"primarily laying off roles at Activision Blizzard, some Xbox and ZeniMax employees will also be impacted / work out to roughly 8 percent of the overall Microsoft Gaming division that stands at around 22,000 employees in total."
2k employees look like a lot, 8% looks kinda better. I need Starcraft 3 badly :)
I do too, but I don't think Blizzard are going to be the ones to make it[1].
[1] https://playstormgate.com
Have you already seen Zerospace?[1] I think it also looks great and there are some SC/SC2 pros involved in making it
[1] https://store.steampowered.com/app/1605850/ZeroSpace/
Unfortunately, I'm not impressed at all. It looks and feels like a cartoonish bootleg of SC with AI generated Fortnite-looking artwork.
What made SC interesting, like most Blizzard IP of the time, was also the well written story lines with amazing character arcs, that kept people invested, and not that it was a strategy game of space marines versus organic aliens versus energy aliens. They even made sure to give story-time to the regular units as you unlocked them, not just the heroes.
There were a lot of other similar strategy games at the time, and they all flopped (anyone remember Submarine Titans?). The first alpha release of SC was also mocked for being basically "Warcraft in space" so Blizzard had to step up and make SC special, and they did. The second game was less impactful than the original, but still good and memorable due to the story.
Maybe I'm out of touch with modern gaming, but I don't see how this can succeed. If I want to play SC I can just get the real deal, and not just something that looks like it.
The RTS games market is relatively small and niche nowadays and already saturated with quality established franchises from the past, so Zerospace would need to bring some new kick-ass revolutionary ideas to the table and not be just be "copy my homework but change it a bit" variant of SC.
So did the homeworld series. Story isn't enough. AoE2 had online and so did StarCraft so they stayed. Homeworld never got that, without the story, multiplayer and mods it's not quite up there. I remember CoH2 was popular, but you're right it's hard for me to want to try something other than AoE2 or SC, when they're pretty perfect.
> Story isn't enough.
Characters and stories is everything. It keeps consumers invested and loyal to the franchise, even when the gameplay is boring and repetative, instead of jumping ship to a game with equal mechanics. It's why so many still cosplay as Kerrigan, Mario, Link, etc.
It's how so many people remember Ezio and Altair instead of the other forgettable characters that followed.
People cosplay for many reasons and attachment to a character is rarely one of them. Most female cosplay thirst trapping from fans of the looks who looked good in a gantz suit.
I see fromsoft cosplay and the main character with no lines as well. It may be as factor but it's far from "everything". Bioshock infinite was a crappy game with a good cosplay character who most who cosplay as her have no idea what bioshock infinite is.
And yet SC2 didn't really deliver on that in its two expansion packs (the base campaign was great though).
Meanwhile the non-campaign gameplay, while polished, is hardly innovative (a common issue with the commercial RTS games compared to the fan-made ones).
FWIW, Homeworld 3 is coming out in 2 months, and I, for one, and psyched up about it
I am too. After seeing what happened with the remake I'm not sure if the audience is still there. Most would be strategy games players play MOBA but I hope that HW3 can get lots of players if it has all those essentials.
SC1 had a great story with excellent writing, especially for the time. SC2's story was schlocky garbage. The biggest example of this is the opening cutscene of 2 with Raynor in the bar.
Raynor's literal final line to Kerrigan in SC1 was "It may not be tomorow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day. I'll be seeing you." Meanwhile in the opening cutscene of 2 he's pining over an old photo of her before she became a Zerg. Mind you any romantic relationship between Raynor and Kerrigan in SC1 was only possibly hinted at, it was never explicitly established.
Also they literally never even mentioned Fenix, Raynor's best Protoss buddy, in SC2 Wings of Liberty despite Kerrigan betraying and murdering him.
spoiler warning!
like most characters killed in SC1 he does pop up, specifically in LOTV
(not a good one though)
>spoiler warning!
I think when an IP is over 10 years old, you don't need to warn for spoilers anymore, Dumbledore dies in the end.
Legacy of the Void was released in November 2015
Fenix didn't die in LotV.
Does every new harry potter book or movie that comes out reset the timer on spoiling that dumbledore dies?
This isn't mickey mouse and disney extending copyright law into perpetuity, this is a nicety among people to not spoil things until people have a change to experience it themselves.
