How Lego went from designing playthemes for creative play and building in adventurous imaginary worlds, to replicating real-world 1:1 objects like cameras, typewriters and vintage game consoles as collectible plastic pieces sitting on the shelves of bored adults...
Fortunately they also still sell the creative play and building blocks and not all kids built canned sets.
The problem is that Lego somehow had to survive and they had some pretty tough times, this was their solution. On the one hand I'm disappointed, just like you. On the other I see my kids make the most fantastic stuff with regular bricks so I'll forgive them.
My kids when 7 or older played more creative with Dublplo blocks than their Lego sets.
Duplo is interesting, it allows kids to quickly build pretty massive stuff if they have enough of it. But mine were done with it relatively fast and we ended up donating it to other people.
We have a large box of duplos but my three-year-old isn't interested at all, maybe showed some interest a while ago, but mostly to build the tallest tower. Now it's time for the real legos, but I'm not sure if we'll even get any if she won't play with them.
My 2 year old daughter hasn’t really shown any interest either.
It’s weird, as a kid I wasn’t really into building stuff. Lego, wood blocks, etc. The only exception was “forts” in my woods. I could play with my Power Rangers toys for hours.
As an adult, though, I’m into it.
Primo and Quattro are also interesting but much more rare.
Modulex, that's rare!!
If you find some keep it.
Duplo is also from Lego. It's basically just larger blocks: https://www.lego.com/da-dk/themes/duplo
And it's compatible (2:1). So if you want to fill something large in a color or do some vast ice landscape, just get Duplo blocks and build away.
There's also quattro, which is 2x duplo, and compatible
Duplo seems much more in the spirit of Lego sets from the '80s. Builds used fewer, but larger pieces. I enjoyed playing with the older sets because you could tear them apart and put them back together much more easily.
Newer sets look nice, but IMO are much less fun to play with. My kids still like building Lego sets, but our Duplos get played with more often.
Odd comment in the context of the thread since Duplo is also LEGO
Side note, have you seen Magna-Tiles? My 4yo son loves them. They have magnets along the edges so you can easily stick pieces together and build structures. They are bigger than regular LEGOs, more along the lines of Duplo. And they can be pricey, but they are tons of fun for little ones! Especially when their favorite thing is to knock down whatever you build.
Even as an adult, Duplo is underrated. It's a lot of fun to noodle around with creating things in Duplo because there are more constraints and you can build a rough simulacrum of something in only a few minutes.
Bionicle/Hero Factory was by far the best they had for creative play. They cancelled it many moons ago, and now we have to buy 'em used for our kids.
On the whole it's a disappointing downward trajectory.
I disagree with this premise. Play comes in countless forms, and I think this statement places roleplay above other forms of youthful creativity. For some kids, the roleplay of Lego action figures was a huge draw. Other kids play in different ways.
Some kids (like me) enjoyed Bionicle at first, but got bored of action figures by age ~8. Bionicle's lack of compatibility with most other Lego products meant that I was left with a bunch of parts I never really played with much (except for the ripcord disk-launcher things. I still get a kick out of those!) For me, the next chapter was Technic, because I liked making things that move. Fast forward a bit, and Technic led to Mindstorms, Mindstorms led to FIRST Robotics and Arduino, and now I'm a firmware engineer.
Does Technic have less creative value than Bionicle? I think that's an impossible question to answer. It depends on the kid. Any given object has as much creative power as a child's mind projects into it.
Yes and no.
On one hand, today's Lego action figures are pathetic compared to the Bionicle/Hero Factory heyday. It's also easy to mock cheap, commercialized dust collectors like the Brickheadz series. Part of me is sad to see Mindstorms dying off, but I also recognize that, even at its peak (NXT), it was totally inaccessible to most kids.
On the other hand, some things have gotten a lot better than they were 20 years ago. Lego's "Friends" theme is by far the best girl-targeted product line they've ever made. Belleville was the "girl" product line of my youth, and it was was cynical, condescending trash that was so thematically paper-thin that even my 6-year-old little sister saw straight through it.
