h43m

There's something hilarious about your framing of "get too big to be shut down".

You actually said "if you get popular enough that the public will vote against people who threaten to enforce the law".

So someone builds a product that the public likes, something they demand that politicians allow, and somehow this is "too big to be shut down". Do you forget that modern democracies pretend that their authority derives from the will of the people?

The law is not sacred. Get off your high horse.

manquer
3 replies
18h30m

Modern ( and ancient) democracies are not direct democracies.

There are many reasons why popularity alone of the voting public does not translate into policy. The dangers of tyranny of the majority is well known, will of the people is a necessary but not sufficient reason.

There are also some pre-requisites for a functioning democracy like a well-informed electorate which is questionable today at best.

SllX
2 replies
18h3m

You are correct, but so is the parent (although I wouldn’t have put it quite like that).

Laws are there to serve society. Some of the ways it serves society is when it restrains society, but people are not stupid and understand when they’re being unreasonably restrained. Unreasonably being the key word, as I’d like to think we’re all generally anti-murder around here, even if we can argue to death about things like AirBnB.

Let me put it like this: the laws of San Francisco (and other cities) protected Taxi drivers from competition, and by the late aughts the local taxi services here were godawful magnets for complaints every weekend that the relevant regulatory authority (the SFMTA) didn’t do a goddamned thing about. If you wanted to go out and enjoy a nice weekend night, the responsible thing was not to drive. But good luck getting home, and if you could get a cab, it would be filthy and the driver would unlawfully insist his card reader was broken (it wasn’t, and it never was, the card reader was probably the most reliable thing in that car given how little wear and tear it would have seen in life).

Uber didn’t walk into a well regulated transportation marketplace. They and Lyft drove headfirst into a marketplace where the existing laws and regulations were suppressing supply and killing the market, and not in service of the passengers (i.e. the voters). They won the battles that mattered which were the political battle by upending a status quo that had favored this shitty little taxi medallion system and the market battle by just being better at a price people were willing to pay than their competition.

Popularity doesn’t always translate to policy in a democracy, but it often does.

fnimick
1 replies
17h27m

While I agree taxi regulation was done badly, effectively removing all regulation I don't think is the answer. There are huge negative externalities to people who are neither drivers nor riders that should be protected by the law as much as the 'customers' wishes are. (just like the airbnb example, imagine someone cycling in a busy commercial area dodging uber drop-offs throwing open doors, double parking, etc)

SllX
0 replies
15h36m

The environmental hazards to cyclists are far beyond any extra danger Uber and Lyft provide and they lose to more popular constituencies regularly because most people in America even in the cities are not cyclists and often resent cyclists.

We prioritized cars a long time ago, and we’re still paying for it. I’m not happy about that fact either. You can absolutely argue that cyclists are victims to a tyranny by majority much as I can argue that that the presence of Uber and Lyft is a net benefit versus the status quo that existed prior to their coming onto the scene, and I’ll just say both things can be true. People also lose in democracies.

B1FF_PSUVM
0 replies
18h8m

The law is not sacred. Get off your high horse.

OK, let's take a vote to take your stuff and share it around.

fcsp
0 replies
18h18m

Oh yeah, enough usage, which is another thing to throw capital at beyond lawyers and lobbyists. Tough to not get cynical sometimes.

bobthepanda
0 replies
18h0m

AirBnB's major achilles heel is that it actually isn't popular.

It is popular with tourists, who don't vote in the jurisdictions they visit, and it is popular with some landlords, who are a small minority that generally the renting public have at best indifference and often hatred for. It is very unpopular among renters who now see supply taken off long-term rental market; and it is very unpopular among other homeowners who do not want to live next to hotels.

It is not really a surprise that major tourist destinations are now slapping AirBnB with all kinds of restrictions.

bossyTeacher
2 replies
18h33m

Read the Uber Files. Uber is on record for lobbying the most powerful governments on Earth. Macron for example was on first name terms with Uber. Also, Uber had systems to prevent the police from seeing incriminating data during police raids.

Basically, Uber had powerful allies and was willing to do illegal things. That's the difference between Uber and the other apps that got shut down for breaking the law

fcsp
1 replies
18h12m

And yet, it took them a veeeery long time and a looot of money to post a quarter profit, not to mention making up for all the outside investment

bossyTeacher
0 replies
6h32m

Remember had moonshots to justify their high valuation. The self driving car division was one and the self driving trucks was another one. Those things were veeeeeery expensive to run

justinclift
0 replies
13h53m

It's like that joke. Something about an honest politician being one who stays bought after you've given them money.

ptelomere
0 replies
18h7m

Because competition is bad for business (good for customers for sure), but I repeat, BAD for business.

Why would you want 10 companies competing, bet your investment in one, or "spread it" like a loser, when you can pool ALL your money and make sure ALL the profit accumulates into one giant enormous company ?

Uber in this case happens to be the company chosen for big money.

accurrent
0 replies
14h30m

The issue is large corporations tend to go unharmed.This is in part because of the fallout from people loosing there jobs. Imagine all of google or uber getting fired. How many people loose livelihoods.

justinclift
8 replies
19h32m

Yeah, it's a pretty stark illustration of "we have enough money to fuck you up, and are very willing to do so". "Might makes right" in action.

Your monopoly point is an interesting one. Wonder if there's an actual legal case there, as Nintendo have done a lot of this bullying over the years.

dheera
4 replies
18h50m

I'd love to start a country with no extradition treaties that is a safe harbor for companies like this.

Analemma_
2 replies
18h46m

If you don't agree to a bunch of treaties around IP protection, you will find yourself frozen out of many free trade agreements and mostly unable to import or export anything except at crushing cost.

thejazzman
1 replies
18h39m

Better just use China then

Analemma_
0 replies
18h33m

I mean, sure, but the parent comment sort of implied they were looking to make a ancap libertarian paradise, which China most certainly is not.

bossyTeacher
0 replies
18h37m

You will find yourself commercially isolated and therefore unable to run anything and therefore likely to suffer an invasion by any other nation.

mattmaroon
2 replies
19h4m

No, there isn’t. Companies choose to put games on Nintendo, many games are available on multiple consoles including Nintendo, and depending on the generation Nintendo is not even always the biggest player. There’s no illegal monopoly.

One is certainly allowed to have a monopoly over their own products, that’s what trademarks and patents are for.

It’s hard to argue a game developer is forced to play ball with Nintendo.

roughly
1 replies
18h1m

Why does this logic fall down for Apple? Is it size? Is the argument different if it were Microsoft doing similar with XBox?

mattmaroon
0 replies
16h1m

Well, Apple is part of a duopoly. Nintendo is not. It’s kind of silly to call somebody a monopolist when they only have a small percentage of market share. In fact, they aren’t even in the top three video game companies, and their hardware is just a reason to sell software. 85% of the revenue comes from first party games. Their revenue is less than 10% of the entire gaming industry. For some reason, people insist on thinking of them as a hardware company that also makes games, when the reality has been the reverse for decades.

There are a whole lot of ways to distribute a video game. Three major consoles. Computers. Things like the steam deck. Smart phones. You could ignore any one or two of them, and still have a great business. In fact, lots of companies do. A whole lot of people have access to more than one of these platforms. You could ignore anyone or two of these platforms, and still sell your product to most of the people in the market. It is a highly competitive environment. If you don’t like Nintendo’s policies, just sell on Xbox and PlayStation and steam. People do this. If an environment is competitive, then by definition, nobody has a monopoly or an unfair advantage.

The Earth has 8 billion people, most of whom have a smart phone, all of which are using one of two operating systems. Not many people have more than one. If Apple says your app cannot be in their App Store, half of humanity, cannot use your app. It is a much different scenario.

filleduchaos
6 replies
18h57m

Also it seems to me that Nintendo might themselves violate antitrust laws by using their monopoly power on market of Nintendo-compatible games, and not allowing enough competition there.

Nintendo is being a bully here, but what on earth does a monopoly on the market of your own platform even mean?

devit
3 replies
18h31m

- Nintendo Switch hardware only runs Nintendo Switch OS -> Nintendo monopoly on Switch OSes

- Nintendo Switch OS only runs on Nintendo Switch hardware -> Nintendo monopoly on Switch OS hardware

- Nintendo Switch hardware and OS only run officially licensed Nintendo game -> Nintendo monopoly on games for Nintendo Switch and OS games

- Nintendo Switch games only run on Nintendo Switch -> Nintendo monopoly on hardware that runs Switch games

(Apple and iPhone are in the same situation)

Compare to the situation with Windows:

- x86 hardware can run any OS, including Linux and Windows -> mostly no Microsoft monopoly, although Windows and Microsoft keys are often pre-installed

- Windows can run on any x86 hardware (and ARM I think?) -> no Microsoft monopoly, although they don't release source to port to other CPU architectures

- Windows can run any software from anyone at no charge -> mostly no Microsoft monopoly, although they can favor their own software

- Windows software can run on any OS, such as Windows or Linux with Wine -> mostly no Microsoft monopoly, although one can argue that having an OS API without an open-source implementation induces lock-in and creates a partial monopoly

enriquec
1 replies
18h14m

you don't know what a monopoly is

devit
0 replies
16h56m

Monopoly = you can get a given thing or something equivalent to it only from one producer

filleduchaos
0 replies
18h2m

I am genuinely asking, what on earth do y'all think "monopoly" and "anti-trust" mean?

It's baffling to me because some users on HN grandstand so much about how making your own product or platform means that you are morally obligated to support any and every third party under the sun. But then the actual tech industry seems to be the direct opposite - if anything companies make lots of fanfare out of achieving basic interop.

hraedon
1 replies
18h46m

This is the theory that people (on HN and elsewhere) have used to argue that Apple's App Store represents a monopoly that should be broken up. It makes no more sense here than it does in that context.

zacmps
0 replies
18h14m

It absolutely makes sense viewed through the lens of early 2000s antitrust cases (esp. those against Microsoft).

The landscape has obviously changed since, but not for any good reason in my opinion.

extheat
3 replies
19h33m

Anyone can sue anyone for any reason at any time. Unless the lawsuit is in bad faith and meritless (only a court can make that determination), there is no argument to be had about "lawfare". The only difference here and in other companies is that Nintendo actually follows through with their legal threats instead of just filing complaints they don't intend to take to court.

acyou
1 replies
19h20m

If we don't like companies abusing their power, we can complain and decide not to buy the products of companies doing that sort of thing, and support their competitors. There's only so far courts takes you, for a consumer company the real trial is most definitely in the public court of opinion.

jojobas
0 replies
19h6m

I can't see their user base (or should I say fans?) caring about some cheap-ass emulator crowd. Nintendo's cash cow is people who buy consoles, games and accessories for thousands bucks, not tinkerers. More general public (i.e. moms looking for kids' presents) wouldn't give to shits about any legal buggery either.

rymiel
0 replies
18h6m

The determination by the "court" doesn't really matter here. The party with the bigger wallet wins, "bad faith" doesn't mean anything.

datbn
3 replies
18h54m

This is not a case of a company that does something massively useful but then does a (relatively to the size of the company) small illegal thing on the side. The whole raison d'etre of Tropic Haze LLC is to, allegedly, break the law.

justinclift
2 replies
13h51m

Are you saying console emulation is only used for breaking the law?

datbn
1 replies
7h58m

The DMCA says it's illegal to bypass DRM schemes based on encryption. Yuzu needs to do that to function. Therefore, Yuzu breaks the DMCA.

But, we'll see what the judge says.

justinclift
0 replies
3h22m

Meanwhile, fair use is also a thing. I'm not real clear on where that illegality of bypassing DRM schemes fits in with that, and also how it fits in with other laws and exceptions.