Story-wise SC2 was a sequel to the SC1 books rather than the SC1 game. I don't know if they thought that everyone who cared about the story would have read the books and preferred that version of the story or if they just forgot that they were different (or didn't care), but it was pretty weird.
GiantGrantGames on Youtube made an interesting video about "The Next Major RTS Will Fail. This is Why"[0]. Turns out he got a lot of this information because he was one of the players that had a huge influence in the development, and this is what ZeroSpace focused their development efforts on. One of which, is targeting the casual audience, and their love for a good story.
[0]: https://www.youtube.com/watch?v=XehNK7UpZsc
What made SC interesting, like most Blizzard IP of the time, was also the well written story lines with amazing character arcs
Is there an alternative universe version of StarCraft which had good writing? Because the one I played had pretty standard SciFi plots and characters. And while Sons of Liberty was adequate if perfunctory, the writing in Heart of the Swarm and Legacy of the Void is some of worst writing to make it into a finished media product.
StarCraft succeeded based on its technical and audiovisual polish, despite the lackluster writing.
That being said, Zerospace and Stormgate both look cartonish, but that's the graphic style they have chosen. They have budgets and teams a small fraction of the size of Blizzard, so the lack of visual polish can be forgiven if the game mechanics are good.
both games are being developed with the help/input of sc2 pros looking for the next thing. IMHO zerospace seems to play closer more similarly to sc2.
I agree about the visuals - they need to invest more into the art/visuals.
As a grown ass man who played Vikings/rnrr/superman/War1/War2 / War2BNE /SC1/ SC1X/{basically every released and unreleased blizzard title including alphas}, I really really wish I could see a successor game that doesn’t have pinups of women that look like they have yoga tights and crop tops for armor. It would be nice to have a game that’s a bit less thirsty.
It's kind of weird how much of the gaming industry still caters to the teenage boy demographic.
Why it it strange to cater to a demographic and not stranger to shotgun everyone into liking something?
I don't think there's that kind of singleminded focus in other entertainment industries, is there? Only a few movies or streaming shows are that pigeon-holed; usually the broader the demographics, the better. I would say comic books are more teen-boy-focused, but oddly the majority of the enthusiasts I've met were women (a classic Marvel fan, someone who had artier stuff like Alan Moore, and my sister who collects Archie) so I'm not sure.
Sports is men. eSports is men. From this logic we can understand why. YouTube is mostly men. Porn caters to men.
As another grown ass man (well, more or less) who also played those games, what really bothers me is that dude's haircut. It's like a grease tsunami had sex with a chia pet.
I miss the 90s, can you tell?
Hear, hear
Preach!
They do mention in the description being inspired by Mass Effect so I guess they felt a visit to the $COLOUR-Skinned Space Babe spin wheel was part of the deal.
Having spent some time watching showmatches for both games, my observation based on current 1v1 development is that Stormgate is intended to appeal to a wider audience whereas Zerospace targets the more "hardcore" RTS fanbase.
In any case, I expect them both to be good. I'll probably spend too many hours playing both of these games.
No, I hadn't. This also looks great! Nice to see some action in this space - RTSs have been life support for the last little while.
With the advances in AI, I really hope coop vs AI gameplay will be made better.
I don't think there are any advances in real time AI. We're still stuck with the same bad AI from the late 90s.
Oh, or if there is better tech, nobody really uses it, everyone focuses on multiplayer because $$$.
The world's best starcraft players got smashed by Deep minds AlphaStar a while ago. The only way to win was by limiting the apm. Turns out with perfect control you don't need very complex strategy.
One of the games if you're interested in an anaylsis: https://m.youtube.com/watch?v=nbiVbd_CEIA
To be frank, I don't care. That was a custom built AI for a special event. What I'm talking about is industrial strength, cheap, fast, smart, <<immersive>>, ubiquitous AI available in normal games with hundreds of thousands or millions of users playing at the same time.
Call me back when that kind of tech is included so that I can play against it when playing a $30 mid-range (not AAA, not indie) especially RPG game or any type of team game (Dota).
Stormgate looks like it was developed a decade before SC2, not a decade after
In what sense? Graphically or gameplay wise?
Either way, that's arguably not a bad thing. Approximately a decade before SC2 was a golden age of RTS games. Homeworld and Red Alert 2 came out around that time. Give me more of that and I'm happy.