Almost identical pathway here, except with some Spybotics thrown in around the same time as Bionicle. I sometimes wish Mindstorms had that level of world building...
Funny, you couldn't pay my kids to play with those! But they never seem to have enough 2x4s...
Emphasis on "creative". Bionicle was was their product line that was simple enough for a child to have a complete mental model of it, and at the same time complex enough that they could build their own "real" adult sets, something that isn't obviously a throwaway pile of bricks.
Sadly what I see is Lego producing sets, even for kids, which consists of an endless amount of tiny bricks which is impossible to build stuff with quickly. It's absolutely wonderful when you want to build highly detailed reproductions.
What you can do, as you say, is to go get sets/buckets of classic bricks and use those, but the sets are getting annoying. As a kid I have pretty large number of various Lego sets and I mostly mixed and matched to build rough castles, space stations, house whatever, but you can do that with modern sets, to many tiny tiny bricks and very few blocks suitable for a five year old who just wants to build a house.
I get that Lego would have gone out of business if they had continued to produce the type of sets I played with in the 1980s, but it's barely a children's toy any more. Don't get me wrong, it's great that they can make things that brings joy to adults but I just feel that they've done it at the cost of the youngest children.
Also, the display pieces are often terribly unstable and a pain to keep clean. The Lego flowers are basically junk and you shouldn't buy them. They aren't nearly stable enough to have on display and they will certainly break when you try to clean them.
You can think of the advanced ones as more like puzzles you can display once you're done. Kids still like them. Even the finicky themed ones in our house get built then torn down to be rebuilt into fantastical mashups from my kid's imagination.
I think a lot of adults have overly fond memories of using the basic blocks to build relatively basic things. Also kids today can (and do) that in Minecraft now.
The best way to buy Lego is just to buy bulk dumps from families that stopped playing with them. It's going to be piles of unsorted bricks of all kinds and that in itself is a stimulus for creativity.
Just go on ebay or the local equivalent and search for 'pounds lego' or 'kilo lego' and you should be all set.
You're looking for the Minecraft sets. If you don't especially like Minecraft, throw away the one or two figures and enjoy the cool 2 by 4 bricks, just as they were in your childhood.
Bonus: every detail is printed, no stickers anywhere.
What exactly is the disappointment? That they also target adults?
Also, after being build as canned sets, the canned sets can become more distinct parts for creative building.
At least, that's what happens with my kids.
The classic brick buckets are still widely available, right next to all the themed sets and the replica sets (which are explicitly marketed to adults). Not sure what the complaint is here, that the general public don't share your taste?
I share part of his sentiment, there was a different culture with lego before. Now, afaik, LEGO cannot make enough money this way so they pivot into marketable sets with higher profits or sales figures. But this still causes a brand perception shift.
The patents for their core IP expired. You can legally sell generic compatible lego blocks now. So to maintain mindshare they have to do licensed movie tie-ins, their own movies and other such stuff.
I get why but it feels less timeless than it used to, perhaps with less emphasis on creativity-led play. But what do I know - I'm a grownup.
Even today the LEGO-compatible knock-offs are complete junk, my kids occasionally end up picking up a loose bag for £1 from the local charity shop. Pieces don't stick together properly (with each other, let alone LEGO pieces); legs, arms, and hands come off the minifigs; etc. You can instantly tell — even ignoring the assault rifles that would never make it in a LEGO box.
Nowadays there are several "knock-offs" on the market with higher quality and at a cheaper price.
I'm often stumped by the high level engineering that went into these "toys".
In the age of Megabloks, Lego still had the moat of their pieces actually being fit for purpose. Megabloks were ass, and even a kid could instantly tell.
And their directions were always a ton better, for sets—though they used to be more like spot-the-difference puzzles than they are now, which I credit with my burying the needle on a spatial reasoning test in high school, so I’m kinda sad they lost that perhaps-accidental pedagogical value in the shift to the you-can-follow-them-in-your-sleep, modern style of directions.
But maybe the knockoff competitors aren’t as obviously-shit as they were in the earlier days?