So yeah, it'll be interesting to see what the judge says. :)

thomastjeffery
0 replies
17h49m

Monopoly is literally the point of copyright. That's its explicit purpose.

Their entire case rests on the presumption that the DMCA protects Nintendo's monopoly over not only distribution, but playback of its console game software.

magnetowasright
0 replies
19h16m

Hey, let's be fair; those copyright infringement laws also only protect corporations!

earthwalker99
0 replies
19h9m

The definition of capitalism is literally a system of economic relations that prioritizes the right to leverage one's existing capital to accumulate more capital, above everything else and indefinitely.

bossyTeacher
0 replies
18h39m

Welcome to the real world. Either you are powerful enough to change the law or you have to follow whatever law exists

ambigious7777
0 replies
19h43m

Man, the US copyright system is broken :^(

fzeroracer
36 replies
20h48m

Looking over the legal document, realistically, their arguments are so damaging from a software perspective that they should lose. IANAL, but from skimming the legal document:

The two major notions are that Yuzu violates Nintendo's copyright [1] by allowing people to play unauthorized copies [2]. In order to do so it allows for bypassing Nintendo's encryption (by taking in the keys, it does not embed the keys in the software) it falls under a violation of the DMCA [3]. Essentially, trying to argue that the keys are copyrighted. Additionally, they claim that every user that has either dumped Nintendo games they lawfully owned and play in Yuzu, or have pirated the roms and played in Yuzu have violated copyright and thus Yuzu should pay up [4].

[1] "In effect, Yuzu turns general computing devices into tools for massive intellectual property infringement of Nintendo and others’ copyrighted work"

[2] "In other words, without Yuzu’s decryption of Nintendo’s encryption, unauthorized copies of games could not be played on PCs or Android devices. "

[3] "Recognizing the threats faced by copyright owners like Nintendo in the age of digital piracy, Congress enacted the Anti-Circumvention and Anti-Trafficking provisions of the Digital Millennium Copyright Act (“DMCA”), making it illegal to circumvent or traffic in devices that circumvent technological measures put into place by copyright owners to protect against unlawful access to and copying of copyrighted works."

[4] "On information and belief, Yuzu users have (1) dumped Nintendo games they have lawfully purchased and copied the game ROMs into Yuzu; and (2) obtained Nintendo games online from pirate websites and copied those game ROMs into Yuzu. Each such reproduction constitutes a violation of 17 U.S.C. § 501(a) for which Plaintiff is entitled to damages under 17 U.S.C. § 504 and injunctive relief under § 502"

monocasa
22 replies
20h43m

I'm not sure they're necessarily claiming the keys are copywritten (which honestly would be a terrible strategy), but instead that yuzu's ability to injest keys and encrypted copywritten works (decrypting them on the fly as needed like a switch would) constitutes a circumvention device banned by 17 US § 1201.

https://www.law.cornell.edu/uscode/text/17/1201

withinboredom
19 replies
20h33m

For the keys to be considered to fall under the DCMA, they'd have to be copyrighted.

nightpool
9 replies
20h6m

I don't think that's the case. The games are copyrighted. The keys only need to constitute an effective anti-circumvention scheme (any technological measure that “effectively controls access” to a work) to be illegal to code for.

withinboredom
8 replies
20h3m

If the keys are that readily available ... I don't think it is "effective" by any definition of the word.

boomboomsubban
4 replies
18h56m

The DMCA definition

>...technological measure "effectively controls access to a work" if the measure, in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.
withinboredom
3 replies
18h53m

So, a website fits that definition. Sounds like browsers should be sued.

boomboomsubban
2 replies
18h49m

So, a website fits that definition

What DRM is a browser bypassing? As if you control some that is being bypassed by a browser, you're free to sue.

daurnimator
1 replies
16h23m

Have you seen user agent strings?

Every browser pretends to be all the browsers before it to get around restrictions on who can see/render content.

ab5tract
0 replies
1h38m

Your point is as nonsensical as the user agent strings themselves.

It's not copy protection. It may change the structure and content of the page that is sent but that is not copy protection.

monocasa
2 replies
19h32m

'Effectively' has a different meaning than y'all are reading. It's not effectively as in 'an effective, well constructed lock', but instead as in 'for all intents and purposes'.

The law doesn't say 'it's illegal to break a lock until it's been broken'.

withinboredom
1 replies
8h8m

A door without a lock or sign saying "keep out" is not "effective for all intents and purposes." Further, you can buy a switch and never agree to any EULA or other contracts.

monocasa
0 replies
2h47m

A door without a lock or sign saying "keep out" is not "effective for all intents and purposes."

But picking a crappy lock on a door you're not supposed to open is still a crime, regardless of how crappy the lock is.

Further, you can buy a switch and never agree to any EULA or other contracts.

1201 doesn't require you to sign any conracts or agree to any EULAs. It's treated more like trespass.

monocasa
8 replies
20h24m

Not under 1201. They can form a copyright circumvention device without being subject to copyright themselves as long as they're used to protect an actual copywritten work (in this case the encrypted game images).

withinboredom
5 replies
20h21m

I'm going to assume the encryption is not custom. If it is "off-the-shelf" then they'll have a real hard time proving that without making every browser on the internet a "copyright circumvention device."

But regardless, if they "distribute" (ie, can be freely read off the device without special tools) the keys in the clear, it isn't used to protect anything.

monocasa
4 replies
19h38m

They use AES, but a pretty custom key derivation scheme to get to the AES keys for a specific game given the game's metadata and pre shared root keys installed on the switch at manufacturing time. Yuzu implements that key derivation scheme so that you don't have to track down per game version keys.

A browser does not have the code to decrypt a switch ROM.

withinboredom
3 replies
8h6m

It sounds like even then, you'd have to agree to (or read) an EULA to know that this is some magical thing. It is certainly possible to implement something without ever doing either.

monocasa
2 replies
2h46m

1201 doesn't require signing a contract or agreeing to an EULA.

withinboredom
1 replies
2h27m

Then how do you know there’s copyrighted content there and you aren’t just building something compatible?

monocasa
0 replies
1h3m

It's soft; like a lot of legal concepts, there isn't a black and white test.

At the end of the day it's what can be proven to a jury.

In this case for instance, I don't think there's a decent legal strategy for Yuzu wrt "we didn't know the encryption on switch ROMs was a 1201 protected device".

boolemancer
1 replies
20h18m

Doesn't this use case fall squarely in the realm of the exception for the purposes of interoperability?

monocasa
0 replies
19h28m

That exception comes with a balance of (a)(2), which discusses commercial implications.

So with Yuzu's patreon funds, it's very grey at the moment, which is probably why Nintendo decided to take aim.

fzeroracer
0 replies
20h35m

You might be right, I was connecting this with the Dolphin case which was making the argument that the keys are copyrightable. Essentially this is an extension of that, which is arguing that any circumvention is a violation of 17 US § 1201.

anthk
0 replies
20h5m

That ability can be used as interoperaton in order to emulate the Switch properly for personal needs.

boolemancer
8 replies
20h34m

[4] "On information and belief, Yuzu users have (1) dumped Nintendo games they have lawfully purchased and copied the game ROMs into Yuzu; and (2) obtained Nintendo games online from pirate websites and copied those game ROMs into Yuzu. Each such reproduction constitutes a violation of 17 U.S.C. § 501(a) for which Plaintiff is entitled to damages under 17 U.S.C. § 504 and injunctive relief under § 502"

How on earth can they claim that the developers of Yuzu are responsible for copying done by their users?

monocasa
2 replies
19h39m

Because "trafficking in a circumvention device" has it's own special carveout in the DMCA.

Root_Denied
1 replies
16h52m

That's a pretty broad definition of "device" Nintendo is using there.

monocasa
0 replies
16h42m

Not any more broad than that used against DeCSS.

zerocrates
1 replies
19h16m

There's a concept of "contributory" infringement: while you're not personally infringing the copyright, you know about the infringement and you're helping it, encouraging it, and so on. This is what the studios sued Sony under for the Betamax. Of course, they lost, and that precedent is helpful for Yuzu, though not a total slam dunk: what they wrote on their website in terms of marketing and instructions and so on could matter here, what the devs wrote to each other or publicly that might reveal their knowledge and encouragement of infringement could matter, etc.

More significant is that the Betamax case is from the 80s and precedes the DMCA. The DMCA's anti-circumvention provisions are broad and have been interpreted broadly. The result is that the decryption is a problem all on its own, regardless of things like fair use that were a major factor in Sony's victory.

It's worth noting that Nintendo's first three claims are DMCA section 1201 anti-circumvention claims, with the other claims of personal infringement by the developers and contributory infringement (where the part you quoted is from) being kind of tacked on at the end.

nodamage
0 replies
16h22m

Sony Music also sued Cox (and won) on willful contributory infringement because they were aware specific users were repeatedly sharing copyrighted material and still continued offering service to those users.

dubcanada
1 replies
20h15m

You can claim what ever the hell you want, doesn't mean it will last longer then 5 seconds in court. It's very common people make outlandish claims, these then get dismantled by a judge and jury into usually 1 that sticks. Even though you went in with 50.

That's the whole point of court.

qingcharles
0 replies
19h59m

Agreed. Most law suits throw everything at the wall and then see what sticks. The first thing the defense will always do is file a Motion to Dismiss listing a reason that each count of the suit fails to state a claim.

withinboredom
0 replies
20h32m

Write a letter to your congress-person. Laws can say whatever they want them to say.

Acrobatic_Road
3 replies
20h45m

"On information and belief" - legalese for "we have no evidence".

aidenn0
1 replies
20h39m

Actually legalese for "by secondhand knowledge" so not "no evidence" but "no direct evidence"

Acrobatic_Road
0 replies
20h24m

Secondhand knowledge - things we've heard, or suspicions formed based on things we've heard.

monocasa
0 replies
19h25m

True, but therefore setting up for the kinds of information that they'd be looking for in discovery. For instance, perhaps Yuzu keeps telemetry data around?

leshokunin
26 replies
20h16m

I would love to see OSS communities like Internet Archive or founders who are pro open source support them.

Emulators are legal. Defending your hobby project in court is infeasible without patrons.

Nintendo has no leg to stand on legally speaking, and there's a precedent waiting to happen.

As for the emulator itself, I don't see any argument that the Yuzu team used "illegal means" (internal SDKs, whatever their equivalent of a DLL is, etc).

A thought for the Ryujinx emulator devs, who are also making an excellent Switch emulator (sometimes more performant than Yuzu). They must be having a really stressful day.

kevingadd
15 replies
20h14m

The last time I tried to use Yuzu or Ryujinx it was still quite difficult. I had to get out my switch and physical game cartridges and manually dump a bunch of decryption keys and game files. It is absurd that Nintendo is trying to claim these emulators are piracy tools or intended for piracy when they don't seem to do anything to make it easy to play a pirated game copy.

Brainspackle
8 replies
20h7m

It took me 15 minutes from downloading Yuzu to playing Mario Kart on my PC. You're doing something wrong

kevingadd
3 replies
20h2m

Did you start from the Yuzu documentation? I installed it and walked through their official quick start guide. I didn't type "mario kart free rom" into google or anything.

denkmoon
2 replies
19h57m

That's the "legal" way, dumping your own copy of horizon OS, your console's keys, your carts and their keys. Of course it's quicker and easier to just download someone else's keys and dumps, and you're not protecting yourself from Nintendo by using your own stuff, you just get the peace of mind knowing it's your stuff you're using.