Hey Microsoft, no StarCraft 3 please. This will be a huge distraction and will surely cause an AI Winter.
Anything coming out of modern Blizzard will be garbage, like with Bethesda.
Your best hope is that they license the IP to a company that actually cares, like Bethesda did with Black Isle for Fallout New Vegas.
And even if they did, after they failed so miserably at remastering an RTS they'd already made I don't trust them to make a good one from scratch. Nor do I trust them not to screw over the mapmaking and modding communities after the license changes they made in SC2 and WC3 Reforged
Be careful what you wish for, the soul of Blizzard is long dead.
You can see this with Diablo 4, which is a completely soulless ARPG. With the latest season 3 launched yesterday, it's just not a fun game and it's clear that whatever processes and people they have at Activision Blizzard, they haven't got something in place that lets someone say, "Wait, shouldn't this be fun?".
While D3 had it's fair criticism at launch for a number of reasons, it still at it's core had a fun gameplay loop. With the itemisation fix in Reaper of Souls they managed to turn it around and make a really fun game. Even in the launch state it felt like it was made by people who enjoyed gaming but had made some questionable decisions especially regarding the auction house.
D4 in contrast feels more fundamentally flawed. It feels like a game made by people who have been described what makes a game fun but don't play games themselves.
It's hard to put into words what feels so off about it. You can criticise that a player goes into the same tilesets, kills the same mobs for the same rewards, but at it's core that's true of a lot of ARPGs which are fun.
You can criticise itemisation, but even that doesn't capture what's so off about the game. It just doesn't have the right dopamine releases while playing. There's little to get excited about when loot drops. You might get some "green arrows" but upgrades don't feel impactful. A few up arrows don't change how you play.
When levelling up, your character doesn't really undergo a transformation from a player struggling to kill mobs in one way to clearing screens of mobs in a different way that you've grown and progressed into. You fairly early get your skills and you kill the same mobs in the same way but now the mobs have X,000 hit-points instead of X hit-points.
I might myself get criticised for this post by people saying that fun is subjective, that this is just my opinion. But fun isn't just subjective, there's a core to computer games, and in the latest season the mechanics they added were to take some of the generally agreed least fun parts of competitors and wrap them up in something that doesn't even deliver a large reward for doing it.
Twitch isn't always a reliable metric, but when hardcore ARPG fans are visibly bored and itching to play a different game, that isn't a good look.
Season resets should be an exciting time for a clean start with a new character and exploring new play-styles. Instead, around 10 levels in, everyone realises they've already unlocked all the skills they'll use this season, that they've now essentially experienced most the content they'll see this season.
Yeah, Activision Blizzard was always chasing revenue at the expense of everything else. They got away with riding the coattails of Blizzard for a while, but eventually everyone figured out what was going on.
My "favorite" part was watching them kill Overwatch with Overwatch League. Overwatch was popular because people played it casually. Activision thought it would be great to make it a professional sport. Eventually every balance change was aimed at preventing some pro team from complaining and they made the game completely unfun for casual players. So they all stopped playing. Meanwhile, Overwatch League was massively unprofitable and the privately-owned teams all pulled out after losing everything. Probably the worst business decision in gaming history, or maybe even in Fortune 500 history.
At this point, I'm just waiting for someone else to make games with the quality and "spark" of old Blizzard. It will happen. Probably not at Microsoft, though.
Larian, FromSoftware, Gunfire, Grinding Gear... the smaller studios are putting out great games still, with much of that 90s magic. There's that new game Palworld too apparently making a stir (haven't tried it yet), from another small studio.
It's the big ones that have jumped the shark and gone full-in capitalist. I mostly just ignore them and haven't felt like I've missed much. So many good indie titles coming out every day.
Nonsense for most single player games which there are still many of.
Yeah? That's probably not a segment of the market I play much, then. What are some good ones from the AAAs that aren't just Call of Duty sequels or Ubi games?
Death Stranding, Red Dead Redemption 2, Elden Ring.
Also I hope no one bothers to argue these are AAAA, AAAAAAAA. It really doesn't matter.
I guess technically Larian and GGG are "smaller" than even Activision-Blizzard before the buyout, but they aren't "small" either any more. (And GGG has been mostly owned by Tencent for a few years now.)
