It sounds like a cool project and I hope it continues development, but there is such a huge graveyard of such projects that have never gone anywhere that I struggle to get excited about them anymore. Replacing Linux is really hard, even for specific uses like cloud.
Replacing Linux is hard even for the BSDs, and those are very well established and considered basically next-in-line for similar tasks.
You think BSDs are next-in-line? Why is that? I have the distinct impression BSDs will remain niche. Something radical (like MotorOS?) seems more likely.
What do you think is running on your favorite game consoles (that aren't Xbox)? I'll give you a hint, it isn't Linux.
Nintendo is using a custom OS but with a huge chunk of user space borrowed from FreeBSD. Sony on the other hand just went and forked FreeBSD outright.
You might also want to look into what OS are being used for server environments. A lot more BSD there than you might have initially guessed.
unless it's a steamDeck, ofc. No love for consoles, though.
If I'm in the mood for being a little glib... where do you think that Linux distribution that SteamOS is based on got its user-space (or more seriously, its drivers?)
Also: the SteamDeck is by any reasonable standard a console. It just happens to run a windowed environment out of the box. Don't be that guy. If you want to pump Valve, focus instead on their contributions to the Wine project.
Are you saying that Arch gets its userspace and drivers from FreeBSD?
I guess there is some BSD software that is common in Linux, like OpenSSH tools and dhcpcd. But that's not unique to Arch.
No idea why the personal involvement with valve pumping has come from. Atari "VCS All-In Bundle" is debian based, too. They are not playstation popular, of course. Like mentioned "no love for consoles", dont own one, not interested, either.
And thanks to the BSD license, the project is getting zero back from Sony, while those Playstation profits get a big higher thanks to less R&D costs spent on OS code.
Same applies to clang/LLVM port to the Playstation, regarding everything that would expose console implementation details without an NDA.
It is probably for another product but there is at least one Sony email address, and a number email addresses from different corporate entities, on the FreeBSD contributors list. All 3 majors BSD OSes also list donators (can be financially or hardware).
So saying corps that use BSD code never give anything back because of license is not true. And an awful lot don't do any more or even hide their use of gpl licensed code anyway.
Any sources on this, and on what parts were borrowed specifically?
I was under the impression that Nintendo did away with most of the Unix layers we know and love and went all-in on custom code and APIs, is that not the case?
The network stack is taken from BSD, but then again so was the network stack on Windows 2000/XP.
macOS and iOS are BSDs. Pretty good niche!
This is pretty much a myth. Both run a different kernel. macOS used be known to have a network stack (and maybe some stuff like a virtual file system) from freebsd but I am pretty sure most of the code has been replaced by now.
Having some BSD userland binaries doesn't make your OS a BSD. Otherwise Windows is just a fork of curl.
Last I checked, Darwin sources for tcp still look a lot like FreeBSD circa 2000 plus some Apple patches (MPTCP). No syncookies in 2024, because FreeBSD added those months after Apple forked the stack.
I argue that having a BSD license (in Darwin), BSD heritage (NeXTSTEP, FreeBSD, briefly NetBSD), and a mostly BSD userland 20+ years into the project makes this OS a BSD.
Maybe the BSD are too close to Linux to displace it.
It's not like the myriads of these hobby OSes (written in Rust or otherwise) are any different. They're all Unix clones to various degrees.