It's also very quick if you're already set up with atmosphere & homebrew. Longest part was just waiting for my console's nand to dump.

goosedragons
1 replies
19h45m

Is Yuzu providing or linking to those dumps?

denkmoon
0 replies
18h52m

They aren't (that would make Nintendo's case pretty clear cut), but you can find them fairly easily through the regular channels if you're familiar with piracy.

droopyEyelids
3 replies
19h59m

You forgot to mention whether you pirated the game or were playing it legally

VWWHFSfQ
2 replies
19h41m

My guess is that the number of people using Yuzu to play switch games they own is approximately 0

leshokunin
0 replies
19h31m

You don't sound very knowledgeable about the space.

The Switch has a vibrant modding and homebrew scene. People also like modding their consoles to dump their games.

Lots of power users want to dump their games to play the top games on their PC. Tears of the Kingdom runs in 8k, at 60fps, with lots of QOL improvements on PC.

kcb
0 replies
19h35m

I use it to play my switch games at better than 640p 20-30 fps. Tranformative experience for games like Xenoblade.

theshackleford
5 replies
20h10m

Most people just google for a dumped copy and your up and playing in minutes (as long as it takes to download.)

Switch piracy is massive. Almost everyone I know is doing it. I’m not, but I still emulate because switch performance is poo. So I buy the game, and then emulate it in 4K/60, it’s how I finally finished BOTW.

wernercd
4 replies
19h49m

I stopped emulating when my game crashed and I lost weeks of BotW. I moved back to the switch after that lol.

Emulation was awesome. Until...

causality0
3 replies
19h44m

That doesn't make sense. Botw keeps like five autosaves and they're all separate files which are never written to at the same time. You'd have to manually delete them to lose them.

wernercd
2 replies
18h19m

You can say it doesn't make sense... but the emulator crashed and my game was unrecoverable.

I don't have the PC anymore but I know what I had happen.

causality0
1 replies
14h51m

Your yuzu/ryujinx installation could've become messed up and stopped looking in the right folder but your save files were still there and recoverable, I promise.

wernercd
0 replies
2h9m

I went through the old save files and it was dead. I know where they were located. I found the same manuals and the same walkthroughs.

My game files were trashed. Restoring the different saves did nothing.

I promise you, I know how to restore saved files and follow instructions on how to do as such.

The emulators we easy to use. beautiful. responsive. After TOTK, the energy behind them had them getting constantly updated and was a good experience.

Until it wasn't.

Restarted TOTK on my Switch. I had bought it because I support games that are worth it even if I emulate them. I've got a Powkiddy RGB10 where I also emulate games. I've got a plex server where I host my own library.

When I, a random person on the internet you can believe or not believe, say that my emulator died and I lost weeks of progress on my game? I lost weeks of progress on my game. I can't remember which I was using (I switched between them at one point because one was faster/better but I can't remember which one it was)

jsheard
5 replies
20h8m

Nintendo has no leg to stand on legally speaking, and there's a precedent waiting to happen.

IANAL, but my understanding is that while emulation is unambiguously legal in the US after Bleem vs. Sony, an emulator which decrypts games is maybe not legal under the DMCA circumvention rules, and those have never really been tested in the context of an emulator. The Bleem case happened shortly after the DMCA was enacted, but PS1 games weren't encrypted or otherwise protected from being read by anything besides a PS1 so Bleem didn't have to circumvent anything. That seems to be the angle Nintendo is taking here, that Yuzu is the equivalent of something like DeCSS since it has the ability to circumvent their DRM scheme.

catapart
2 replies
19h31m

Nah, there's no circumvention here, on Yuzu's part. There may be parties involved in circumvention, but the emulator neither aids nor publishes any aid for that. The emulator REQUIRES a user to first have a legitimate copy. If the user illegally obtained that copy, they didn't obtain it via Yuzu, and they didn't use Yuzu to get around the encryption that is in the file. The emulator is just using the key on the file, the same way any application - including the Switch OS - has to. That's not "circumvention", that's "usage". If the key should not be able to be collected, for use on the file, then it's not the Yuzu emulator that collects the key. It's whatever ROM dumping/packaging solution a bad actor is using.

If it ever made it in front a jury, it can be summarized as a big company trying to sue a little company out of existence because the big company doesn't like that the little company is executing the big company's code. But, unfortunately for the big company, executing someone else's code - even without their permission - is not illegal. Nintendo has the resources to sue torrent hosts and take on individuals involved in sharing networks. They have the resources to find the problem and fix it. But they're not using those resources to solve the problem; they're using those resources to scare lawful citizens into inaction because that's a cheaper target. There should never be a legal reward for that kind of scheme.

But, honestly, this should never make it to trial. There are zero merits for argument, here.

Klonoar
1 replies
19h18m

> but the emulator neither aids nor publishes any aid for that.

Page 17 of the actual court document indicates otherwise: https://www.scribd.com/document/709016504/Nintendo-of-Americ...

> The current iteration of YUZU-EMU.ORG does not feature a live link to Lockpick—which had been hosted on GitHub—because recent enforcement action by Nintendo alerting GitHub to the illegal nature of the software caused GitHub to takedown and delist Lockpick. However, since that time, in Yuzu’s Discord server and elsewhere, Defendant’s agents have been referring users to a different website (RENA21.GITHUB.IO/YUZU-WIKI/) which does feature a live link to Lockpick.

Note that I am explicitly not weighing in on legality or anything, merely pointing out your wording is at odds with the document/allegations themselves.

crtasm
0 replies
17h43m

Well... I wouldn't be surprised if the "agents" turn out to be regular users of the Discord - an important detail would be if their moderators took any action.

Archived: https://web.archive.org/web/20231128132815/https://rena21.gi...

Lockpick download link is now 404.

m-p-3
1 replies
19h38m

AFAIK, the decryption keys to use the ROMs are not distributed with the emulator, and you need to retrieve these on your own from software licenses you possess.

jsheard
0 replies
19h35m

That's correct, Yuzu doesn't include the keys, but is there any precedent that "bring your own keys" actually works as a loophole around the DMCA circumvention rules? I'm not aware of it ever being tested, so it's unclear whether it would actually hold up in a case where the softwares express purpose is to consume keys for the purpose of circumventing DRM.

Back when the movie industry was going after DVD ripping tools I don't recall anyone trying to dodge legal trouble by making the end-user supply the keys instead, so unfortunately we didn't get a decision either way back then.

leshokunin
0 replies
19h28m

I am familiar with both. I think the fact that Nintendo still went ahead and this will likely have repercussions means that the precedent isn't enough of a deterrent.

catapart
0 replies
19h45m

Agreed. A sensible enough judge could throw this out on summary judgement, circumventing the opportunity for Nintendo's lawfare. All of Nintendo's points have been tried, so there's really no need to bring this into argument. Even if all of their claims were true, they're not alleging anything illegal. Take it to court, ask for summary, and strengthen the legal defense for this kind of stuff. I really hope they don't roll over, even if nobody can blame them for doing so.

SamuelAdams
0 replies
20h10m

Nintendo has no leg to stand on legally speaking, and there's a precedent waiting to happen.

Don't be so sure. From the article:

Emulator tools aren't inherently illegal, but the way in which Yuzu is being actively used and promoted is what Nintendo appears to be objecting to here.

So it depends on what is actually in the case. At best, Yuzu needs to simply update some of its marketing material. At worst, they need to shut down and open under a new name / LLC, while also updating marketing material.

jamesear
17 replies
19h53m

The only comment of someone saying they had used Yuzu for piracy has been flagged, and is no longer visible.

This might HN readers a skewed perspective on how much Yuzu is used for piracy.

I have many acquaintances/friends in different circles, with the means to pay, who use Yuzu for piracy.

There are dedicated forums of people who coordinate on how to do this.

Emulation is great as a means to study or play backups, but its also fair that Nintendo has legitimate business interest in curtailing this.

IANAL, and have no idea how their case against Yuzu developers will go.

MyFedora
11 replies
19h26m

I don't think Nintendo's argument that Yuzu's primary use case is piracy holds any merit. Nintendo is quite literally a part of the reason why people pirate Switch games they already own.

What do you have to do to legally play Switch games on Yuzu? Oh, idk...

* Jailbreak your Switch.

* Dump your decryption keys.

* Dump your games.

* Never update your Switch ever again.

* Pray Nintendo doesn't shove an update down your throat.

* Void your warranty.

* Hope Nintendo won't brick your Switch.

How many people would use Yuzu legally if it weren't for Nintendo's anti-consumer practices? Nintendo can't just argue that Yuzu is made for piracy when Nintendo pushes people to piracy who legally own the Switch and Switch games in my opinion.

infotainment
10 replies
19h16m

I feel like you’re undermining your own argument here. Yes, it’s exceedingly complex to “legally” play your own games on Yuzu. This bolsters the argument that Yuzu is primarily targeting users of pirated content, because essentially no one would bother doing all those steps you listed.

jamesear
8 replies
19h3m

I think MyFedora is suggesting that even if Yuzu's primary usecase is piracy, that's because it's so difficult to use Yuzu in the legit manner (due to Nintendo's DRM on the console/game you own).

filleduchaos
6 replies
18h39m

I feel like it would be a lot more straightforward if people just came out and said that they think piracy should be legal.

Currently we have this weird mealy-mouthed roundabout discussions where people act ever so outraged at the idea that a tool or site is primarily used for piracy when anyone who's not hopelessly naïve recognizes that that's in fact what they're used for.

At best we get comments like yours that are anti-DRM...but still dance around the fact that being anti-DRM is being pro-piracy.

This isn't even about whether I support piracy. I just think it's oddly disingenuous to both treat piracy as a moral/legal wrong (else why the need to defend/excuse Yuzu's clear involvement?) and be shocked and outraged when an entity whose works have been pirated does something about it.

jamesear
1 replies
16h23m

I feel like it would be a lot more straightforward if people just came out and said that they think piracy should be legal.

I don't think Yuzu advocates are actually advocating piracy.

I think they think an illegal use of a tool should not mean the tool is banned.

"Emulators don't pirate games, pirates do."

I think our echo chamber will surface views amenable to this viewpoint. Emulation news is quite literally hacker news.

But we deceive ourselves with such a bubble, when the outside world doesn't lean our way. Downplaying piracy usage doesn't do us any favours when trying to build an accurate model.

filleduchaos
0 replies
15h6m

I think you've phrased my point better than I did. What I meant was that to advocate for software like Yuzu to exist necessarily entails defending piracy, because outside of a tech echo chamber almost nobody is interested in an emulator existing for emulation's sake.

To illustrate what I mean...if credible stats were somehow collected and showed that 99% of Yuzu users were using it to run games they didn't pay for, I think plenty of judiciaries at that point would consider it a de facto pirating tool versus a tool that is incidentally used for piracy. If you think that this still doesn't mean that the project should be shut down or fined, then I think it's a lot more productive to advocate for such software to exist even if it's a pirating tool than to try to sell everyone on the idea that it's totally a minority that are using it as such. And I think that would require going back to the drawing board re: digital IP rights.

garaetjjte
1 replies
15h22m

but still dance around the fact that being anti-DRM is being pro-piracy

I think this is disingenuous, there's difference between being pro-piracy and against whatever inane terms publisher wants. There's argument that when you buy a game you can use it in any way you want, including playing it on different devices. Somewhat like first-sale doctrine.

filleduchaos
0 replies
14h50m

I've clarified what I mean in a different comment[0]. But to speak to being anti-DRM in particular, I think it's either highly disingenuous or very naïve to argue that all or even anything close to a majority of people who are against DRM simply want to use digital media they've actually bought in any way that they want. It makes no sense to downplay the situation that led to the rise of DRM (and still persists today!) as if IP holders just one day decided to screw over their paying audiences for no reason. It's a lot more straightforward in my opinion to say you just don't care that people pirate games et al and/or that you don't consider it a real harm to an IP holder.