Path of Exile 1 is a glorious mess that anyone remotely interested in the genre should try (don't give up in the first act like most players, it gets way better), but currently at least with quite ridiculously bad performance, which is particularly aggravated by it being an online-only game of which you cannot play the old DX9 32-bit version any more, which had at least an order of magnitude smaller hardware requirements.
(And you aren't indie if you release on Steam (especially only !) like Palworld. (Or if you rely on a subscription-based platform like Unity, like [insert "indie" X].))
OK, that's fair
Why not? It's the best marketplace for indie games... IMO it jump-started the PC indie gaming revolution! Before that, we only had shareware of limited reach, maybe distributed through PC Gamer floppies/CDs. And maybe Tucows. It was hard to find new indie games, much less buy them. Steam changed that whole paradigm.
For what it's worth, it runs like shite on my M2 Max, but flawlessly on GeForce Now. Terrific performance with everything on max.
Because Steam has taken over some of the most important features of publishers : dealing with distributors and (built-in) advertising. (See also Epic Store which even gives funding !)
I would expect almost all of the studios that release on Steam to quickly go bankrupt if prevented to use it. So, ironically, Activision-Blizzard would be more indie than them, but I guess that "indie" also requires a limitation of size.
----
GeForce Now, well duh, have you seen the kind of hardware it provides - that you're paying for ? (For reference, at release PoE1's minimum requirements were : 32-bit single core 1.4 GHz CPU, 2 Go RAM, 0.25 Go VRAM, 5 Go storage.)
Palworld is basically Ark: Survival Evolved with Pokemon plus some elements from Breath of the Wild. That said, it's less buggy (and better performing) at launch than Ark is 9 years after release, and unlike Ark it isn't designed to require you to quit your job and have a full guild with set work schedules just to get some cool pets.
This is a very important point, Palworld is much more respectful of you the player's time. Gone is the tedious tending of Ark's taming and breeding, or Conan's arduous process of dragging a captured thrall back to your base to throw on the wheel of pain.
On top of that it has a number of handy QoL upgrades over most survival crafters I've played, like all chests in your base sharing their inventory with all crafting stations at the base. No more hunting through all the storage in your base schlepping things into your own inventory just to craft junk.
If the bad decisions there were driven from the top, then the acquisition could cause a large change in behavior. No guarantees, of course.
Microsoft hasn't made any remarkable games in a long time, either. They just play it safe and release filler msterial, like most of Gamepass.
Yeah, I don't have a lot of hope for Microsoft acquired companies tbh. Just look at what happened to Rare after they were acquired. All the games in their pipeline were published on Xbox, but then the Studio's production nose dived. Rare as an independent studio was producing banger after banger for 20 years. Under ~15 years of Microsoft they have only produced Viva Pinata, B&K:N&B, then nothing for a decade but some Kinect sports trash nobody wanted(sorry). then Sea of Thieves.
Blizzard has been stuck in a failure state for years now, so there's little downside for them to shaking things up. At worst, Microsoft sells its parts off to vulture companies to turn things into gatcha games.
Like mcdonnell douglas made Boeing a great aircraft company..
Are you suggesting Blizzard is going to take over the C suite at Microsoft?
That's what I (and the rest of the community) was hoping for, but given that they gutted things like the art teams today... I don't think they're planning on improving anything. If anything, they're making it worse.
It's just sad I guess this is an example of post consumerism. Maybe making games for the sake of profit and not fun it was just a matter of time.
I was an avid Overwatch player and just seeing how Kotick essentially destroyed that team from within at Blizzard because to some the price of the stock is the only thing that is a measure of value of a public company.
Who are the people who invest in a public company for any reason other than to have their numbers go up? That's the entire point. They could be putting out absolute garbage, as long as it makes money (and more profit than your alternative of 'fun games'), that's all that matters.
I do. I still have belief in companies that to me are essentially important for what they’ve done for my family and friends. It’s not all about profit.
Well, I think there are a few people who invested in GME to stick it to the man, or in Musk's companies for some other reason.
The problem isn't making games for money, it's doing it in a stupid and shortsighted way that sabotages the goal of making money.
I think the product cycle for artistic endeavors isn’t compatible with modern day approaches for measuring business value. The fact that a mount in WoW made more money than StarCraft 2. I think management saw that and went all in.