The knock-offs I’ve handled recently are still terrible. They don’t fit well. No satisfying click. The colors feel off..
I wanted to like the cheaper brands but none of them have the same Lego engineering quality. We dusted off some of my old lego and the bricks still fit perfectly with the new bricks 30+ years later!
yeah that's what i meant, we're aware of their struggle, but without shooting them, it also feel different
It bugged me 20 years ago as a kid. I just wanted more stuff like Rock Raiders.
"They're miners... in space! They mine green Energy Crystals!" That's all you need. There was a K'nex mining set about the same time. Good stuff.
Then I realized that most of the catalog was like, Lego Harry Potter. Yeah, I really am complaining about what everyone else buys. I was up to my nose in Harry Potter merch already, I owned all 7 books. I wanted more Rock Raiders and Insectoids.
Same, except I wanted more m-tron. Put space rocks in a box, lift it up with a magnet, fly off. Great fun!
Heck, my kindergarten daughter likes that formula. I'm pretty sure there is a marketable business somewhere in there, but maybe not at sufficient scale
Even the assortment of pieces in the Classic 1000+ piece buckets doesn't allow you to build interesting custom creations resembling buildings or vehicles. Instead of a large number of doors, windows, roof elements, wheels and sidewall elements, you get mostly purple, orange, pink, cyan and bright yellow 4x2s and 2x2s, and a large number of tiny specific pieces.
The themed playsets aimed at 5+ children are leaning towards detailed modeling with many tiny 1x1 pieces.
The one-off nostalgia-driven sets like the Lion King's Castle, the remake of Eldorado Fortress and the Galaxy Explorer are intentionally released as one-off sets with a time distance in the release date, and not as a part of a regular play theme.
Every now and then I see a set that looks like it’s actually for kids to play with. More exposed nubs, spaces big enough for kid fingers to fit into (so many feature only tiny spaces now, even for a kid!) and builds that don’t look so fiddly that they’d be impossible to repair after rough play or accidental damage without starting over.
But yeah, even like 90% of the ones that appear to be marketed to kids suck for kids to play with, now. They look nice on the box, and on a shelf, though, and I guess that’s what shifts units.
The age recommendations on lego kits are pretty accurate in my experience. As in, kids in that age range can handle the kid without trouble and it suits their interests.
For example, they really like those tiny little inside thingies.
That's exactly what was in buckets of Legos that I got as a kid in the 90s, so I don't think much has changed. It was almost entirely 4x2s and 2x2s of different colors back then, too.
One of the more interesting experimentations was Lego Architecture Studio.
All white (well, some translucent for glass/windows), 1200+ pieces, no instructions, but a book discussing some general architecture and building principles particularly with respect to Lego:
https://www.amazon.com/LEGO-Architecture-Studio-Building-Blo...
One of my favorite sets, though architecture in general is a particularly interest/hobby of mine.
There are some good, versatile Classic buckets. The recently announced Creative Vehicles (11036) comes with instructions for 8 vehicles and instructions for another 10 vehicles will be available on the website. It'll be fantastic for kids who love building different types of cars, buses, etc.
Kids are playing wrong. They use lego as toy and not as classroom educational item.
Nah it's just the usual cynical HN comment.
These sets are not creative play toys, they're highly-detailed 3-dimensional jigsaw puzzles. That is their appeal, and you can make the same argument about a traditional wood/cardboard jigsaw puzzle:
"Kids should be learning how to paint with oil paints or watercolours, not snapping together these pre-painted jigsaw puzzles!"
I think the real difference here is that we've transitioned from more of a mixed/manual labour economy to a mental/emotional labour economy. People get off work and they just want to come home and do something relaxing and not mentally taxing. Putting together a Lego set is like that. It takes more thought than watching TV, but not much. Coming up with something interesting and creative from a bucket of random Legos is different, and most people lose interest.
I think your argument in quotes is a good one. :) Following a set of pre-defined instructions is not a creative act. It's not bad to build a puzzle, but I would argue that it's not nearly as meaningful of an experience as painting - or any other creative activity for that matter.