It's not as if anyone ever says or suggests anything to them when their works get pirated other than "it happens, sucks to be you" or even "have you tried pandering to the pirates so maybe a tiny percent of them will buy your work?" - so what then exactly is the point of piracy being illegal?

0. https://news.ycombinator.com/item?id=39533551

johnfernow
0 replies
8h49m

I feel like it would be a lot more straightforward if people just came out and said that they think piracy should be legal.

I don't believe piracy should be legal. I believe that copyright and trademarks are important for the creation of many types of interesting new works in society.

Nonetheless, I also think archiving history and having those archives (in their original format, to the closest degree possible, which is what many emulators try to achieve) widely accessible to the public is also important.

Flash memory in game cartridges degrade over time, and discs rot as well. In contrast to some here, I do not think DRM is inherently bad — preventing piracy can be important — but I do believe that DRM should be time limited. After about 10 to 15 years, I think one should be able to have a DRM-free version of whatever piece of media they purchased, be it a game, movie, TV show, etc. At that point, the console (or other device) should allow you to rip it and transfer those DRM-free files to other devices.

I don't think those files should be legally redistributable online (at least not after only one decade), but many users' consoles will break before the 10 year mark, and many consoles are not sold for more than 10 years at a time. I think requiring much more than roughly that amount of time before allowing DRM-free rips will just result in a lot of consumers not being able to play the games they purchased. I think legalizing piracy would destroy the gaming industry, but I think legally prohibiting the consumer from experiencing the media they purchased on future devices encroaches on their consumer rights and results in history being forgotten.

That said, I've never been a fan of Yuzu and Ryujinx releasing as early as they did. Approximately no new game sales have been lost due to RPCS3: by the time it became a useable enough emulator, no new PS3 games were being sold and a huge number of PS3 consoles had already stopped working. The same is true Xenia and the Xbox 360, PCSX2 and the PS2, and many other emulators. That's clearly not the case for Yuzu and Ryujinx though.

Still, while my feelings on Yuzu are somewhat negative due to when they released it, I do hope they ultimately win this lawsuit — if Yuzu isn't legal, it's very well possible that no home console emulator after the PS2 and GameCube era is legal, as they all arguably bypass DRM. Clearly, the existence of Yuzu has not harmed Nintendo all that much — they're currently the richest (though obviously not most valuable) company in Japan, with $11.44 billion in cash. The Switch has sold 139 million units and Tears of the Kingdom has sold over 20 million units. Yuzu clearly does not constitute a legitimate threat to the continuance of Nintendo making games, but Yuzu being shut down would pose a legitimate threat to the preservation of any video game released on consoles after around 2006.

hellotomyrars
0 replies
9h3m

I don't think this is an accurate portrayal of those feelings, certainly not mine. DRM has no benefit to the consumer except in the abstract sense that it is needed to protect the product so a company can make more things in the future. Whatever. At best it is inoffensive and not noticable, but more typically it is an issue.

The vast majority of games on PC at this point do not have any DRM, or I guess I should say any meaningful DRM. Denuvo games being the most notable exception. But most games on Steam have literally nothing other than a paperthin basic license check for Steam which is circumventable in a dozen incredibly trivial and automated/generic ways.

PC seems to be doing pretty great as a platform, better than ever, even. Honestly I think it might be worth reframing/clarifying what you are defining as piracy. If I own a Switch (and I do.) And I own games on that platform that I purchased from the e-shop. (And I do.) and I play those games on my PC with Yuzu/Ryujinx is that piracy? I don't even mean in the legal sense, I just mean what you do you personally think?

The need to defend/excuse Yuzus clear involvement is makes for an incredibly leading question, but the simplest answer is that I don't think people are surprised that Nintendo is doing it, just that it is shitty and not only does it not actually address the issue, it has potentially hugely chilling effects on legitimate software development.

I understand why some people are rubbed a little wrong by very mature and well-developed emulation of a current-gen (technically) platform. 100% it is used in piracy. Does that mean it shouldn't exist though? I sure don't think so. And that opinion isn't because I'm pro-piracy.

For what it is worth, on its merits, Yuzu actually did take steps to prevent casual users from playing TOTK pre-release. But also I don't think it is Yuzu's fault because Nintendo had its game leak.

Companies want money. Nintendo wants money. Nintendo is entitled to think this any anything else is a threat to their bottom line and I'm not surprised by it. Nintendo is also failing to serve the market in a way that meets its needs and that is legitimate driver of switch emulation usage, legally or otherwise. I can't feel bad about that.

I don't know why people would have piled on to the Yuzu Patreon during the TOTK leak, given what they did to prevent its usage for that purpose on a base level. There is no strong reason to give the Yuzu team money on Patreon. Daily builds are cool but hardly critical. It is impressive how much they're making on Patreon but that isn't money that Nintendo is going to get back if Yuzu was struck from the platform either.

Being anti-DRM isn't being pro-piracy and that is a false equivalence that I really hate to see. The least protected platform is now increasingly supported by the two other hardware manufacturers (Neither MS first-party or the Sony published stuff is laden with any non-trivial DRM) and the never-ending doomsaying about the PC as a hotbed for piracy really doesn't seem to have panned out the way many have predicted.

DRM sucks. Can't play netflix above 720p outside of their app/edge on Windows. Capcom added DRM to many games that were several years old breaking mods and proton/steam deck compatibility. In a world where DRM didn't get in the way, fine. We don't live in that world and wanting to not be punished as a consumer because DRM overwhelmingly sucks doesn't seem like a hot take. My steam library is over 1,000 games deep. I pay for shit. I don't want to deal with bullshit.

MyFedora
0 replies
18h49m

Yep, and that also inflates the number of pirates since some of them pirate Switch games for ease of use they already bought.

TillE
0 replies
18h7m

Of course nobody dumps their own games, but it's really common for people who already own the games to download a pirated copy to play on emulator. That's how I use Yuzu and Citra (which is especially great, so I don't have to squint at the crappy 3DS screens).

Technically illegal, technically "piracy"? Probably! But morally, who cares.

zucker42
3 replies
19h10m

Hammers are used for theft, as well. Even if Nintendo's business would benefit from emulators not existing[1], it doesn't mean we should ban emulators (or create laws which allow multinationals to sue open source emulator projects out of existence).

[1] which is not necessarily true

jamesear
2 replies
16h46m

I understand your argument, and perhaps a similar one will be made to the courts.

For some people, if a tool has a single legitimate user, and otherwise haa illegitimate users, then the tool should be allowed.

For others, if the tool is mostly used for illegitimate means, then the tool should be banned.

Where the law lands in this case will be partly based on these values, and the benefits/harms to all parties.

I don't know enough about the case, but I don't think it's as clear cut as a hammer.

huggingmouth
1 replies
9h33m

Lock picking tools are legal and they're primarily used for illegal activities.

The same can be said for gun use (not ownership).

How much something is used for illegal activities should have no baring on whether it is allowed in a free country.

StefanBatory
0 replies
6h50m

Not everywhere! In Poland for example having lockpicking tools is illegal and carries prison sentence unless you're licensed lockpicker.

gertop
0 replies
16h20m

Seriously it's just bizarre how obtuse HN can be when it comes to piracy.

Nobody is dumping their own games. Very few buy the switch games they emulate.

The following usual claim is "it's Nintendo's own fault for not releasing their games on PC and Android". What kind of asinine argument is that?

Then there's the "emulation isn't illegal", which is probably the only sound argument.

But that isn't the issue here. The issue is the authors are now making over 500k/yr from their emulator, whose only purpose is to pirate games that are still commercially available.

_imnothere
14 replies
10h22m

Things like this and companies like Nintendo must be stopped, it's both morally and legally correct to emulate when people actually owns the machine and cartridges.

aurareturn
13 replies
9h40m

Disagreed. I'm guessing that 99.99% of Switch emulator users do not own the cartridges. They're stealing, which is not only morally wrong, but legally wrong.

Nintendo has the right to protect their IP and they have the right to make money.

Furthermore, I disagree in general that it's morally and legally correct to emulate something you purchased.

Moldoteck
3 replies
5h35m

piracy is not stealing. the potential profit that they could have had is just potential, not actual, so you don't steal money. You also do not steal the game since the game is still owned by nintendo/others. Please don't accuse users of doing something they don't do. Also, this lawsuit is not against users, it's against an emulator creator, they didn't still nor pirate the nintendo content (it can be debatable if they had access to proprietary nintendo code and the emulator was written based on that code, but if not we can for sure say that they do not infringe nintendo's copyright)

NlightNFotis
2 replies
3h43m

Piracy *is* stealing.

Sure, you may not have taken away money from Nintendo’s bank account by coercion/force/whatever, but the company and its employees have partaken into an effort to produce something of obvious value to you, for which they are asking for compensation for you to be able to enjoy, and you’re choosing to skirt this understanding so that you can enjoy their work without compensating them for it.

Yeah, you didn’t steal money - you stole their work.

Understand that you’re not entitled to other people’s work, regardless of what they’re asking for it. If you don’t enjoy their stipulations for it, like the hardware they limit their software to run, you’re free to not transact, not steal the work.

bdhcuidbebe
0 replies
3h28m

No, piracy is piracy, thats why we use that specific word.

Moldoteck
0 replies
51m

Again, it's not stealing if you look at the definition of word stealing. There's a reason it's called piracy not stealing. You are not stealing what those people/company have (the product is still their, the result of their work is still their), you can't steal what they don't have(potential money). It's not stealing per definition.

You still may consider this legal/not legal/moral/immoral and it's ok, each can have their own opinion on this topic and there are different laws in different countries but using word 'stealing' is not correct

hengistbury
1 replies
9h28m

Regardless of the moral question, digital piracy is not really "stealing"

loup-vaillant
0 replies
8h38m

Indeed it isn't: digital goods are non-rival, and as such fundamentally un-steal-able. Property as we usually understand it simply doesn't apply to them. There's still copyright infringement, but "unlawful breach of a state-granted monopoly" doesn't sound nearly as bad as stealing.

You wouldn't steal a car, would you?

fartsucker69
1 replies
9h15m

what's morally problematic about emulating something you already own?

cubefox
0 replies
1h51m

What's morally unproblematic about emulating something you don't already own?

wiz21c
0 replies
9h32m

That is, Yuzu in itself doesn't do anything. You need Nintendo's IP to run Yuzu, so Nintendo should blame those who steal their IP.

Now, the real question is: did Yuzu's creator have illegal access to Nintendo's IP to write Yuzu ?

rbits
0 replies
6h3m

Furthermore, I disagree in general that it's morally and legally correct to emulate something you purchased.

Can you elaborate? I see no reason why that wouldn't be the case.

parski
0 replies
4h12m

You're full of shit.

esskay
0 replies
8h59m

By this logic we need to block Kodi, Plex, hell computers as someone might use them to download something instead of buying it.

catlifeonmars
0 replies
9h2m

It may be morally wrong, but that is somewhat orthogonal to whether it is legally wrong (e.g. illegal).

GrabbinD33ze69
14 replies
20h18m

Correct me if I’m wrong, but wasn’t Nintendo caught using an open source emulator for the switch, without any sort of credit to the authors after suing? If so, I have no empathy for them.

TillE
7 replies
20h15m

Canoe (their SNES emulator) is definitely their own creation, it's very limited and can mostly only run the games they've released with it.

I think it has some similar bugs to ZSNES, but that's just because they're both crappy low-accuracy emulators.