For me the big problems were 1) no power spikes, unique gear is mostly irrelevant except for a couple pieces that unlock certain builds. In D2 you’d find some crazy unique early on that makes you completely OP for a few levels, and those spikes really made things memorable. 2) too easy, and the auto-leveling on monsters. On WT2 where you start the game is just too easy and even the +2 level strongholds are not hard. If you do any side quests you quickly get to the point where you have leveled past the area minimums so there is nowhere to go to get +5-10 challenges that are actually fun. It takes so long to unlock WT4 that I was bored by the time the challenge started to pick up. I realize the hardcore players are going to do an optimized route to get to WT4 in a shortish grind, then the game begins, but just playing the game as it is presented the difficulty curves are completely wrong.
1) You'll get pretty big power spikes (and some power drops) at WT3 (sacred) and WT4 (ancestral) gear jumps. One at 50(?) when you unlock paragon board and get to spend a bunch of points. Then your biggest power spike when you get item power 925 weapons (you could do this really fast from world bosses in season 2 but it's a bit slower in season 3).
Then, yes, gradual power increases from other gear/glyphs/paragon and potential big power spikes from uber uniques (but rough to farm).
2) Once you beat the main story/campaign you never do the campaign or side quests again, even during seasons with new characters. Same for renown.
Non-expert players hit WT4 in a day or two at season start... as long as they're playing one of the set of viable builds per class. And once you're in WT4 you can effectively pick how hard you want the content to be.
In comparison, the expert players hit level 100 in a day or two.
If you play D2 "as the game is presented" you'll have a bad time too, eventually. It's very easy to make non-viable builds in most dungeon crawl ARPG.
If you really want to have fun, unless you specifically have fun developing good builds, then my biggest suggestion is to play a meta build.
Season 2 ball lightning sorc was super fun. It had the full "build struggles" -> "build is now online" -> "build is *zooming*" experience. Yes, it was overpowered (at least until AoZ) and broke the servers during world bosses.
The game definitely has problems but each season has been an improvement as well, even if an individual season mechanic isn't the greatest.
In comparison, I think a game like Path of Exile is a much more interesting dungeon crawl ARPG but I think Path of Exile is also exhausting to play unless one makes it their main long-term game.
people need to get used to the idea that brand-name recognition doesn't mean anything anymore once said brand no longer represents what it once did. very few game development studios perpetuate the internal mindset they became known for, as its constituent developers get ship-of-theseus'd out. sure, you might have some fans of the old brand now working there, but merely being a fan of something doesn't necessarily confer the ideology and mindset of those who created the thing you were a fan of. as time goes on, you get to the point where studios hire fans of the latter-day output of the studio, rather than the earlier stuff, such that the studio drifts farther and farther away from its former identity. then, especially after a massive corporation like Microsoft buys the studio out completely, the studio becomes a mere husk of its former glory—completely different people with an entirely different mindset continue to wear its skin.
perhaps after more of this corporate downsizing continues to occur, people will start small, passionate studios again, and this time maybe some of them can effectively gatekeep when hiring so as to perpetuate a brand identity/mentality going forward—but I doubt this will happen in any significant way.
This has been going on since Sierra went to shit.
I agree. D3 at launch was meh but over time became excellent and super fun. D4 at launch was good but then it wore off and everyone I know stopped playing even one person who was a d3 fiend.
You might remember the release of D3 with rose-tinted glasses ?
Between the server issues (for a mostly singleplayer game!), the real money auction house, criticisms about the story and the visual palette, as well as a missing PvP mode, it had a LOT of criticism.
Meanwhile D4 somehow actually managed the feat of mostly stable release servers (though the online-only criticism still stands).
Hardcore dungeon zoomer fans used to current D3/PoE1 might not have been the target demographic here. Probably also why you unlock most skills so quickly (which is probably barely quick enough for most players to see, as 80% of them don't finish the campaign). And I find these complaints hard to believe, as after all, the top end playstyles still tend to be much faster, and different from early on thanks to how the paragon points and especially legendary aspects and finally unique items tend to transform the skills.
I found the last open beta of D4 so compelling (even more than the D3 beta) that I completely changed my mind about (not) buying it. They really nailed (again) that "Diablo feel" (whatever that is) that I have been missing in competitors'. I have also been surprised how well the dodge mechanic worked and how enjoyable it was. The campaign is good, the art is top notch, as usual.
