I feel that drawing weapons has gotten slower in CS2. I wish they dropped the 'pull back on the charging handle' every time you draw the gun. (and I miss my custom sprays from CS: Source).
But apart from that, even though I've played CS since 1.4 I have never ever had the bug mentioned above.
If we’re nitpicking the gunplay (which I am perfectly okay with doing), how about adding in the fact that reloading with one in the chamber doesn’t give you a +1 round either? It’s like the concept of a chamber is completely ignored.
Try Insurgency: Sandstorm. It's a completely different style of gameplay, but in addition to properly simulating a chamber, it also properly simulates magazines. Reloading retains a used magazine rather than dumping the ammo back into a fungible pool. Double tapping the reload key allows for dropping the mag for a slightly faster reload. Once you've cycled through your supply of fresh mags, loading a used mag leaves you with the same number of rounds as when you discarded it.
Ah, I do play Squad and it is a similar system, as far as I know it’s only missing the double tap to drop the mag.
If I understand the blog post correctly, this bug only happens when you play CS2 during Washington nighttime.