Mad_ad
4 replies
20h0m

iirc they used a open-source emu on their snes/nes mini

chungy
2 replies
19h11m

Nintendo's NES/SNES emulators have always been their own in-house tools. The NES/SNES Classic consoles did run on Linux, and Nintendo published the operating system source code as required by the software licenses, appropriately. The emulators are not part of the source release, and very likely derived from the same ones used on Wii virtual console (possibly older, Animal Crossing had a NES emulator on the GameCube too).

There's a popular myth floating around that Nintendo downloaded Super Mario Bros. off the internet only to sell it back to players via the Wii virtual console, but I'm only comfortable with calling it a myth because it's based on the fact that the embedded iNES file in the VC release is identical to iNES files you can find online. There's only one standalone version of Super Mario Bros. on the NES, and you can trivially recreate an exact file on your very own if you have the cartridge and a ROM dumping utility. It's a pretty good possibility that Nintendo created their virtual ROM in exactly the same fashion. The iNES format itself is very simple, and Nintendo hired the iNES developer to work on their in-house software; he could have easily just brought that same format into their official projects. (EDIT: This last sentence appears to have been another myth I bought into, see the reply to this comment.)

bc_programming
1 replies
18h5m

My understanding is that The "Nintendo hired the iNES Developer" story is actually it's own myth!

The person referenced who Nintendo hired is Kawase Tomohiro.

The basis for calling him "The iNES Developer" is that, in a changelog for 0.7 of iNES, Marat Fayzullin - the developer of iNES - wrote: "Sound support completely rewritten, thanks to Kawase Tomohiro"

That is the entirety of the association. That single line in a changelog. Based on similar "thanks" lines it was probably because they reported some emulation issues and not because they personally rewrote the sound support for the emulator, but resulted in Marat doing so. It's actually interesting how these stories seem to change over time. The last time I heard this, the story was that Nintendo had hired somebody who contributed to iNES, which was at least technically true if a bit misleading, but it seems that now the story is that they hired *the* iNES Developer. Which seems particularly silly when we consider the basis is that 8 word changelog line.

chungy
0 replies
17h52m

Interesting, I always assumed Marat himself was hired. Thanks for the correction!

NobodyNada
1 replies
19h4m

Interestingly, their NES emulator uses the file format of the freeware INES emulator (which became the de facto standard format for all NES emulators, and of course for distributing ROMs online).

At the very least, this indicates that Nintendo definitely relied on resources and documentation from the NES emulation community. But it also raises questions as to why they used the INES format as opposed to some internal format of their own: was it just because they wanted to use a spec they found online instead of writing their own, or did they pirate their own games to test (or even ship)?

ThatPlayer
0 replies
18h53m

But it also raises questions as to why they used the INES format as opposed to some internal format of their own

The answer to that that I've seen is simply they hired a man who previously worked on INES: https://web.archive.org/web/20061228071701/http://www.n-side... . This man is then top credited in Animal Crossing for "NES Emulator Program".

lmm
3 replies
19h33m

Correct me if I’m wrong, but wasn’t Nintendo caught using an open source emulator for the switch, without any sort of credit to the authors after suing?

Majesco Entertainment published some switch games made by Mistic Software, which used an open source emulator without credit and in violation of its license (and therefore were infringing copyright). Atari was somehow involved as well. Nintendo had no involvement, unless you consider them responsible for not doing a thorough enough license audit of every company that publishes Switch games or something.

Aissen
2 replies
10h27m

unless you consider them responsible for not doing a thorough enough license audit of every company that publishes Switch games or something.

That's the thing with closed platform, you can't have your cake and it too.

globular-toast
1 replies
9h28m

They can if software is licensed under MIT or a similar "permissive" licence. In this case the software was correctly licensed under GPL, though.

hn_acker
0 replies
8h55m

Nintendo was not involved. Mistic Software ported Windows/Mac computer games to Wii using ScummVM, a virtual machine program under the GPL 2.0 or later license at the time (now 3.0 or later), without crediting the ScummVM team [1]:

In December 2008, the ScummVM team learned that the recently released Wii ports of three Humongous Entertainment Junior Adventure titles, Freddi Fish and the Case of the Missing Kelp Seeds, Pajama Sam: No Need to Hide When It's Dark Outside, and Spy Fox: Dry Cereal, have all used the ScummVM engine without proper attribution. The games were published on request of Atari through Majesco Entertainment, who turned to Mistic Software to port the games. Mistic had used ScummVM for these, but failed to credit the developers. While the ScummVM team contacted gpl-violations.org for legal advice, Atari instead threatened to sue the ScummVM team, as the terms of Nintendo Wii development kit heavily restricted the use of open source software, including the GPL. A settlement was made in 2009, in which ScummVM would drop the investigation of the GPL violation, on the condition that Mistic would sell or destroy all GPL-violating copies of the games, make a donation to the Free Software Foundation, and pay the legal fees. As a result, this legal dispute significantly limited the availability of the Wii ports of these three titles.[1]

[1] https://en.wikipedia.org/wiki/ScummVM#Mistic's_GPL_violation...

sureglymop
0 replies
19h58m

I recall something like that when they released those mini consoles like the mini NES (NES Classic). But looking into it now, it seems that only used OSS software (linux, busy box, alsa, etc.).

atum47
12 replies
19h28m

It's unbelievable how much I loath Nintendo these days. Hard to believe I use to love them growing up.

I got a Nintendo switch last year from Walmart. The f*ing came used (apparently someone in the store played some Zelda in it, put it back in the box and sold to me as new). Walmart said they couldn't do anything when I emailed them about the issue. Anyways, the switch came with no games. Nothing. Zero. So, naively I subscribed to the Nintendo online service, which I believed would be like Xbox game pass. Not at all. The service only let you play online. The only thing i got out of it was some SNES emulation.

Moves like that and the ones this news cover pushes fans away.

crtasm
2 replies
18h7m

That list is misleading you. Just looking at the first page I can instantly spot:

Assassin's Creed - not free, must own the full price game collection.

Animal Crossing: New Horizons Island Transfer Tool - not a game.

BLAZBLUE CROSS TAG BATTLE SPECIAL TRIAL - a demo.

Capcom Arcade - free to download but you need to buy the games within.

Control - time limited demo of a fullprice single-player game. requires internet access.

Coloring Book titles - arguably not games.

Crunchyroll - not a game.

Cyber Protocol Prologue - appears to be a demo.

F-Zero 99 - great game, requires a paid Nintendo subscription.

...and a load of free-to-play titles that manipulate people to spend money.

crtasm
0 replies
4h56m

I believe most of those fall under "free-to-play titles that manipulate people to spend money" plus require an active internet connection (I wasn't clear if offline gaming was desirable for OP) but yes - I agree that there is free gaming to be had.

throwawayk7h
2 replies
19h6m

Don't forget that Nintendo put Gary Bowser -- a man in a wheelchair, with two kids -- in prison for a year. Now he owes 30% of his income to Nintendo for the rest of his life. He made Switch mod chips.

Until Nintendo walks that back, I will pirate all future nintendo games and donate the cover price to Bowser's gofundme.

theshackleford
0 replies
6h14m

Nintendo did no such thing and you’re talking complete nonsense.

mitthrowaway2
0 replies
18h0m

I am not a lawyer but a prison sentence doesn't seem like a possible outcome from a civil lawsuit. That must have been a criminal case against him, which means he was prosecuted by the state / the Crown, rather than Nintendo. I don't know the details though.

theshackleford
0 replies
6h13m

“Walmart did a thing and I can’t perform basic product research before purchase and this is nintendos fault somehow”

good stuff champ.

noirbot
0 replies
18h45m

Not that there aren't plenty of good reasons to hate Nintendo, but you're mad at them because Walmart committed fraud selling you one of their products, and then you didn't look up what something they sell does before you bought it and you're made it didn't live up to your unfounded expectations?

It's not like you can't buy games online through the Switch store, and I'm sure Walmart would have sold you games. It's also not as if all Nintendo consoles used to come with free games and they stopped doing that. Maybe for a special edition version, but not as a default.

infotainment
0 replies
19h21m

Walmart has like the most lenient return policy imaginable (as you evidently found out). Why would you not have just returned your previously opened Switch at the regular returns counter?

frio
0 replies
13h42m

Nintendo Online is something like $33/year where I live; Xbox Games Pass (the version with actual games) is $263.40 (the version with a much more limited subset of games is $155.40).

I assume the price difference is similar in the USA; the two products -- at least to me -- seem quite clearly different.

Kranar
0 replies
19h23m

Sounds like you have an issue with Walmart. Why would Nintendo be at fault because you bought an opened package?

As for your other comment, you can buy a Switch bundled with games or without games. Looks like you either bought the standalone console or the person you claimed sold you the used Switch took the game.

ApolloFortyNine
12 replies
17h47m

When the game isn't be sold any more, along with the console, emulation makes sense.

But the switch emulation for at least 2 years now has been more than good enough to run games of a current gen system, and you're absolutely kidding yourself if you think any meaningful percentage own the game.

The emulator also requires Nintendo data they're not actually allowed to ship (there's a number of resources to download it though), but they specifically coded to support it.

Imo switch 2 is coming and it'll likely be almost the same system just beefier, so going after the emulators makes sense for them.

Liquix
7 replies
17h12m

and you're absolutely kidding yourself if you think any meaningful percentage own the game.

respectfully disagree. nintendo has fought hard to capture the casual/normie demographic and they have consistently sold more switches than M$ has sold xbox ones every month since launch.

switch emulation is alive and well but doesn't jeopardize their position as the non-techie's console of choice. therefore they have taken to only pursuing legal action when an emulator is being packaged up for the masses to one-click install on steam

dt3ft
2 replies
11h12m

Normie here. I will not be buying any more switch games now that I heard about this emulation thing.

yungporko
1 replies
11h8m

if you own a pc that can run emulated switch games and you can use it well enough to actually do it, you aren't a normie.

theshackleford
0 replies
6h36m

Or maybe your understanding of what common users are capable of are wildly out of date. Switch games are available as one click installers now, compete with game and emulator.

NamTaf
2 replies
17h5m

The GP meant that they postulate a meaningful percentage within the scope of people who emulate don’t own the game they emulate.

chii
1 replies
16h22m

and the implied assumption is that all those who did use the emulator without buying would've bought them.

joemi
0 replies
14h48m

Surely not all would have, but similarly not zero either. I think this is the real implied assumption.

johnnyanmac
0 replies
16h1m

Is "well they sold a lot I can just take it" ever a good defense?

they have taken to only pursuing legal action when an emulator is being packaged up for the masses to one-click install on steam

Well, this breaks that trend. AFAIK Yuzu has none of that. Their general argument is that it made too much patreon money over Tears of the Kingdom.

matheusmoreira
1 replies
13h35m

When the game isn't be sold any more, along with the console, emulation makes sense.

Emulation makes sense since day one. Frankly, good emulation is straight up better than the console. Accuracy is high and you get a lot more features. Truth is they should have released the games in this format to begin with but they insist on creating little digital fiefdoms with "exclusives" and DRM instead.

If anything doesn't make sense it's all this copyright nonsense which should be abolished.

you're absolutely kidding yourself if you think any meaningful percentage own the game

Not really their problem. It's the players who are infringing copyright, not them.

The emulator also requires Nintendo data they're not actually allowed to ship

That's called adversarial interoperability and it's required for the system to function.

https://www.eff.org/deeplinks/2019/10/adversarial-interopera...

If anyone is to blame it's Nintendo for coming up with a system where it's impossible to not infringe on their precious "IP" while interoperating.