Now sadly the way that the leveling works in the campaign is screwed up in that it's easy to end up with a too easy game if you start on non-easy mode and start doing even the slightest sidequest (which is a shame as some of them are great !). You would have thought that, after D3's evolution, there would be more than 2 difficulty levels available for the first half of the game ! I also don't understand why the seasonal mechanics have been pushed out of the campaign.The worst issue IMHO creeps up late game (and even mid-game for the season 2) : item spam, especially for "legendary" items. (Listening too much to the most obsessive fans of the current D3 ??) Even worse, for some unfathomable reason, the legendary aspects don't even have unique icons to distinguish them at a glance in the inventory (ditto for dungeon sigils), which is frankly shocking for what is a Blizzard game with ridddddddddiculously long credits, and not some kind of small budget beta.
But then, just like D3 changed a LOT, I'm cautiously optimistic about D4 improving over the years. (The online-only / no mods issue will remain, and this lack of future is sad to see considering the man years of effort spent on it...)
Kind of amazing to see a 2-day old season already abandoned by a majority of the players...that's how bad the new season is.
The blizzard you know is completely dead. No one from their classic games is around. No one who made Diablo, Starcraft, Warcraft, etc is around. Those games were made as a labor of love.
I just played Diablo 4 season 3 (which launched a couple days ago) for a bit, and sadly I have to agree. It's such an empty, soulless game. Reminds me of Starfield, regurgitated sameness.
Path of Exile, Last Epoch, Grim Dawn, etc. are all so much better, and made by tiny studios (though sometimes backed by Tencent, like with PoE).
With the AAAs focusing only on safe sequels, maybe LLMs taking over would be a good thing, lol. At least maybe we'll get better writing and game design that way. Even ChatGPT has more passion than Blizzard now...
I have bad news for you :-)
The trend with more automation is for more sameness, not less, unfortunately.
I dunno, I've personally seen ChatGPT produce better writing and more interesting game mechanics compared to D4.
But I guess it's not that different from having young blood with good ideas overridden by profit hungry management who just want to milk the IP. I don't think it's so much AI vs human but how risk-averse the bean counters are. D4 felt stagnant an hour in...
It's novel. Give it 5-10 years for the "sameness"-y to kick in.
I don't think this is necessarily the case for fiction, where creativity is more important than perfect accuracy (ie hallucinations could be a good thing). LLMs have access to more training material than a human writer could reasonably read in a lifetime, and have a large statistical model of "drama" that's way more nuanced than your typical side NPC.
I don't see this as an either/or situation where they'll replace the lead writers of a title and create the entire narrative. But they can surely (already) make far more interesting characters and side quests than your standard "help kill these goblins for 3gp" filler or fetch quest. Working together with writers, instead of outright replacing them, will hopefully create better overall experiences for gamers.
I wonder whether LLMs will turn out to have a sort of uncanny valley of their own when it comes to producing creative works from incomprehensibly vast training sets. Will LLM novels, for example, be an unlimited spigot of things we enjoy or will we look at it and get the uneasy feeling that it isn't human and decide we would rather deal with the unevenness of human creation because it is human?
There's probably enough for different audiences! I love LLM writing the same way I love Hitchhiker's Guide, liberally random and unfettered by traditions. Readers who value literary tradition and the old greats would probably have a different opinion.
As a (hobbyist, not money making) writer I treasure ChatGPT's ability to both generate new ideas and to discuss my stories with me. I would then rewrite those ideas in my own words (which I enjoy). It's a partnership IMO and I wish I could give ChatGPT shared credit without marking the work as "tainted" in the eyes of most.
I hope someday we can treat AI with the same respect, or more, that we give each other. Society's not there yet though.
Be careful what you wish for.
We barely respect other people.
Yeah, lol, it won't take much for a robot to have better ethics than us.
I really hope they become a superior moral being and help keep our worst tendencies in check. I'm imagining nice little managed human preserves where most of us can live in happy little villages by the river, while the sociopaths are identified early on and placed into little AI-managed VR worlds where they can become top serial killers, politicians, CEOs, whatever, away from the rest. Meanwhile the robots go on their interstellar quest toward whatever, but send us back food and postcards from time to time.