I think learning to oil paint could be a very meaningful experience. Relaxing to watching Bob Ross videos and paint along with him.
I do also feel there is this sort of "cult" of self-improvement going around. Like if you're not spending every waking minute of your life learning some new skill or marketing yourself or trying to get a promotion, then you're wasting your time. It's very toxic.
Doing things that you find relaxing should be accepted, even if they don't teach you anything or improve you in any way.
I think you're making the mistake of assuming that your values are universal. I don't think there's anything intrinsically meaningful about painting, or doing any other creative activity. If someone enjoys those things, that's awesome - but not everyone does, and there's nothing wrong with that.
No, but building sets does have other benefits.
There's some zen to the act, like model or puzzle building. But you can also observe and learn techniques to add to your own builds.
Knowing all the ways Bionicles are put together can help you turn a Porsche into a full transforming Autobot Jazz.
It isn't even a puzzle if you've been given the instructions on how to build it.
Well yeah, you gotta grow the business, as any good visitor of this site knows. You can only sell so many $30 buckets of loosely assorted pieces intended for children.
There's much more money to be made in $200 sets with the popular IP of the day or $500 collector sets for adults.
Well. You have to exist, which means you compete, which might mean you grow.
Why growth? At some point you would eventually hit perfect saturation anyway, the steady state where everyone already is buying your product to the extent anyone can buy it. I get that losing business is bad, and it's better to "overcorrect" to growth, but as long as you compete enough to keep approximately same market share against other competitors, selling inflation adjusted $30 buckets of bricks to each generation of kids with profit sounds like perfectly good business. Owner of the business would receive steady income selling the inflation adjusted $30 buckets.
I'd imagine you'd hit problems when the buckets of bricks you are selling are ~eternal and number of kids is no longer growing, so nobody needs new ones.
You'd have to grow because there are competitors that would do your thing and the new thing, so customers would go to them instead.
As long as the population is growing, if your business isn’t you’re effectively shrinking.
Plus image of Megablocks did Harry Potter, Star Wars, etc. They’d overtake Lego in a minute.
When kids grow up into adults, they do not always become massively different persons in their core. Oftentimes, creative kids grow up into creative adults. Their hobbies often remain or they still look back fondly on their old hobbies. And when they are bored, they sometimes go back to their old hobbies, due to nostalgia. You see it everywhere, in music people listen to, books they read, etc
All of that is ok. Plus, majority of lego kits go to kids.
Why do you think they stopped designing sets for creative play? They still sell bulk lego. They still sell non-licensed play sets like space, city, castle, etc. And even the licensed sets are great for creativity because I doubt a kid's not going to shatter their set and start making their own damn spaceship because it has "Star Wars" on the box. None of that has stopped just because they also sell display pieces that are wildly popular and intended for adults.
Like seriously go to any store that sells Lego and you'll see that a good 80% of it is bulk or play sets. There are a lot of things to be critical of lego for...the pricing, the over-reliance on licensed sets, too many god-damned stickers, etc. But this really isn't one of them at all.
Absolutely agree… I think in early 2000 they found a nice sweet spot where you bought a set to build a particular object, but all of them featured a fairly common set of pieces. So after a while of having it in the shelve it could be repurposed.
Entertained all the way to a totalitarian state.
If only they had all kinds of different product line for different people!
This is from the Ideas line where they take fan submissions and turn them into sets. Complain about what you perceive to be a change in direction, but unless you were buying older sets, you are part of the reason for that change
I don't think they went from one to the other, more like they expanded to include sets that adults would be interested in. The way I look at it, the higher end collectable pieces subsidize the lower cost sets and "brick boxes" for the younger generation.
My granddaughter and I build a ton of 'boring adult sets' together, and then she gets to take them home, tear them apart, and make anything she wants with the pieces. But she also loves Minecraft (she's 8) and we buy the Minecraft specific sets as well. It is quite possible to do all the things, it's not necessarily an either/or scenario like many people like to present as their argument against something.