Just like Sega was blamed when it tried to work their trademarks into their "security systems" in order to deny their competitors their rights:

https://en.wikipedia.org/wiki/Sega_v._Accolade

The court's written opinion followed on October 20 and noted that the use of the software was non-exploitative, despite being commercial

and that the trademark infringement, being required by the TMSS for a Genesis game to run on the system, was inadvertently triggered by a fair use act and the fault of Sega for causing false labeling
itsoktocry
0 replies
7h29m

all this copyright nonsense which should be abolished.

I wonder what the Venn diagram of people who think all IP rights should be abolished, and people who say "ideas are nothing, execution is everything" looks like?

Lammy
0 replies
17h36m

for at least 2 years now has been more than good enough to run games of a current gen system

To be fair that's impressive but nothing new. I 'member running N64 games with my Voodoo card in 1999 when GameCube wouldn't be out for two more years: https://en.wikipedia.org/wiki/UltraHLE

GabrielTFS
0 replies
30m

Legally it doesn't really matter at all whether or not the console is currently commercialized, at least from precedents like Sony v. Connectix (Connectix was selling a commercial (literally in shelves) emulator directly competing with the PlayStation while it was being commercialized and won the lawsuit Sony filed against them)

michaelmrose
10 replies
20h20m

If anything this lawsuit makes it difficult to morally justify purchasing Nintendo hardware and supporting them. Having really enjoyed the first Zelda game on an emulator I would otherwise have really considered it.

favorited
9 replies
19h29m

So you played their game on an emulator, and you "would otherwise have really considered" paying for their products (but you didn't). How are they losing out by alienating you?

MyFedora
6 replies
19h3m

Nintendo lost out on future game and console sales from that person.

filleduchaos
2 replies
18h32m

Can you really claim to be a future customer of a product when you can get and are getting the value the product provides without having to pay for it?

It's funny to me how every time the topic of piracy comes up, the world suddenly becomes so full of people who totally like giving companies money out of the sheer goodness of their hearts. And then by next week when it's time for another post about how open source maintainers get burnt out from a lack of material support, we all suddenly remember how human nature actually works.

michaelmrose
0 replies
13h55m

I have 112 paid PC games in my steam library and over the years I've owned 6 consoles as well as building or buying many gaming computers. I'm definitely in the market for games and machines to play them.

MyFedora
0 replies
17h34m

Yep. My last Steam purchases include Cities: Skylines, Graveyard Keeper, Mini Metro, etc. All games I bought after I pirated and played them for a few hours. If I can't pirate a game, then I won't buy the game. Exceptions include games with a proper demo, like The Stanley Parable, or games that're love on first sight, like Lethal Company.

favorited
2 replies
18h28m

They didn't lose out on any of those things – at worst, they lost the potential that someone who recently played their game without paying for the hardware or software would pay next time.

"This game was so great that I would consider paying next time, but I'm definitely not going to pay this time" doesn't seem, to me, like a credulous position.

MyFedora
1 replies
17h30m

We're talking about Nintendo. They literally don't sell their older games and consoles. Your only options are the (sometimes severely overpriced) 2nd hand market and piracy.

favorited
0 replies
16h41m

That might be relevant if we were talking about someone wanting to play the Nintendo DS port of Chrono Trigger. But we're talking about Breath of the Wild & the Switch, which are in stock at every store that sells video games.

michaelmrose
0 replies
18h49m

I bought prior generations of Nintendo consoles. I had not considered current consoles. I recently reconsidered via discovering current games via emulation and am now put off by present behavior. What did they gain? historically downloading a small file has been a poor predictor of people's willingness to spend $20 let alone $400 for console and game.

Also historically emulation has been teaser because they tend to trail console release by years and only gain good support by the time present generation is passe. Probably the biggest issue here is emulation is unusually good because nintendo released gamecube 1 2 and 3 and their latest effort is weak enough that PC actually plays at a higher res.

iAMkenough
0 replies
18h47m

Just my take, but they've ensured the Switch and games I bought from them will be the last. I prefer to use my hardware keys and game carts on PC for higher resolution.

deminature
10 replies
19h2m

I wish they'd offer a legal avenue to play Switch games at 4K/60 instead of 720p/20-30. Anyone looking for a higher fidelity experience than the 2017 Switch hardware is able to provide is forced to use software like Yuzu to enable it. Even Sony has started porting their crown jewel games to PC to enormous commercial success, allowing players with high-end hardware to legally enjoy a higher fidelity experience, but Nintendo is stuck in the past.

xnx
8 replies
18h59m

I've read rumors, and it seems very plausible, that Nintendo's next console might be able to play Switch games at higher resolution and/or framerate.

bigpapikite
7 replies
18h38m

That's probably the case (as I don't know what else would make it worth buying), but the ultimate problem with Nintendo will still remain. They're bullies and they get away with it because they make some of the most consistently high quality first party games. Microsoft took the plunge first, but everyone is realizing that the future is an open platform. Turns out if you make a quality game and make it widely available people will buy it (surprise). But they're married to the idea of restricting how their titles are played, which is only going to continue to turn people off.

Panzer04
4 replies
18h26m

It's the difference between being a publisher/game developer and a hardware company.

Hardware companies see games as a means to sell consoles.

Game developers see platforms as a means to sell games.

If you're coming at things from the perspective of a hardware maker it makes sense to be as restrictive as possible, since that provides the differentiation that sells your (overpriced) hardware. In addition, if your hardware becomes common then you can charge game developers for access (more broadly, this is what Apple does, mostly)

From the game developer side, it makes sense to be on as many platforms as physically possible, since that's just more places to make sales and money.

BlueTemplar
3 replies
14h44m

Is Nintendo even making money on the Switches themselves ?

hellotomyrars
2 replies
10h2m

Nintendo is famous for not selling their hardware at a loss unlike other console manufacturers. The only systems known to be sold at a loss were the 3DS (after price cuts) and the Wii U. This is part of why the hardware is underpowered compared to contemporaries.

PH95VuimJjqBqy
1 replies
3h15m

This is part of why the hardware is underpowered compared to contemporaries.

The other part being that they decided years ago not to try and compete with MS/Sony and instead make great games. Switch is not an entertainment center it's a gaming console.

And the strategy is absolutely working and has been since the Wii days.

hellotomyrars
0 replies
15m

To be clear, I am not saying Nintendo is wrong for making the hardware choices they have. By all accounts they intended to have a meaningful Switch hardware revision when the OLED hit but decided against it because of the then-exploded and uncertain supply chain.

That said, I don't think you can draw a nice and neat trendline specifically from the Wii. I think the strategy has worked out well for them since its inception but a trend line from the Wii to the Switch only looks really good if you don't include the Wii U.

johnnyanmac
0 replies
15h54m

They're bullies and they get away with it because they make some of the most consistently high quality first party games.

You can look at it this way: Nintendo makes the most consistent high quality first party games and have the lowest hardware spec. So they are most prone to piracy and unauthorized emulation and thus get the most attention when lawsuits come up.

MS has 99% of its games on PC and Playstation specs are so hard (or maybe lack of interest. Probably many things) that gen 7 tech is still difficult to emulate in Gen 9. So Nintendo has the biggest target.

but everyone is realizing that the future is an open platform.

If "release a port 2-3 years later on Windows OS to double dip" is "open platform", I kinda get why Nintendo defends their platform so rigidly. They are all closed down source games on closed down source OS's hosted on closed down source storefronts. There's no legal distinction there, just technical preferences of the minority who take the time to figure out how to setup emulation.

And despite all that, Nintendo sells more on one system than both competitors on all platforms combined. I don't think they are worried about sales. Especially since they aren't chasing 300m dollar productions with 10 hours of cinematics.

garaetjjte
0 replies
14h57m

Microsoft, open platform, what? With all that Trusted Computing and Pluton stuff?

dartharva
0 replies
14h12m

Emulators are a legal avenue.

EMIRELADERO
9 replies
18h42m

A ton of people seem to think the DMCA is the end of Yuzu, but I believe it's actually its salvation, particularily Section 1201(f):

(1)Notwithstanding the provisions of subsection (a)(1)(A), a person who has lawfully obtained the right to use a copy of a computer program may circumvent a technological measure that effectively controls access to a particular portion of that program for the sole purpose of identifying and analyzing those elements of the program that are necessary to achieve interoperability of an independently created computer program with other programs, and that have not previously been readily available to the person engaging in the circumvention, to the extent any such acts of identification and analysis do not constitute infringement under this title.

(2)Notwithstanding the provisions of subsections (a)(2) and (b), a person may develop and employ technological means to circumvent a technological measure, or to circumvent protection afforded by a technological measure, in order to enable the identification and analysis under paragraph (1), or for the purpose of enabling interoperability of an independently created computer program with other programs, if such means are necessary to achieve such interoperability, to the extent that doing so does not constitute infringement under this title.

(3)The information acquired through the acts permitted under paragraph (1), and the means permitted under paragraph (2), may be made available to others if the person referred to in paragraph (1) or (2), as the case may be, provides such information or means solely for the purpose of enabling interoperability of an independently created computer program with other programs, and to the extent that doing so does not constitute infringement under this title or violate applicable law other than this section.

"Independently-created computer program" in this case being Yuzu, "other programs" being Switch games.

ls612
4 replies
18h8m

My impression was that EFF and the like were bearish on 1201(f) because of that last part, "to the extent any such acts of identification and analysis do not constitute infringement under this title." and "to the extent that doing so does not constitute infringement under this title." because that essentially forecloses any practical application of 1201(f).

EMIRELADERO
3 replies
18h6m

"infringement" in this case means traditional copyright infringement, not DMCA circumvention infringement. Legitimate users of Switch games will have a strong fair use case for this.

ls612
2 replies
18h1m

While I'm willing to believe that someone like the EFF or similar will step up to provide them competent legal representation given the stakes of this case, I doubt that Yuzu will win against Nintendo given things like the Psystar vs Apple case. That ship sailed 20 years ago and the future is one of being ruled by the whims of major software producers :(

EMIRELADERO
1 replies
17h47m

AFAIK Psystar lost because they bundled macOS with their product.

ls612
0 replies
17h23m

Let's hope you're right.

redder23
1 replies
18h26m

GitHub created this defense fund after they came after youtube-dl. Not very Micro$oft, but they will probably help when it comes to that, but so far they did not file for DMCA takedown in GitHub. Maybe they did and Gihub changed the rules and requires some court judgement to take things down first?

ls612
0 replies
18h15m

Small nit, they did file a DMCA takedown, MS took it down at first, then reinstated it a week or so later with a message basically saying "sue us we dare you". The issue at stake was a different one though (whether youtube's URL scheme counted as a technological access control).

kevin_thibedeau
1 replies
18h5m

DeCSS was ruled to be a circumvention device. Yuzu will be treated the same.

People using such software without the intent of engaging in RE activities will not be granted the benefit these exceptions. You could legally create your own Switch emulator but distributing it to others outside the legal veil of a corporate entity will not fly.

EMIRELADERO
0 replies
18h1m

I direct you to read my comment again and pay special attention to article (3).

DeCSS was not spared by it because the interoperability exemption applies only to software, not media like video or music.

tombert
7 replies
19h47m

Yuzu is open source isn’t it?

Nintendo can’t be completely incompetent here; if they get Yuzu shut down someone will inevitably fork it, and they have to know this.

Presumably this is a play to try and establish precedent. They know that this lawsuit means nothing in itself, even if they win, but it can then be used to go after Retroarch or Higan or Mupen64 or Dolphin. This is bad.

catwoe
3 replies
19h9m

I honestly cannot wrap my head around the need for an LLC. It's an open source project, why would you need a company?

tombert
0 replies
18h17m

IANAL, but if there's a risk of being sued by a big corporation because you're making a product that they believe is stealing from them, wouldn't it make sense to shield yourself personally from being sued?