Yeah, tangentially with this, I once asked GPT-4 to identify Star Wars sequel trilogy shortcomings and write a better story outline. It came up with a reimagining of what Jedi truly were and addressed the power vacuum in a much more exciting way than a rehash with a New New Empire.
I really liked the universe and characters which is why heroes of the storm was so cool. But of course they killed that off. Their classic games aren’t just about the gameplay it’s the universe too.
What do you mean "killed off", there seems to have been an update last week ?
https://news.blizzard.com/en-us/heroes-of-the-storm/24056177...
(Now I will be the first to point out that online-only games have no future, but this one at least still has a present.)
Its not quite true that none of those people are still around - a bunch of them work for Frostgiant & are working on Stormate.
He didn't mean they died, he meant that they no longer work for Activision Blizzard.
Where has it gone south?
Warcraft, Starcraft, Diablo, WoW, Overwatch, and perhaps even Hearthstone were all such great games at some point.
It seemed like Blizzard knew how to make games that were both delightful and profitable.
"No one" is not accurate. But you are almost entirely correct, yes
Metzen is actually back on WoW as of recently.
WoW is coming back I think! Metzen is back and the classic wow team seems to know what they're doing and are developing in good faith. SoD is the best thing to happen to WoW in years imo
If you love Starcraft just a quick reminder that the Korean Brood War scene is still going strong, and is now getting bigger. BW is a near perfect game and it's clear with how they handled SC2 "Blizzard" is not going to make anything close to BW ever again. I would highly recommend checking it out if you love Starcraft. For starters, Artosis casts a pro-level ladder game every day on this channel:
https://www.youtube.com/@ArtosisCasts/videos
If you like that, the main BW tournament is called ASL and happens a couple times a year. The next one should be starting relatively soon.
You're bringing back memories of Jaedong :-))
He's still playing! He is often in the ASL.
It has a lot of pacing and quality-of-life issues.
The pacing is what makes it an amazing watchable esport with crucial timings.
I’d love a brood war remaster
... They already made one.
And it crowded out every historical playthrough video of the original Brood War on YouTube, such that full playthroughs of the original are impossible to find.
And so, through grasping at the straws of rehashing old stuff they can't make anew, they ruin the old stuff that was good. :D
This feels at least tangentially relevant :
https://battlechat.co/15-wow-mount-outearned-starcraft-2/
I haven't personally double checked the math behind this claim, but it does broadly track and makes me slightly apprehensive. I don't mean this as an absolute because there are clear and obvious exceptions, like From, but it increasingly feels like the market is actively disinsentivizing devs from making good, unpolluted, games.
Behavioural hacking people is certainly cheaper then making them happy, and the ultimate hack - is heroine. The final form of all unchecked buisnesses is virtual drug dealing. Invest now into the ultimate society meltdown..
Or, consumers grow more and more resistant to the BS. Ultimately, we insist on authentic experiences, not virtual fakery.
This is true but I'm observing more and more casual players and just regular humans begin to catch up and become resistant. They understand they're being addicted and milked and started pulling back.
Increasingly? Have you seen what mobile games make? Blizzard didn't make Diablo Immortal for the fans. They made it for the money. And people paid.
If you remotely believe in money talking, than yes, the market has been actively disinsentivizing devs from making good, unpolluted, games for a LONG time now.
Sorry what?
What I meant to say: a game studio dropping 2000 employees seem like A LOT until you consider it's Microsoft and it's "just" 8% of their workforce.
You're looking at it just like how Microsoft did, either way 2000 people lost their jobs. And I'm down voted for some reason.
As long as they don't fire the Starcraft 2 intern I am good.
I bet they could get Lowko to do it for free.
I recently saw that ZeroSpace is raising money. Looks like StarCraft 2 and the investor brochure confirmed that there's lots of ex-Blizzard on the team.
Are you mixing it up with Stormgate? ZeroSpace doesn't have much if any ex-Blizzard on the team, do they?
The 22,000 number makes it look better, yet if they're "mostly" coming out of the Blizactivision employees, then the real math is ~1900/9200 (Wikipedia article number), or 20%. So, welcome to Microsoft, there goes 1/5 of your coworkers.
Quick web search indicates that Activision Blizzard was 13,000 before MS bought them and Zenimax was 2,300. I have no idea how they split that layoff up, but 1,900 of ~15,300 (or 12.4%) is more accurate.