Like, if I write a piece of software that does something innocuous, such as indexing files or something, then I probably wouldn't bother getting any kind of LLC, but I'm very unlikely to get sued over that. Nintendo, however, is famously litigious, has made their stance on emulation very clear, and has no problem going after individuals who dare to defy them. I think doing all the development through an LLC can limit Nintendo going after the individuals.

frio
0 replies
13h48m

Open Source doesn't necessarily mean free of charge, but even when it does (most of the time), plenty of people still choose to pay for open source products today (eg. Red Hat). A product being open source doesn't mean the people working on it shouldn't be paid somehow; in particular, Yuzu do early releases and other closed-source-ish things (which is one of the reasons Nintendo is able to bring something to court here).

Klonoar
0 replies
16h50m

If you’re accepting money somewhere, an LLC has potential advantages. It’s not an outlandish idea at all.

joemi
0 replies
18h38m

Presumably this is a play to try and establish precedent.

Of course it's to establish precedent. They can't file a case against "Yuzu and any future Switch emulators that don't exist yet". But that doesn't mean that it means nothing in itself. A victory against an emulator would be somewhat of a deterrent and would likely reduce piracy somewhat, at least for a little while.

freedomben
0 replies
19h4m

By ensuring there's no funding of the project, they can cripple it and ensure it will always be far behind the mainline product. It will also scare a lot of people off who don't want to risk getting wrapped up in a lawsuit for their weekend hobby

Root_Denied
0 replies
16h53m

It's worse than bad, Nintendo's argument seems to boil down to "decryption = circumvention", even if you have a legit keys.prod file from your own system. The full text goes into detail about how Nintendo thinks that using a decrypted keys.prod file is circumventing their DRM.

There's so many second and third order consequences from a legal precedent for that it boggles the mind, and I'd hope that any judge that understood that should dismiss this lawsuit with prejudice. My fear is that it goes the other way and an injunction is successfully put in place against Yuzu.

ryzvonusef
6 replies
12h33m

Nothing Nintendo can do can shut the emulation genie... because China.

A lot of Chinese sff pc/handheld producers (GPD/Minisforum/Ayaneo/Beelink etc)[1] are now creating device with the explicit understanding that these devices will be used for emulation, and are creating devices as such.

even if Yuzu is banned...Chinese will take over, and nothing any american/japanese game manufacturers can do to stop it.

----

[1] AyaNeo literally created a DS clone called the Flip DS... doesn't get more explicit then that: https://www.ayaneo.com/product/AYANEO-FLIP-DS.html

trollied
3 replies
7h31m

They're crapping themselves because somebody has just released [1] a cartridge that lets you run "backups" stored on a SD card on an actual physical switch.

Each cart has a unique key though, so I imagine Nintendo will go on a big banning spree.

[1] https://migswitch.com/

rbits
1 replies
6h17m

Oh yeah, from what I've heard using that will get you banned instantly

albrewer
0 replies
3h5m

They can only ban you if they find 2 copies of the same cart running at the same time. This hardware, for all intents and purposes, looks to the Switch like a physical cartridge.

ryzvonusef
0 replies
3h35m

True, but not sure you will be using Yuzu for that, seems slightly unrelated to the Yuzu witch hunt.

papichulo2023
1 replies
6h5m

I dont think any of these manufacturers develop nor support any emulator.

ryzvonusef
0 replies
3h38m

Obviously they don't; for one, if someone else is doing it, why bother, and secondly, why link yourself with the effort.

But if they are spending money on creating and selling the hardware, there is no way they won't continue with the software, even if they have to do it secretly.

Not that they will have to, some enterprising Chinese software geek will take up the mantle, the genie is out of the box and Chinese gamers are NOT going to pony up to pay the Nintendo tax, and good luck trying to enforce foreign copyright in China.

Because they know what their devices are used for, here is the video on GPD's own YouTube channel showing off yuzu, mentions it by name in the title:

https://www.youtube.com/watch?v=nhZIz6C23ew

pipes
5 replies
10h33m

Not sure how I feel about the developers making 30k a month in patreon donations for writing an emulator for a current gen console. Nintendo might have a point here.

Edit: that said, I did pay 5 dollars (or something like that) for redream, which is a Dreamcast emulator. But in my mind at least, this doesn't deny the developers of the games I play on it the money they would get from a sale. Because it is a dead platform.

I know for a fact that when I pirated Dreamcast games back in the day, I would have paid for at for some of them at least. I don't feel great about that. It was one of my favourite consoles and I probably aided in it's untimely demise.

johnnyanmac
1 replies
10h25m

would it change if they were making less money? or emulating a previous generation? Or if that 30k was split between 100 devs and is basically a small tip per month instead of a very comfortable wage for a single dev?

slily
0 replies
5h9m

It would. If they weren't enabling current-gen piracy and profiting off of actively exploited IPs, they wouldn't get a tenth of that income, maybe not a hundredth, looking at what other projects earn. Plenty of top emulator developers spend their nights and weekends on hardware research and low-level programming and get zilch for their efforts. I could name several who deserve support more than Yuzu, but they don't withhold updates behind Patreon subscriptions, focus on new platforms to hijack market share, or self-promote by listing all the games you can pirate on their programs - in other words they're passion projects, not money-making enterprises, so far from making thousands a month, most of those projects are lucky to get a fiver here and there from an appreciative user. Anyone familiar with the scene can tell you that Yuzu makes that money because they actively seek it. The fact that it's a highly profitable product focused on enabling illegal activity and not a passion project is what's uncomfortable.

mock-possum
0 replies
10h12m

I know how I feel about it - 1) they deserve every penny and 2) Nintendo needs to back off.

hamoodhabibi
0 replies
10h17m

Personally I really don't get this outrage over emulators.

A huge chunk of the population can't afford Nintendo Switch or its expensively priced licenses. They turn to a zero-cost grey-market online. Nintendo wants to turn those people into paying customers?

Somebody who owns a Switch and buys games aren't going to stop paying so who is Nintendo really trying to deny?

How do we decide who gets to listen to a song and who doesn't on the internet where information constantly tries to reach homeostasis by becoming free and widely available? Capital?

A1kmm
0 replies
6h36m

I'm not sure I understand your point. As I understand it, Nintendo makes: 1) hardware, and 2) games. They are attempting to tie together the game and the hardware, so that if you buy the game, you also have to buy the hardware, in order to force people to buy more hardware, and not just buy the game and go to a competitor for the hardware.

But as often happens, a competitor came along - by producing an interoperable emulator which allows people to buy the game, but play it on different hardware.

I can understand why Nintendo would prefer not to have competitors, and how they might like to use their market power in the games space to crush competitors (FLOSS or not) in the hardware / emulation space, but they should expect to have to compete - that hardly seems like 'having a point'.

Apparently, under US law, an owner of a copy of software is allowed to make a copy if it is an essential step to running it on particular hardware, and that copy is not used for any other purpose: https://www.law.cornell.edu/uscode/text/17/117. So someone who purchases a copy of the game is allowed to copy it again for the purpose of emulating it.

And apparently, while the US has laws against manufacturing and making available circumvention technology, decrypting for the purpose of interoperability is explicitly exempted: https://www.law.cornell.edu/uscode/text/17/1201 17 USC s1201 (f)(3).

So using that law as a cudgel to prevent competitors from producing a compatible product is not really what the law was intended for, and I'd say this is bullying and abuse of process against a competitor.

Sirikon
5 replies
19h27m

Pirate everything Nintendo produces.

Janicc
1 replies
8h31m

The funny thing is that I really would've liked to own a switch but my absolute hatred of Nintendo has kept me from doing it

kevincox
0 replies
6h38m

Personally I don't want the physical hardware. But I would be happy to buy the games if they just ran in PC ...and Nintendo wasn't a giant asshole.

Of course if they started selling their games for PC that may be a sign of enough change for me to reset my asshole status for them.

theshackleford
0 replies
6h17m

I’m sure there is no world in which you wouldn’t find an excuse to a justification to something for nothing.

stuckkeys
0 replies
4h22m

I jailbroke the original switch with unpatched gpu exploit. I had also bought few games with it. I try to setup parental controls and all the sudden the device is banned. That made me mad. I bought the device. They require internet service for parental controls and set play time. Nintendo is a giant penuz. i hope their content gets pirated into oblivion after this scenario ( going after yuzu ).

Cub3
0 replies
18h41m

Yep, this, they've been so anti-consumer for so long.

jovial_cavalier
4 replies
18h25m

Last I checked, you needed to actually own a switch and a downloadable version of the game to use yuzu... has this changed?

knicholes
1 replies
18h7m

Oh, I didn't know you had to own a Switch. I thought you just had to own the game?

jovial_cavalier
0 replies
4h6m

Yeah, like the guy above says. They don’t actually circumvent the DRM. They just get the switch’s key. I think there are only as many keys as there are switches, so while you could probably buy it on the gray market, with just yuzu and a site that hosts roms, you can’t do any pirating

danhor
0 replies
6h15m

You need the decryption keys, and yuzu only gives you instructions on how to extract them from your own switch (and is careful to stress that point). But nothing stops you from searching for the keys on the web and getting them from there.

crtasm
0 replies
17h25m

You don't. I'm not aware of a way an emulator could confirm you bought the files you give it to run.

ramijames
3 replies
20h52m

Can't say I'm shocked. Nintendo's lawyers are notoriously litigous.

indigodaddy
2 replies
20h42m

I think lawyers in general are very often, yes, litigious. Perhaps you meant to say their employer and/or client, Nintendo, is notoriously litigious.

nicce
1 replies
20h38m

Its not the lawyers but those who pay for them to do what is asked.

indigodaddy
0 replies
16h30m

Correct, that was the point I was making

gamepsys
3 replies
20h34m

This is truly awful for the gaming community at large. If this case makes a ruling then it will most likely have an impact on all emulation projects. If Nintendo decides to sue your open source project, how do you mount a legal defense?

dartharva
1 replies
14h4m

Awful for the emulation team? Yes.

Awful for the gaming community at large? Eh, Nintendo products are not as dominating as you think. It is only available in select countries and has a hundred million users at best. Compare that to PC and mobile gaming, it is almost negligible.

Though it would indeed be problematic if American courts manage to establish a precedent criminalizing emulators. That is indeed a real threat; American courts are not known for robustness or integrity.

Sakos
0 replies
10h16m

Though it would indeed be problematic if American courts manage to establish a precedent criminalizing emulators. That is indeed a real threat; American courts are not known for robustness or integrity.

That's exactly why it's awful for the gaming community and honestly for human culture at large. Video game preservation isn't a thing without emulators. If Nintendo wins this, it means open season on every (major) contributor to an emulator and every emulation project. It means the end of the thriving emulation community and anybody interested in contributing except for a handful who are willing to risk being sued and/or live in a place where the US justice system has no reach.

And it's not like Western Europe is particularly friendly to anything or anybody that circumvents DRM.

a_vanderbilt
0 replies
2h6m

Adversarial interoperability is at risk should the circumvention argument be entertained by the court. Don't want a competitor making something compatible even though they are legally allowed? Just protect it with "effective" measures and they aren't allowed to even try to be compatible?

The Switches system1-6 crypto schemes weren't terribly good. system5 even weakend it drammatically and trapdoored them into being permenently weaker. Problem is what constitutes an "effective" anti-circumvention according to the DMCA is not defined.

tamimio
2 replies
20h50m

Link is not working? Any archive link?

goryramsy
0 replies
20h47m

Same here… HN doing what it’s best at…

catwoe
2 replies
19h12m

Why do you need an LLC to run an emulator project?

iteria
0 replies
19h0m

They probably forsaw this coming and wanted protection in case of a lawsuit.

bahmboo
0 replies
19h6m

So when it gets sued you have some protection personally. But doing crime with the LLC probably "pierces the veil" to some extent. IANAL.

zucker42
1 replies
19h14m

Two paragraphs into the legal complaint[1], Nintendo says such BS as:

A video game emulator is a piece of software that allows users to unlawfully play pirated video games that were published only for a specific console on a general-purpose computing device

[1] https://www.scribd.com/document/709016504/Nintendo-of-Americ...

joemi
0 replies
18h36m

Why is that BS? It's true. It's not the only use of an emulator, but it's the primary use.

mise_en_place
1 replies
15h44m

It’ll be interesting to see how this plays out. Yuzu on its own is just a generic ARM emulator, right? Hope they don’t start going after QEMU next.

johnny22
0 replies
15h10m

no, it's not. it has to match the switch hardware virtually and also whatever the switch os is.

lrvick
1 replies
20h30m

I for one have exclusively used yuzu to play backups of games I legally purchased on a computer that can render them with higher frame-rates and quality than official switch hardware.

This is my legal right, and Yuzu provided open source code to make this task easier for me.

Nintendo is looking for a scapegoat here for their wasted investment in DRM technology.

bassiek
0 replies
18h45m

It's not about the 16fps frame drops, it's about the experience. Enjoy IT.... or find us in COURT !

aussieguy1234
1 replies
18h41m

This is unfortunate. The switch is probably coming to the end of its life soon. As soon as Nintendos next gen (announced or not) console is released, the switch will be a legacy system and emulation is important for archiving purposes.

This does make it less likely that i'll be buying any Nintendo products in the future.

a_vanderbilt
0 replies
13h52m

I suspect that the "Switch 2" is going to be like the GameCube -> Wii, where the hardware is backward compatible and largely just a faster version of the previous generation. Essentially being a suped-up Switch means Yuzu could immediately work much better with whatever they come out with next. I think that is why they are going after Yuzu now, to try and get ahead of another Dolphin situation occurring much earlier in the lifecycle. Should Nintendo get a favorable ruling, this would open a huge can of legal worms for the tech industry as a whole.

Zuiii
1 replies
13h15m

Why isn't this covered by antislap? Yuzu should at least counter sue them. Why is the law so broken when it comes to IP?!

Devs who don't want to deal with Nintendo's nonsensical delusions should start their emulation projects on tor. When the law doesn't protect people from those who have a long history of abusing it to punish legal operations, perhaps people should take basic precautions to protect themselves from both the nutjobs and the law.

Maybe what law abiding developers need is a deepweb Github.

rjsdev
0 replies
13h13m

Deepweb GitHub is a fun concept. Sign me up.

8K832d7tNmiQ
1 replies
10h45m

Gonna bet it's actually because of the DRM implementation on Yuzu that got it into trouble.

cylemons
0 replies
1h7m

DRM protecting yuzu itself?

tristor
0 replies
1h9m

Ironically, I own more than one Switch and all the games I play using an emulator. After the Steam Deck came out, I just preferred using the emulator on the Steam Deck because it allowed me to backup and share save files, so I had the convenience of a handheld with the ability to play on my gaming PC at home and in both cases have performance unrestricted. When the Switch OLED came out I was hoping it would be a performance boost also, but unfortunately that wasn't the case so I didn't buy one.

I /really/ really like the Switch hardware. I think the Switch is arguably one of the best consoles ever made, especially for it's ergonomics and UX. The detachable joycons, the subtle integration of motion control, and it's light weight with good battery life made it an exceptionally good gaming product. I truly love my Switch(es), but they are very long in the tooth in 2024, running off what is basically a 2017 smartphone hardware. If Nintendo releases a Switch 2 with full games backwards compatibility, I'd prefer to play on first-party hardware vs using an emulator, but from my perspective I just want the best gaming experience, I don't care about their greedy interpretation of the law. Software is software and hardware is hardware, it makes no sense to restrict emulation in any way as long as you legally own the games.

thih9
0 replies
19h23m

Steam deck and other handheld PC platforms should help here.

End result should be: emulator being legal as it is now, with ROMs being easy to purchase and download via official sources. This sounds like a dream; but given GOG’s success I guess it could actually happen.

tanh
0 replies
18h8m

While I’ll defend the right to make emulators, I do think it should not be published for a console actively sold in stores.

skupig
0 replies
20h12m

>(A)to “circumvent protection afforded by a technological measure” means avoiding, bypassing, removing, deactivating, or otherwise impairing a technological measure;

If this is what Nintendo alleges yuzu facilitates, does Nintendo have a case?

Reimplementing the security measures seems like a reaffirmation of the security measures, not an impairment.

sircastor
0 replies
19h9m

I feel like there ought to be a sliding scale of cost associated with filing a law suit. If you're a very large company suing a very small company, it should be very expensive to file. Expensive enough to make your lawyers encourage you to think really hard about whether or not this is actually a threat to your business.

Of course, applying that to the real world would obviously fall apart quickly. It's not hard to think through loopholes.

It just seems to easy to crush a small company/group who are just doing something you don't like.

shmerl
0 replies
11h45m

So they are trying to use the garbage DMCA 1201? That "law" should be burned with fire becasue it's unconstitutional.

saintradon
0 replies
17h13m

Regardless of whatever your take on emulation is - can we all agree that it's actually awful there isn't some organized archive of old video games? The library of congress supposedly has 173 million items in there - you'd think they'd have an archive.

russfink
0 replies
20h7m

It feels like a claim against free speech. Yuzu makes an emulator and states it can play Switch games. That is a statement. If others illegally trade binaries, that’s not the emulator’s fault. By attacking them, it feels like the only thing “wrong” was making the emulator available. Caveat - IANAL.

rnts08
0 replies
7h8m

Nintendo does a nintendo? surprised_pikachu.png

racl101
0 replies
19h56m

Of course they are.

postexitus
0 replies
8h38m

Oh there is good emulation of Switch on powerful Switch-like devices? I will definitely give it a try. Thanks Nintendo!

pipeline_peak
0 replies
18h49m

Nintendo is now seeking a trial by jury

Nintendo is clearly relying on the fact that the average person would assume emulators are illegal.

Also a Patreon account is a poor argument.

nicman23
0 replies
9h32m

too bad it is open source, ain't it?

matt3210
0 replies
19h25m

You can bump it off github with a lawsuit but you cant stop an open source project from being built if developers want to build it.

ken47
0 replies
17h58m

What did Yuzu expect? If they’re going to challenge a company of Nintendo’s stature in this manner, then they should be prepared for legal war.

And what’s Nintendo supposed to do here? Most here would do the same thing if they were in Nintendo’s shoes. They have employees to pay.

Don’t hate the player, hate the game.

jokoon
0 replies
18h7m

I recently pointed out that Nintendo is not selling new wii consoles, so people cannot play Mario Galaxy 1 or 2 unless they buy an used console.

Apparently they released the game in some limited version they don't sell anymore.

It makes zero sense, it's like they are asking people to pirate their games.

holoduke
0 replies
19h20m

I have to admit. I am using it a lot. And my 8 and 4 year old sons as well. We do have a switch with some games. But the pc with the Yuzu emulator can play many games in 4k 60hz. Only possible since the nvidia 40 series. The games load faster and its easier to install cheats. Its time for Nintendo to release a new switch. One that can only be emulated once the 6080ti is out.

hakube
0 replies
9h9m

Nintendon't with the usual stuff

giancarlostoro
0 replies
14h15m

This will just bring more attention to a perfectly legal emulator. Even if they somehow mess up what's already set in stone, people will fork Yuzu.

egypturnash
0 replies
20h27m

Huh, guess I better go make sure the copy on my Steam Deck is up to date. Not that I've actually bothered acquiring a single Switch ROM, there's so damn many neat little mid-sized games on the thing.

eemil
0 replies
8h44m

I wish people would hold Nintendo to the same standards as Sony and Microsoft. But because they make the best games, everyone looks past their anti-consumer BS and permanently-stuck-in-the-90s corporate executives.

dingi
0 replies
12h36m

Never heard of Yuzu up until now. Thanks Nintendo for bringing it to the attention. I'll give it a go.

devwastaken
0 replies
18h33m

If you are ever going to make something where you may be sued, you must take precautions to protect yourself. Any website you use can be compelled to hand over your info. Never use personal details, always use trustable VPN's.

It's unfortunate, but remember that corps don't play fair, and they will turn "grey area" against you by having more money than you. They can find the right jurisdiction to get what they want.

That said, Nintendo is going to have to point to a specific DRM bypass. If they can't, yuzu should win.

cuckatoo
0 replies
18h24m

I was not aware that Yuzu worked well enough to be worth suing over. Thanks for the tip.

coryfklein
0 replies
59m

I love video games. I grew up with Super Mario Bros on the NES and since the 2000's I feel absolutely spoiled by the burgoening and diverse indie game industry. I can hardly believe that today I can mix and match genres, and the fact that the genre "deck building city builder roquelike" (looking at you Against the Storm) even exists is amazing.

This whole industry exists because society has made guarantees that you can in fact license your game for sale and be rewarded for all your hard work. I'm glad that piracy has been far enough on the edges that people still find it worth their time to invest years into dreaming, crafting, and delivering wonderful new games every day.

Where does this leave console emulators? I agree with everyone here that there is nothing inherently wrong with building them. But practically speaking, they do in fact significantly lower the barrier to "I'm going to play this game without paying the creators for it."

If you, like me, love video games and want there to be a healthy and thriving market for them, then what is the right and correct set of rules that we can agree on as a society? I don't think banning emulators makes sense, but it bothers me how much the hacker community completely lacks any sense of nuance for how their "fun hacker project" can have a detrimental effect on the very thing they love.

If the creators of these emulators are doing it out of a love and passion for video games, should they not also encourage users to pay for them? I know Nintendo isn't popular around here, and this particular action of theirs seems overreaching even to me, but if I have to pick a side I'm choosing the one that has some semblance of a future for video games.

catwoe
0 replies
19h6m

I guess it's a matter of whether you own your hardware (and included software) or just own the hardware and a license to use the software that comes with it in a certain way.

bakugo
0 replies
20h31m

I hope Nintendo loses because it would be extremely harmful to emulation and software freedom as a whole if they didn't, but at the same time, I hope this knocks the whole "for-profit emulator" practice down a peg for a while. I think this is the same emulator that at one point tried asking people to pay a monthly subscription to play online.

adamsmolinski
0 replies
12h37m

Time to send some money through that Patreon.

MyFirstSass
0 replies
12h30m

This unfortunately makes me loose all respect for Nintendo.

Attacking an open source passion project with no money while they themselves don't care about supporting their own hardware fully in any way.

Cloudef
0 replies
17h2m

Ah yes, the same company that sued individual to pay portition of his salary to the company rest of his life. The same company that sends spies to spy on jailbreakers/hackers, watching their daily life.

Search for Gary Bowser and Nintendo ninjas (leaked documents) if you are unfamiliar

CaliforniaKarl
0 replies
20h36m

I really recommend folks watch this, from a lawyer:

https://youtu.be/wROQUZDCIMI

“Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Dolphin Emulator”

0dayz
0 replies
6h47m

Its really annoying how Nintendo keep on thinking that western law is equal to Japanese law.

Afaik, in Japan you do have absurd copyright law to the point where Nintendo can sue anything and anyone doing emulator or hobby project.